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MI_Fred

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About MI_Fred

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    Sergeant

core_pfieldgroups_3

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  1. MI_Fred

    What have you sacrificed for ArmA/OFP?

    Wish I was that lucky. Seems like the people snacking xanors and xanax don't really understand the nature of a game like ofp and modding it. A girl I met last summer went on to mock my enthusiasm about the Vietnam war in her last few sms' as if I'm the one escaping reality... she met someone new and thought I could still be a friend. I lost my interest in modding due to her eating me alive. Lost a great deal of hobbies actually. Only now with ArmA am I discovering creativity again, making missions again like never before. Ofcourse without this horrible affair I wouldn't be writing music again after years of silence. Oh and the years before modding.. well dropped out of one school when OFP came out. Afterwards, I can thank my Vietnam escapism for getting into another. From which I took a break because of that girl. What a mess.
  2. MI_Fred

    Vietnam: The Experience v0.3

    But when I start OPF with any other MOD (or without) it func without any errors!!!! Sounds to me that you have ags_inds pbo in the ofp/addons folder. Simply move it elsewhere, along with any non-bis addon from that folder. I'm a bit sceptical tho that something like this could happen but who knows.
  3. MI_Fred

    Real life photography/photo editing

    Ok photojesus' Decypher this series titled: "How You're Right and I'm Left"
  4. MI_Fred

    Real life photography/photo editing

    Hi! I'm back'ish. You prolly didn't even notice I was gone... Sorry for the outdated stuff. Haven't shot anything significant lately, except a mild depression down. Ok perhaps a severe one. But the war isn't over yet. Atleast my doctor allows me to drink again. That's something eh? Oh, you don't care. Sry. Why you reading this then? (J/K! Â )
  5. MI_Fred

    Vietnam: The Experience v0.3

    Unfortunately even setpossing a logic on the player wont work, as the script(s) put the initial position of the logic into a variable which will be used for the rest of the script. VTE_objects\scripts\VTE_watermist.sqs was an attempt at what you might want, but it grew too difficult and my brain said pop. Later on Sentinel adapted the script in some fashion into nimod, you might find something better from that mod for creating the fog in a classy way where the player might go. If you want to do it yourself, you can run [logicname] exec "VTE_objects\scripts\VTE_watermist_single.sqs" in a script which creates, moves and deletes logics in a loop, perhaps several at a time to create enough to cover possible routes the player might take. That should be really easy for you, but PM me if I babbled like the lunatic I am Â
  6. MI_Fred

    Real life photography/photo editing

    goodbye
  7. MI_Fred

    Vietnam: The Experience - v0.2

    A-team at My An relax after a day of no-show Charlie | Seals stumble upon a boiling teapot in the deepest Plain of Reeds
  8. MI_Fred

    Vietnam: The Experience - v0.2

    Yeah I knew the CH-34 was not in the use of Australian forces, was it. But everyones seen a huey even before they were born Another inaccuracy is the location, that's why you mostly don't see me naming the locations. This is Binh Thanh Thon on Parrots Beak in it's current condition. I've put in a hard surface airfields where ever one was indicated to be, even if it's gona be only some 400m. I just love screeching halts.
  9. MI_Fred

    Vietnam: The Experience - v0.2

    Australian rifle squad is briefed before being inserted into the ao On top of new units the next VTE version will include a bunch of new and old remodeled and retextured objects which will make you smell the jungle, and that's not the smell coming from between my butt and chair!
  10. MI_Fred

    UNSUNG IS HERE

    ROFL! I tried something like that with Dák Sęáng & MeeKong and one or two people really took issue! [...] EDIT: Should you not already have these two Nam islands grab them from: Hell's Circus OFP page. Yup, you go there, click a link to get back here onto another thread and you'll find out that modifying the content of another mod and releasing it w/o permission can make people take issue. Oops, lookie there, still hosting the raped files are we. I know of another AU MP team doing the same with my beloved Parrots Beak while I'm in the process of bringing it to the final status. Where's my rofl. You au.. PGI's Ia Trang is another thing. He told us ages ago about this and he uses VTE as it's supposed to: as an external addon not modified and distributed, only required. Too bad the objects and isles pbo's are far easier moved to the Unsung addons folder than moving all God knows what Unsung files to the VTE addons folder so you could play it with our mod. Personally I like this Ia Trang very much. It's fully worthy of an "upgrade" title, if one should be given. It has the same touch on the vegetation and gives a good impression of the highlands. My gripe is with the odd combination of some low-poly/crude looking forests and low-fps locations. Looking south from inside Plei Me camp for instance. But that's the same as in Ghostland, hope you know what's going on. Also I'm a bit worried about what you ment by leaving space for the rivers to come, is 1 grid square gonna do it. Last but not least, this is a 25.6km island, not 51km as the readme states Â
  11. MI_Fred

    Vietnam: The Experience - v0.2

    Exhausted LRRP back from a treadful patrol Don't worry, we won't be stripping clothes at this point. ... Yea.. on saturn? VTE hasn't had an anim folder since some version numbers (V0.2 does not have). Unless you are speaking generally, which does not apply here. And which kind of advice or chat doesn't belong anywhere near here. Did you get your VTE working yet Sim? Â
  12. MI_Fred

    Vietnam: The Experience - v0.2

    Yup you can say that again. But I'm more inclined towards saying ofp could use better AI in this department too. I know The Bra has prolly the most unconventional strip and Polish GI's islands don't have a single north-south runway but even with one it doesn't guarantee safe or any landings for AI. I've managed to make planes take off on pretty much any patch of stomped dirt though. It's just the reality that the islands portray backwaters and which would you prefer: a runway taking 1 10th of an islands longitude and thus occupying that much space from sweaty hot jungle action OR you making a compromise and createVehicle your air support (as has always been done, oh well  ) Vietnamese under instruction of US special forces
  13. MI_Fred

    Vietnam: The Experience - v0.2

    1. I'm not sure if you simply haven't placed a coc radio or are trying to use a VTE one in which case you need the script (scroll down a bit) to enable one. 2. Well we wont be packing your bullets but the issue has been dealt with. One way is to wait for the next releaseÂ
  14. MI_Fred

    Vietnam: The Experience - v0.2

    I have things like Col Klink's Nasty PTF boat and CSJ's ATC-H to bring in some extra to clean the riverside. Then there's CSJ's lambretta and trishaw to liven up the streets. They are still filled with peeps in black pajamas but hopefully not for too long You can plonk the folder full of anything, but even with the short list above you might run into some errors. Hope you can do without though if that's the case. I'm glad to see missions made and if they're on the new islands even better
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