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Gen.Carnage

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About Gen.Carnage

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    Gunnery Sergeant
  1. Gen.Carnage

    ROFLCOPTER & PETER PAN RELEASED!

    i really feel an urge to make me that go-go-gadget-copter now..... ROFLMAO good idea blackdog, we need much more stuff like that
  2. Gen.Carnage

    DKMM_ARTY beta for download

    Lol, sounds like you were within viewrange of the M109. If it is in firemode it's AI will fire on anything a normal tank would fire on, except it won't drive anywhere. You do realise a howitzer can be (and sometimes is) used as a defensive fieldgun that will blow away virtually any tank. The M109 can fire while the barrel is horizontal, and if necessary, will do so IRL.
  3. Gen.Carnage

    DKMM_ARTY beta for download

    thats why i released it, to not let it rot away on my harddisk and go to waist, anyone who wants can use it, as long as proper credits are provided with it.
  4. Gen.Carnage

    DKMM_ARTY beta for download

    Ok, to help you scripters out a bit: (remember i'm doing this from memory) the spotter fires an invisible bullet that impacts somewhere on the map, the script then calculates the x,y,z coords of the desired arty landingpoint, and deducts it from the artillery systems x,y,z, the distance from the arty to the target is (here's the big trick) divided by factor 10 and an invisible 'fake target' is hung in the air WITHIN viewrange of the (AI) arty crew, they can then aim on this fake target, and will do so. when the arty fires, a script is run that checks the state of the shell(s)/rocket(s), when it disappears (fun ofp limitation) lastpos and lastdir are recorded, a new shell/rocket is spawned in the same place, and is given a speed in the lastdir direction........ this way a "real" shell trajectory is created, the shell ACTUALLY flies across the entire map, with appropriate sound effects. (People in the middle of the map will hear the shells fly over to a 10 km away target). ofcourse compensation tables are needed, and i have figured out the crude corrections, but someone else will have to finish the job. At least for the TOS system, ai WILL fire as a group when a spotter asks for a firemission, they will turn to firemode, aim, and shoot the desired no of rounds, i have tested it with 4 tos(sers) :-) systems parked on the north end of the runway on everon (i think) and watched them hit a tankplatoon parked roughly 5 km to the south..... i thought it was some awesome fireworks display. My goal was to create a more arcade like, simple to use, and fun to play with arty system, that can still be used the regular OFP way, i believe i was well underway in succeeding in that, but unfortunately, real life got in the way and i had to stop. I now have allmost no free time to spare. A few days ago i realised i still had this addon rotting away on my harddrive and figured i'd best release it so that others can play around with it and hopefully finish it. I figured i had put way too much time in modelling, skinning, cpp-ing and scripting it to let go to waist.. I hope this explains a bit, and helps scripters among you, i would really love to see a simple-to-use-fun-to-play arty system in ofp. Don't get me wrong i really respect and admire what the coc lads are doing, but imho their system takes away a bit of the fun, and makes it way too serious and complicated a system for players like me, i just wanna kick some ass and have fun. No 20 volumes of "how to become an artillery expert", My system is more like: "see that town overthere? LEVEL IT, PRONTO!" no questions about wind speed and direction, what kind of shells, coordinates to enter... all i want for feedback is either "sorry, out of range" or "get yer arse out of there, it's gonna get hot" :-) ok, cya later Carnage
  5. Gen.Carnage

    DKMM_ARTY beta for download

    Thank you for the kind words and the mirror, i wish i had time to really finish the addon, but i trust someone will do a good job on the basis i put down to work with.
  6. Gen.Carnage

    DKMM_ARTY beta for download

    no, its completely independant from UA, has its own targeting system and can be used for remote automated fire as well as beeing a player controlled "tank" If the UA lads want to use it for their new release theyre free to do so, but i can remember sending Dinger the new paladin a long time ago...
  7. Gen.Carnage

    DKMM_ARTY beta for download

    maybe some1 is willing to plant some more screens here? the pal also has a desert scheme. THX
  8. Gen.Carnage

    DKMM_ARTY beta for download

    copy/paste the url in your browser, it works for me...
  9. Here is an addon that would be a shame to go to waist. I have no time at all to finish it, and believe some of you might pick up this task. So far this addon contains the M109A6 paladin 155mm howitzer, and the TOS-1 buratino (pinoccio), a very powerful fueal air, medium range devastation system. I have begun creating a point and shoot spotter for directing the artillery across serious distances on the map. Those of you with serious scripting knowledge will be able to figure out the tricks i pulled from the hat to avoid the OFP limitations. To avoid overloading my personal homepage ISP, i will remove the link in a couple of days, so please, someone create a mirror somewhere. Greetings Carnage Former DKM-MOD leader dl it here: DKMM_ARTY DKMM_RSC (last version) DKMM_RSC
  10. Gen.Carnage

    M1A2 SEP

    true, and even it is not very realistic, it is fun to play with. Afterall, ofp was intended to be a game, not a sim. The sim we would call VBS1 i believe.
  11. Gen.Carnage

    M1A2 SEP

    this is EXACTLY what we figured when we built the challenger2 units. and indeed, the cr2 uparmored has armor value of around 1200 if memory serves me right. There will allways be 2 sides in this discussion: one side wants realism, the other side wants playability. Sticking to the BIS base values seems to me the very best, for various reasons, but most importantly the compatibility reasons with the most used units. (BIS units). Having said that, we also made our mistakes with that in the past. My point of view is simply this: don't even try inventing some new standard that a lot of people will feel the need to change.. use what is 'solid' as a base and tweak that into shape. And by the 'solid' i mean the way BIS made ofp, with THEIR values. On topic: sweet M1A2.. well done lads. good to see so many of our inventions ( ) are beeing used. (sorry, couldn't resist)
  12. Gen.Carnage

    Dkm-mod updates

    Don't worry avon, the M109 adats will also get an update. Apart from having less armor than the M109 adats, the M113 adats will be basically the same. no release date can be given, before you ask
  13. Gen.Carnage

    TcM Uber M4

    was wondering when the lack of M4's problem was gonna be adressed... anyone not having at least 40 gazillion variations of M4's installed should immediately uninstall OFP! those are just not worthy to play the game!
  14. Both comanche and Mi28 Havoc we released have fully functional HUD's, art horizon, speed indicator, comapss, altitude indicator, both barometric and radar, incoming missile warning in the HUD, the havoc even has a missile indicator that tells you from which side of the chopper the next missile will be fired.
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