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Lange

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About Lange

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  1. *grin* yeahh i know that way. but i havent tried it after the arrow did not change although it was over the window-edge. then i read somewhere that the arrow wont change and so i did ignore it and tried resizing it and it worked. hmm a bit unusual to play in a window, but it runs smooth on "nearly" 1680x1050 while a complete xp professional machine is emulated in the background running my fax and scan station. ArmA everything on maximum. now lets wait for the hopefully soon coming 4gb/ati-patch and im a lot more lucky man. Simon
  2. Yes, this is already confirmed, it happens with ATI cards in full-screen mode only. Until we provide a fix, the workaround is to run windowed, or to limit the memory on boot. Yeah found it out meanwhile that it runs in window mode - but how can i adjust the size of the window? in the video options there is no settings for it and the commandline switch -x -y dont seem to work. anything i have missed? regards Simon PS: Any schedule for the ati fix? btw: congrats that you finally decided to fix that annoying 64bit4gb problem. i was positively suprised when i read that that particular problem has been fixed. at least you working on it. i got to admit that i gave up last year. do you know that i have ArmA since day0 as collectors edition and preordered it those days and never played it till today?! never had a chance to, because of the 4gb problem? finally i can at least lurk into it. and hopefully i can play it fullscreen in near future.
  3. Well the blackscreen bug is still there along with millions of... "Error: Failed to create surface texture" ...lines in the report file. ONLY workaround is running ArmA as windowed and not fullscreen. But that is useless because u cannot even change size of the window. However, is it that hard to fix the 4gb issue once and for all time? Changelog said it has been fixed. That was the only reason i gave ArmA another chance since november2007 .... but it still has the bug. any chance that it will be fixed? SysPecs: Vista Ultimate x64 Phenom 9850 BE 8GB RAM ATI Radeon 4870 Simon
  4. Although Patch 1.14 is fresh installed as the whole game is, i still have the old ArmA 4GB+ bug. i got the black screen issue! the log is filled over and over with this line: "Error: Failed to create surface texture" until i kick the arma.exe process!!! My Systemspecs: Phenom 9850 BE 8GB RAM Vista Ultimate x64 ATI Radeon 4870 Im a bit wondered that the changelog of ArmA says the "vista x64 4gb" bug has been solved but still have an issue with ArmA - btw: exactly the very same as last year, when we did found out that ArmA has primary an issue with 4GB and not with vista itself. Simon
  5. Lange

    Vista Black load screen?

    Jeez, learn reading. Windows can address even more than 4GB. only limitation are the 32bit os which can max address 4gb using PAE. seems u dont have a clue what you are writing about. im going to ignore your posts now since they dont even worth reading them since you are not reading posts and stating weird ideas which focus is only to blame anyone but BIS. unprofessional indeed. Simon
  6. Lange

    Vista Black load screen?

    it is not. just read. seems that you are another uncovered fanbot. the results you are refering are a complete other scenario (getting 4gb usable under 32bit os). its a bis issue. just read and understand what there has been written. ps: if it WOULD be a windows issue, explain why ArmA is the ONLY program that is "affected"?! you cant since the evidence and reproducable bugs are pointing to BSI blaming them, since (A) only ArmA has such an issue (B) the only factor producing that particular bug is 4GB ram and more AND running ArmA © no other game is known havin such an issue. no matter what windows version. These are unbreakable facts you cannot ignore. no matter how hard you try.
  7. Lange

    Vista Black load screen?

    Wrong its also in XP. You would know this if you would have read my posts carefully. ArmA is currently the ONLY game havin that issue.
  8. Lange

    Vista Black load screen?

