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      Bohemia Store Steam Redeem   06/24/17

      We started experiencing problems with the Steam redeem from our Store on Friday June 23rd.   For anyone that got affected by this, please go to your store account, after you select the product you purchased, you should see your steam key with a link to a how to article to activate it manually through Steam.   We apologize for the inconvenience.

law-giver

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About law-giver

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    First Sergeant

core_pfieldgroups_3

  • Interests
    Playing Mil' Sim's!
  • Occupation
    Support Worker

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    Male
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    ENGLAND
  1. Done. Thx ;) EDIT: I've since removed the above after going on the Halo script forum page and reading through. It's not for me but anyone can add it since you posted a howto, although they need to download the script and follow the instructions. Just don't ask me for help. I'll be posting an update sometime later on as Benny has released an updated WIP plus i've added more towns. Did a quick playtest on local server as couldn't be *ssed to fire up my dedi. Getting older goes together with laziness very well. I've done about 25 ish towns now and will do more later on after me and my young son finish our workout. Getting older and fitness don't go together very well. But spending time with my son makes it all worth it.
  2. I don't know if anyone is doing an Altis version of Benny's Becti Current WIP, but i have. It's only got 16 towns currently but adding more every day. Probably double that by tomorrow. I've also implemented start time and start month parameters as well as earplug and fuel consumption script as in my previous Sari edits. This is my personal edit but willing to share and to do with as you wish. Sorry but i won't be taking requests as I can't be bothered to do any more than what i wish to do. I'll update as Benny updates and pinch as much as I can be bothered from my Sari edits. I'm getting old and grumpy. LINK REMOVED TEMPORARILY....... Towns completed so far (25)
  3. @genesis92x I implemented your vcom_ai into Warfare and i'd just started playing again after a break from ArmA3 and noticed my AI instead of using the road decided to swim instead, probably because it was the shortest route. Is there a chance you can make them avoid water unless they have a boat in a future update or whatever magic you can come up with? I was wondering why i seemed to be taking the towns on my own until checking the map, the AI where taking a dip. I will test again without your vcom_ai mod as i have a version without it, but it's kinda sh*t playing without your AI mod. It could be a recent update or just bad luck that this happened, but in all the time I've played I've never noticed them avoiding a road and taking a dip instead. I might try ASR_AI and see if that does it as well. Sorry for the blasphemy in mentioning another AI mod. And thanks for creating such an excellent addon/script. And apologies for even thinking it has anything to do with your addon/script.
  4. @Sari Are these the one's from your server? After firing them up the old errors that have been removed in my edited versions which i pinched from your server are still there? I'm going through it today with a file compare program just to make sure. Either way, thanks for sharing. It's what i like about you guys, the sharing. I still play cRCTI and Sari's version of Warfare. Played both this week after a break from ArmA3 and got my *ss spanked! I'm a little rusty. @-ToR-TheCapulet Nice to see you still working on Becti. I've been reading the updates regularly on steam. I'm kinda stalking you i guess.
  5. I've since sent my love to Dwarden for fixing it. I have also given myself 100 lashes for my tantrum above. May BI forgive my sins!
  6. @dwarden After my tantrum on the becti forum i am now feeling the love again. Thanks for fixing the server issue, using performance_168_141269_v14. Works a charm, really appreciate it mate!
  7. This is what annoys me, i'm no scripting guru and enjoyed this a lot, to the point of buying and building a home server. What a waste of f*ckin' money that was. Getting a bit fed up with the ArmA series now, unless you know someone willing to fix it you're basically F*CKED! Time to move on to something new and something better. PONG seems interesting, it's 45 years old and that ain't broke!
  8. Please find the time as there's nothing on TV and all the pubs are closed! Oh and there's a curfew! Now you have time.
  9. You tease Rydygier.
  10. Now i wouldn't have admitted that.
  11. Good job alky' that's a lot of work man. Now rest those sore typing fingers.
  12. Will be hovering around the forum in anticipation. And will miss you while your RL work takes you over, just hurry back.
  13. Yeah i only play as blufor so never bothered implementing it into opfor. And as for hosting with additions i don't have a problem as i believe the forums are about sharing. As long as the credits remain in the mission as i have left them for benny, sari, tasty and onno. It's a show of respect and gratitude. LG
  14. Parameters.hpp is in the RSC folder.
  15. This one has vcom ai implemented, earplug script and kp fuel script. https://www.dropbox.com/s/rhmzp8wsusgdr23/becti_0097_vcom_lg.altis.7z?dl=0 This is without vcom and with CAS but has earplug script and kp fuel script. https://www.dropbox.com/s/1fhujfyw25pbq07/becti_0097_latest_lg.altis.7z?dl=0 And this one has CAS by Incontinentia in the west commander top slot, if i remember he has CAS in his name West Alpha - CAS. And has earplug script and kp fuel script. https://www.dropbox.com/s/np8dmckjf8b5zzs/becti_0097_cas_lg.altis.7z?dl=0 ****Please NOTE guys these are my own edits for personal use for me and my kids so there are changes like camps and depots. I've added extra towns too plus gone through the files with Enigma's Type SQF Editor. They are destructible which is what i prefer but feel free to edit vanilla.sqf in Common\Config\Core_Models\ and change back to Land_BagBunker_Tower_F & Large_F. missionNamespace setVariable ["CTI_CO_CAMP", "Land_Cargo_Patrol_V3_F"/*"Land_BagBunker_Tower_F"*/];//--- Camp classname to be used. missionNamespace setVariable ["CTI_CO_CAMP_FLAG", "FlagPole_F"];//--- Camp flag. missionNamespace setVariable ["CTI_CO_CAMP_FLAG_POS", [-5,5]];//--- Camp flag relative position. missionNamespace setVariable ["CTI_CO_CAMP_RDIR", -90];//--- Camp placement direction. missionNamespace setVariable ["CTI_CO_DEPOT", "Land_Cargo_House_V3_F"/*"Land_BagBunker_Large_F"*/];//--- Town classname to be used. missionNamespace setVariable ["CTI_CO_DEPOT_BUY_DIR", 0];//--- Town depot buy direction. missionNamespace setVariable ["CTI_CO_DEPOT_BUY_DISTANCE", 21];//--- Town depot buy distance. missionNamespace setVariable ["CTI_CO_DEPOT_RDIR", 0];//--- Town depot placement direction. Anyway i hope you enjoy, but credits remain, thanks to Benny Sari Tasty & Onno. Love you guys. Any problems, call a priest!