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About icebreakr

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    handguns, rifles & tactics :)
  • Occupation
    Investor, Game-developer

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  • Biography
    Level designer, creator, mil-sim gamer

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  1. Sorry, busy with the new project Isla Balkania ;)
  2. slowrider8: yes! I'll get on it as soon as the new patch arrives!
  3. Yay, Mondkalb is back! Those trees look awesome, where are they from?
  4. Any ideas why playable slots don't appear on dedicated, but in SP they do?
  5. I don't make buildings, so prolly a CUP issue? What version r u using along with the map? Thanks!
  6. Goddammit, I really miss coop in your amazing stuff ;)
  7. I've tried contacting Berghoff for months, but unable to do so. I want to fix the trees, but have no permission :/ I even have MLODs from some tests since A2 times. Changing to Apex ones is out of the question - my maps would require Apex and I cannot do that to the community, forcing something like that on them.
  8. Excellent news jigsor! Hopefully other mission makers will follow with "shameless plugs" ;)
  9. This has to be one of the best community 1st April jokes :) p.s. lazy bums, we're active since 2001 :P
  10. That APC rocks! Hopefully BIS would put in units like that not scifi stuff :/ #oldschoolrox
  11. V1.4 of FAP Units is out. Changelog: added Antonov An-12 for several factions (GAL, MOL, CEC) and civilian airlines operating on my islands fixed bug with M1911 recoil, recoil is working properly but gun budge is not animated added police officers to Molatia faction changed native Molatian language to French (finally, yay) proper icons for most of police uniforms in the inventory small saturation fix on Cecanian uniform added stack of US dollars as the pickable item (ask on BIF if you need help setting items as inventory) removed A2/CUP dependency for Zetaborns, they use correct A3 particles/sounds updated police car texture for Abramia (for beacons/lightbars to appear just use 3DEN editor! Download: ss9: I can't figure how to add the recoil to the model.cfg (its just visual), otherwise recoil works on the target.
  12. Ah, shame. Thanks anyway.
  13. Nope, no need for that!