    Well the issue is not a vista issue. its a BIS issue. sickboy cannot read as it seems since the questions he stated i already mentioned in my post before! but as far as i can see he is just another fanbot without arguements. Why else he would state arguements which are already proven not true. he and other fanbots should consider the often quoted package's minimal requirements. minimal by definition means MINIMAL and not exactly or maximum. means. if there stand 2000/xp as minimum, vista is still supported since it is the NEXT version (higher version and not lower! of 2000 and xp. so if someone would try to run the piece of software on NT ME or 98 those fanbots were right. (cannot believe that i have to teach them that logical lesson again). its the same logic as we can expect that recent gfx cards do run and not only the mentioned (on the package) ATI Radeon 9500 (and the equal nvidia competitor). Same goes for memory. there is NO sign that there is a memory limit. they - again - tell you only of MINIMAL requirements. the bug is not bound to a specific nvidia or ati driver issue. it is a pure BIS bug. fanbot may consider reading the meaning of "preproducable bug". REPRODUCABLE on different machines. only factor that causes that bug is the amount of available memory. and the fact, that other games DONT HAVE that issue. so the question is is BIS want to fix this or if they want to lose their already damaged reputation completely. with operation flashpoint they blamed Codemasters for many decisions. this time they cannot blame anyone but themself. Especially since many old behaviour shows up again at BIS. so the only way to refurbish their reputation is listening to the market rules and the customers voices and not only to the weird logic of subjective ground reasons. so again, explain why other games dont have that issue. explain why ArmA has an issue with 4GB+ RAM explain why the dont fix it although this bug is known for nearly a year (just look for the blackscreen bug yourself, dude) most ppl wouldnt be that upset if BIS would say something like "hey, we know about the bug and we are working on it but cannot tell you when the fix will be there, but we ensure that this bug will be solved." but telling ppl they can put their game in the trashcan since BIS has their money is a rude and stupid attitude. especially if BIS is not right in their arguements. Simon
  9. Lange

    Vista Black load screen?

    then they should communicate this. but ignoring the complaints of customers and not doing anything is the wrong way how to treat customers.
  10. Lange

    Vista Black load screen?

    Frankly, this does not make any sense to me. We are not performing any video memory remapping - fact it, even if we would be crazy enough like to try to do things like this, we would not know how to do it. All we do is we use Win32 + DirectX APIs which handle all of this on their own. Well, then explain why - if the system has more or equal 4GB RAM - ArmA has trouble creating texture surfaces and spamming the logfile with that errormessage?! Other games using win32 + and directx too and dont have an issue with 4gb systems. To be accurate: Armed Assault is worlwide (as far as known) the ONLY Windows-based Game havin such an issue. No matter if ppl use nvidia, ATI or S3 gfx, its always the same REPRODUCABLE bug. if you got 4gb or more, ArmA does produce the black screen bug (even in the menu you dont have ANY textures). If you disable them (as described in this thread or using the bios switch OR removing them), ArmA does not have that blackscreen bug anymore. this is being validated reproducable under XP 64bit and Vista 64bit. (32bit OS wouldnt have that bug since they are not able to address 4gb and more ram) This bug is known for nearly a year and no bugfix or hotfix in sight. when will it be fixed?! the package didnt told us maximum versions and maximum ram amount. Simon
  11. Lange

    Vista Black load screen?

    Well, the responsible item has been identified meanwhile at german official support website. it seems that BIS's ArmA has an issue with system havin 4GB or more running. Since PC architecture needs remapping for accessing high memory address ranges, most boards do the remap automaticly or have a switch for it in the bios (e.g. memory hole, ...). if you want to use 4gb or more you need to enable that switch. the PCs/OSs memory remapping collides with BIS's unusual way how they remap videomemory to the mainmemory of the system. they just developed ArmA too close to the hardware. now they got the answer of the PC - the got a memory bug in the engine (good work!. so until BIS is solving this somewhere in the year of 2030 in a parallel universum where coders decide to code stable code and not fast ugly code, we the paying customers have to decide if we want to have an unstable system (due the fact that we are banned from using recent vid-drivers (e.g. the guy with that cat7.4 wont have fun with other games e.g. bioshock)) or we have to limit ourselfes to UNDER 4gb memory (max 3gb). well, OR we have to ban BIS products until they learn their lessons. just try it out urself. disable 4gb+ memory (e.g. disabling memory hole function) and suddenly the texture creation bug (aka blackscreen bug) is gone and you can enjoy all the other ArmA bugs (sloppy performance on highend systems, dx10 bug, wrong arms physics, stupid ai, ...) Besides: those who have 4gb and have it running are lucky bastards since they have the rare condition where the remapping does NOT overlap. its a lottery game. you could have luck that it will work with 4gb+ on ur system too, but the chances are real low. i have spoken with lots of ArmA 4gb ppl and read a lots of forums on this globe and if i had to tell a number i would say that at least 99% of all 4GB users have that issue. ah well, and those who say its an vista issue. same bug shows on xp64. and those who say that xp64 or vista are not supported... (1) the call it MINIMAL requirements NOT exactly requirements (2) a 9800 is higher as a 9500 and a HD2900 is higher than a X1800, but you are not forced to use a 9500 (3) vista superiors xp. if ppl would use win95 or 3.11 they were right, but since vista is the comon and actual used os and their package does not say "NOT RUNNING WITH VISTA" (just see point1) they have to support it. (4) on the package is NO indication sayin that you must not use 4GB+. it only says MINIMAL requirements!!! not maximum possible environment! and now take ur rocks. those may throw who are not guilty. Simon
  12. Lange

