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Nutty_101

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About Nutty_101

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  1. No issues from me. The source is there as well if you want to utilize that to make your own from the project. ---------- Post added at 04:38 AM ---------- Previous post was at 04:37 AM ---------- Yeah.
  2. Nutty_101

    Implement - Arma II battlerecorder

    Not sure but there was talk about this a long time ago and it came down to it being a major feature in VBS2 i think. Might be wrong though as for the reason. On the cheating/hacking portion a video most the time will not help you as they use scripts to destroy servers. You best bet is to log the packets. With that you can see them creating everything etc.. Best method and you just their whole ip range.
  3. I posted up another version with a test mission using the file storage system. However there are issues with it. If anyone wants to take a shot at it and see if they can resolve the issue where the units never get into the vehicle (scripting error). Oh get the updated plug-in as well. It has all the extra data you need to make the mission work. Save all vehicles & Units on the map: http://forums.livecar.net/index.php?showtopic=131&pid=425&st=0entry425 Updated Dsts Plug: http://forums.livecar.net/index.php?showtopic=128&pid=426&st=0entry426
  4. (http://forums.livecar.net/index.php?showtopic=130) Not sure what you guys think but let me know. Not as fast as hooking but also less issues that go with hooking a game. There are some limits as well but i think they are minor in the grand scheme of things. The image shows how many commands were issued per second. I wrote an SQF that pretty much saves all units/vehicles. Also lets you restore them to the exact same moment in time. Flying, who is inside as well as damage, fuel, speed, you name it (except inventory. gurrr)..
  5. Clipboard, my old was via a dll injection/hook. This way there are no issues with versions since the clip function is built into arma.
  6. SqliteAdmin is a good tool for it. Nothing else there is Sqlite2009 as well but thats just a trial. I just used it cause people love that thing and powerful for a small file. Low memory usage, single file. ---------- Post added at 07:39 PM ---------- Previous post was at 07:37 PM ----------
  7. Yup. I need to really sit down and document it as well as clean it up but just wanted to get people looking at it for testing/ideas. The last time I should have released the source for the old version. I ended up falling off the face of the earth for a while. So this time i want to make sure people can continue it should i get ran over by my wifes car or something. I kid.. It supports file based storage, Anything that supports oledb or ODBC as well. I used two methods to ensure connections can be made as i know some dbapps only support one or the other. I also made sure not to use anything third party for the project (outside the SQLite library).
  8. The source code for this plug-in is online as well. As you can tell it's not 100% but i need some people to test it out and tell me where bugs are or what else to add/change. I will work on it more but promised that the new versions of my stuff would have the source online for others. It's in C# - VS 2008.
  9. I have released a preview/Alpha of my new version of the DSTS module. This program allows admins/scriptwriters to access functions that are not native to Arma 2. It supports simple file based storage of variables (no limit), Databases (SQLLite, OleDB, or ODBC) and other methods. The source code for all parts will be released as I clean it up (C#, some VB for reference). Unlike other programs that allow you to access information external to ARMA I have provided admins with the ability to lock the utility down in all aspects. This will ensure nothing can be accessed outside the files you wish. See the command list below for a quick summary. On the security subject I have implemented several pieces to help secure access to the program. All commands are able to be locked out via the config files. File/directory operations are locked to folders should you choose, HTTP is able to be locked down per site/url, email is also lockable to specific domains/addresses. The system also implements a queue system and that also validates the commands being sent out as well as the application itself. The commands are all prefixed with a specific string per a config file. Anything else is discarded for security. To activate the functions you need either need to pass the -mod={Folder} argument or move the addon into your addons folder. Once that is done all you need to do is call the main init function [Example:] _Handle = [] execVM "\DSTS_V2_ADDON\DSTS_Init.SQF"; waitUntil {scriptDone _Handle}; Once that init is done you can then call functions as follows.. _Result = [_sCommandPrefix,"1234567"] call DSTS1_STRING_LENGTH; would return 7. Download Links: Core Program - Power Panel V1.0.0 Beta Release DSTS V2 Plug-in - PowerPanel_DSTS_V2.0.13_022710.rar Images: ---------- Post added at 09:38 PM ---------- Previous post was at 09:35 PM ---------- Also in the works is a plugin that will allow server admin's & Map makers to work with all the chat messages from users. It will generate an event that you can see what people are saying on chat. This is great for reviewing chat logs on your server. I am currently working on a module that will show the GPS screen external to Arma clients (Server has to enable it) as well as allow for custom messages to be sent to the client screen itself. While this isn't all that useful for single monitor people it will be handy for people with extra screen space. I have it showing the map with an icon on it now and chat logs for the players side. It utilizes the games key to log into the plugin/server as well. It is not stable though so it has some work to be done.
  10. Yeah, i need to get that one....
  11. How do you get it to taxi though without making a config addon? None of the airports will let the plane taxi without hitting something.
  12. Can't use any of them.. The vybor h as buildings to close to the runway and the planes hit it and then crash. The tower also is in the way so pretty much they are all a nogo. Delete collection on the tower causes the game to crash so best of luck.
  13. Nutty_101

    BI Games delivered with own Operation System

    Yeah, but how many people can you sell a game to at a retail store and expect them to head out to a community forum for support. They will go to the vendor right off or just demand a refund. Major retailers will drop that publisher/vendor if things like this happened. While you're thinking may be somewhat OK for people who are good with computers; you just end up cutting out a huge demographic of players. Also education does not lean towards a specific OS, or computer. you might be amazed how many of the brightest people use systems for other reasons than cost or dependency. Even more funny is that there are quite a few people who are really good with computer systems yet tend to be more distant from the current education system. Aka people who dropout and lack a full education but are in all honesty quite brilliant in their own ways. So that person would be labeled as uneducated and fast food fodder. Just cause you went to school and got a comp Sci degree does not mean you will not use windows, MacOs, BeOs, Bsd or something else. Also I find that a bigger demographic of people who use Linux defiantly do not match what you said above. Quite a few of my clients utilize something Unix based for the fact that the system's they utilize to this day started off on AIX, VAX, HP-UX or some other flavor of UNIX (Before MS was even networking). I saw this argument from somewhere else in an article and there really was a lack of basis for any of it. Got me, just my two cents. One day I hope everything will be cross platform. Would remove issues with testing or having to implement multiple systems because something only uses xxx os.
  14. Nutty_101

    disableAI for aircraft

    I am curious on this one as well. I have issues with planes just stopping if there is any damage to buildings around them.
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