POPKA

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About POPKA

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    Gunnery Sergeant
  1. I've released an updated version of the NCR troops and also added the Caesars Legion troops I made, they're just beta atm will be updating this periodically. Not sure whether to make it a fallout mod or not yet at the moment as there are alot of thing's I'd like to do (Making an island and such)
  2. I wasn't going to give them any melee weapons as such as they'd just get slaughtered against guns, I was however going to give them throwing spears, there was a mod a while ago which had well implemented throwing spears and I was going to look at the config and see how they'd done it. Yeah I'm using a couple of ProfT's models as bases for the legion troops.
  3. cool stuff going to have a go making a mission
  4. Sorry for leaving this so long, had an absolute nightmare about a year ago the harddrive went on my laptop and I had none of the work backed up (which at the time included Raiders, Finished NCR troops/rangers, Vault dwellers & Khans as well as lots of objects) and I didn't have the willpower to start pretty much from scratch after what I released here, though I thought I'd leave a post here to say that I'll be updating the NCR troops soon and adding a few units of Legion troops for them to fight against too. Not sure If I will do anything past that though at the moment.
  5. I've been lazy the past few days though I'll compress the updated NCR troopers and vault security and upload them tommorow. Still trying to work on some raiders and a regular vault dweller, haven't been happy with the models I've done so far.. Also need to get back to my desktop PC in manchester where I have a working version of 3DS Max, o2 is a right pain in the arse. I'll try and upload what's done tommorow so far if im not too hungover, have a good weekend everyone :) :beeeers:
  6. I managed to install it though when I try and load it, both through the .bat file and through a seperate shortcut it freezes on the loading screen where it says "The Countdown Begins..." The installer also tried to replace the default world wrp files, I didn't let it though as I want to keep my default ofp "clean" has anyone managed to get this working?
  7. yeah, just modeled one still needs lod's though:
  8. Yeah definatly going to make some destroyed buildings, static objects are my fortay really. I just want to see how they've done it in the 40k mod, Im not sure im skilled enough to make a super mutant model might be worth a go though, will have to try my hand at some power armor too. I made a vault security guard this afternoon, still needs some texture's brushing up and the vault numbers are not definate yet:
  9. Half the addon's hosted on ofpr.info use material from other games in one way or another (even those great mods released in the Hayday of flashpoint), It's not really fair to penalise one guy for doing so unless they're directly converting the data into OFP and claiming it as original work.
  10. Just a quick update, made a test Vault Dweller (and a quick 357. Revolver) though I think im going to completely re-do the model as I balls'd it up a bit stretching the model around, as you can see from the shoulder in this picture: will make the texture more akin to Fallout 1 & 2 vault outfit's so more blue etc. As for vault number's I was going to go with vault 13 for old time sake's though I might throw together a quick fallout themed map with a new vault number or a few different vault numbers. Also going to make a Vault Security guard model. I've mostly been concentrating on the NCR troops at the moment, I've added wound texture's to all the units with the exception of the ranger, I may need to try and get in touch with gavin again and ask about it as his models are different from the regular BIS/WW4 mod's ones. Thinking alot about enemies too, definatly raider's though might do some powder ganger's too (although im starting to lean towards more Fallout 1 & 2 style rather than New Vegas) Wasn't sure about super mutant's as Im not a fantastic modeler, Im thinking of looking at the Ork's in the Warhammer 40k mod and seeing how they've been implemented and whether it would be possible to make a super mutant model in a similar way. As for Ghouls still need to look into the zombie mods :) There are a number of pretty good Wasteland type maps already about in OFP which would be suited e.g. Ylass which was included in the CarWars mod is almost perfect for a fallout type setting or the ruined Starlight City map I think? which gave quite a nice decayed urban environment. Will try and get a public release out over easter though if anyone want's to beta test what I've done so far drop me a message and I'll upload it somewhere.
  11. great stuff, perticularly interested to see the destroyed one!
  12. Can anyone recommend me a decent PBO compiler for OFP. Im at my wit's end with WinPBO now, It crashes 9/10 times when im trying to compile a large file. Is there an Arma one or something that works with OFP too? I don't really want to use MakePBO, it's reliable and never crashes though the files usually end up being alot bigger than WinPBO and it takes alot longer. Or maybe is there another good one I've missed for OFP?
  13. I hadn't really decided yet, they're still very much in the planning stage though I imagine they'll probably just be some generic dirty looking wasteland types with old weapons, Im not sure about adding Women soldier's, I'll give it a try and switch round a few head models and such to see if it look's ok. I've made alot of improvements over the past couple of day's: I've fixed all the weapon bug's, i've added a First Recon sniper with a scoped hunting rifle (Based on Sanctuary's WW4 M24 model, though still need to work on the texture more to make it appear much more gritty and worn), made a new texture for the Caravan Shotgun replacing the Kozlice textures, added badge's to both the officers and snipers beret, adding a couple of pistol's too, probably a 10mm one and a colt sixshooter most likely and a few misc objects relating to the NCR. Here's a pic: Those soldiers are pretty much bug free now, just going to make some wound textures and that should be it for them. About to start working on a "vault dweller" :)
  14. I doubt i'll ever finish the Mafia project, there were too many permission issue's envolved though I have a closed beta uploaded, so message me and I'll send a link. I've been doing some more work on this, ironing out bug's etc.. contemplating turning it into a "Fallout" style mini-mod, making some raiders and did an NCR Ranger today:
  15. Thanks Rellikki, this is just a beta and their are alot of bugs still with the Muzzle lod's that im ironing out at the moment, thought I'd release this now to give people an initial idea of what I was going for :D The sounds are just temp one's for the moment until I make some new one's, should sound good though once I get on it. Yeah I was thinking of adding other types of magazine (Hollowpoint, Slug, Shell etc) I've made the weapons fairly high disperstion, though could have multiple magazines with different strength, accuracy and so on. Wound textures are under way :)