    ArmA does not start

    a few but not all. i did found several threads havin similar issues and no solution so far. my hardware had no issue. and please explain me the "load" when starting the game! (load caused by what? a prerendered lowres animation of the publisher? displaying a gamemenu?! you cant be serious! as written i have other load causing games running and not one has similar or just nearly similar symptoms as ArmA. thank god that i would never buy such crap hardware of dell or alienware. hmm and why should a mobo bios affect arma?! especially under vista?! under xp it did run (although i never had tried 1.05 since it wasnt there when i bought arma, only 1.01 were available that time) will you tell us that arma does access the hardware layer of any device including the mobo chipset? (if so, shoot the developers! i already tried several drivers but no change there (as expected) well since there is no sound or any other gfx when STARTING the game (i do not even get the animation of the publisher/studio) - all i get is a black screen. only the beta patch passes the start (but without any publisher/studio intro) and displaying an untextured menu which is working but since it is untextured you cannot use it since u dont know what is what. i can easely exclude gpu and mobo since the same hardware under xp works with arma. under vista there are no special drivers neccessary for the mobo. so forget the mobo path - its a dead end. the gpu - well, possible but since other ppl have the same gpu including same drivers and running arma i guess there must be some other source of the problem (copyprotection?). i read meanwhile that arma has *laughing* problems with multihead setups, so i did try to disable second and third display but that did not change anything too. maybe some of the ppl running the game with similar hardware may post what ati driver exactly they are using, if they switch somethnig off for the game, if they tried to configure the game by hand and not via the menu, special startup parameters. in the english forums i found a guy havin exactly the same hardware as i have but the amount of memory (he had only 2gb) and it did work. he had the SAME configuration as i have including (btw) the mobo bios version and he didnt use any mobo drivers as well since it is not neccessary because MS does support our board natively. ONLY difference was he was using 1.06 since he is in the US. im from germany and im stucked with 1.05 or 1.05beta. NACK, lots of games are running smoother. btw: i dont even know supreme commander so i guess its not worth lookin at. thats why i tried them. but the mainproblem ist the start itself and THERE is no 3d world not even anything comparible. i get the checked boxes - then the screen becomes black (lowres fullscreen) and the mouse is in the middle. then nothing happens. the process does not respond anymore but does not crash. it does not try to load the game or its content - no diskactivity at all. only change was 1.05beta but that had the menu issue. you see it seems its THIS TIME a lil bit more complicated as blaming the hardware. its the game, dude. Simon
  13. Lange

    ArmA does not start

    ARMA still hates Vista on some hardware setups, Â either your MOBO, GPU etc still has Vista Drivers that hate ARMA. Supreme Commander should be fine ;} Try different ATI drivers for Vista and Nforce drivers for your Mobo. But if that doesn't work install a dual XP boot, Â or plonk in an old HD and shove XPSP2 on that for ARMA, Â Rainbow 6 etc etc and the 40-50% of unpatched XP games that still hate Vista (64 still seems to have more issues than vanilla 32 bit home). In 6 months probably won't be an issue, Â but kinda nice to play stuff now well mobo wontbe the issue since it is the most stable one on thr market. i prefered stability against performace. already tried different drivers but no change. honestly i didnt expect anyother. mobo drivers. well. first dont have since my board is native supported by vista out of the box, 2nd this is a real nvidia free place (u remember? stability). on the other hand: since i dont even get the menu wit 1.05 (1.05beta gets the menu but its broken) i dont see what mobo drivers or even gpu drivers have to do wit it, since u dont need shaders - not even 3d - do display a menu. well xp is no option. aight, but the stuff isnot named arma... bf2 is running... even ofp but not arma... shameful simon
  14. i can verifiy that using multihead display setup under vista causes ArmA to fail loading textures!!! guess BIS has to do their homework REALLY QUICK!!! they cannot expect ppl downgrade their hardware enviroinment because they are not able to code.
  15. Lange

    ArmA does not start

    Update: If i apply 1.05BETA it does start. But the Resolution is pretty low and all textures of the menu are missing. i cannot set anything (gfx sound options whatsoever) since i dont see them and cannot figure out what is where since everything is just black and not textured. Anyone?! Please!
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