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About Gemini

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    Staff Sergeant

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    Lyon (France)
  1. Hi guys, some recent game and mod updates have broke OPEX, I'm working on a fix that will be released ASAP. Thank you for your patience.
  2. I wish I could help but scripting is all I'm able to do. Good luck guys, OFrP is the best mod since Operation Flashpoint (ArmA: Cold War Crisis for the kids) !
  3. @arvigna I'm glad the issue has been solved, thank you for keeping me informed. @RedBelette Thank you very much for this feedback. I had to have a break on OPEX but I will work again on it as soon as possible to fix last reported bugs.
  4. @Floydian69 That's precisely what I said, to fully restart OPEX you MUST have to select the "Restart mission" action from the whiteboard into the mission because ArmA's retart button doesn't reset the persistent save. @arvigna Hello, sorry I have to reply in English because it's the only language authorized on BI forums. Did you use the "Reset mission" from the whiteboard into the Tactical Operation Center ? If the menu is not available maybe the mission is totally broken, you have to reset it manually to delete the previous saved game. Open the mission into the editor and open the debug console. Then, write that command and press "Execute globally": [] spawn Gemini_fnc_persistence_reset
  5. It's normal the menu doesn't appear everytime because OPEX has a persistence save game feature which means your progression is saved even if you restart your computer/server or if the game/mission is updated. So if you want to reset the whole progression you need to use the "Reset mission" menu to delete the persistent save. But it's not normal it takes several minutes to appear, what computer do you have ? Maybe there's something that slows the initialization of the mission. Did you try on different versions of OPEX ? Some ones like FATA or Kunduz versions needs much less ressources than the other ones because the maps are smaller.
  6. Hi, it's a very strange situation. Try to reset the mission by using the "Reset mission" action attached to the whiteboard into the Tactical Operation Center.
  7. It requires a few conditions (e.g.: to be at the main base and not having a task assigned) but yes it does
  8. I didn't thought credits would lead to such discussion ! Anyway, I think we are all inspiring each other, so let's agree that the important thing is that it results in many very interesting mods/missions
  9. OPEX has been updated to version 1.217. Changelog: Fixed: vehicles are now properly reloaded again after a persistent save Fixed: music receiver is working properly again Fixed: speed of AI teammates is normal again Please note that, as this update modifies the save & load function, it's highly recommended to restart OPEX from scratch. To do that, use the "Reset mission" wheel action attached to the whiteboard into the Tactical Operation Center).
  10. Hi code34, I have discovered this kind of missions for the first time with MSO. I didn't know that it was inspired from your missions, sorry. So thanks for this information, I'm updating the first page right now. Edit: and so, thank you very much for your creativity, it seems you have inspired many of us
  11. Isla Duala, Africa (by Minimalaco) --> it adds an African style map

    OPEX 1st post... I believe I'm the author of that map ;)

    1. Gemini


      Hi icebreakr,


      I'm very sorry, please accept my apologies, I think I made a bad copy/paste.


      I'm fixing it right now.


      And thank you for your work and your great maps by the way :)

    2. icebreakr
  12. OPEX has been updated to version 1.216. Changelog: Fixed: player is not teleported anymore to the objective position on task "19 - Find the enemy compound" Fixed: AI teammates specializations are now properly saved Added: wheel action to reset player (it restores main wheel actions - usefull if player persistent data are corrupted, for example after a game crash) Tweaked: compatibility with ACE revive system Tweaked: player AI teammates behaviour after team switching Tweaked: a few other minor things Updated: maximum players amount has been increased to 50
  13. After new series of tests: Car explosions I can confirm they are less often than previously. But these explosions are caused by a bad building detection on ArmA II customed maps. I used both BIS_fnc_findSafePos and findEmptyPosition commands but none are 100% reliable. If somone has a more reliable idea, I'm for sure open to any suggestion. TPW save/load issue I can confirm TPW air, animals, houselights, soap and hud scripts are perfectly working from my side (the next update of OPEX will include a small tweak to make sure the hud is automatically refreshed after a reload). They are already included into OPEX, so make sure you are not using mod versions at the same time, otherwise it will obviously cause some troubles. Team switch leader issue You are right, I have found the issue. It wil be fixed with the next update.
  14. I have made a few more tests: what makes you believe that TPW scripts are not working anymore after loading a saved game ? They seem to work on my side, and team switch function as well. About car explosions: could you confirm the version of OPEX you are playing with ? Maybe it's not perfect yet but I improved vehicle spawn function with last 1.215 update.