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Floydii

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About Floydii

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  1. Floydii

    Helmet Mounted Displays MOD

    Geez, that is one quick turnaround. Much obliged, keep up the good work!
  2. Floydii

    Helmet Mounted Displays MOD

    I'm really enjoying this mod, especially the robust indicator of where the gunner is looking. On that note, there are two additions I would ask for: 1) Please enable the gunner's crosshair for the pilot in the Armed WY-55. We were using the gunner to find targets and the pilot to engage and it is so much easier if the pilot can line up on the gunner's crosshair. The Unarmed WY-55 already has this feature and it would be logical that the armed variant would share this capability. Place a boresight point on the HMD for both pilot and gunner. At the moment the Default 'V' of the advanced flight model fulfils this role, but if it goes away, some helos have no reference to the exact front of the helo. A final question: Will the IR jammer and non-HMD related features be modular? I'm a bit leery of being forced to used a broad range of potentially conflicting features when all I want is your excellent HMD and optics enhancements.
  3. Bit of an issue, The laser designator is fixed forward and doesn't follow the gunner's FLIR turret boresight. Any chance of a fix Crash?
  4. The DAGR is most certainly SALH (its simply a seeker and control kit bolted onto a 2.75inch Rocket). They should be able to reliably destroy an APC type target in a single hit, but tanks would be fairly immune to them. If you are going to nerf the warhead against heavy armour, can you at least have the option replace the ASRAAMs on the Blackfoot with some kind of Hellfire?
  5. Wok, I'm trying to build a target indication system for tanks in ARMA 3 and would like to use a system similar to what you have here. PM sent as well.
  6. Floydii

    Celle 2

    This is great! My MP Tank map 'de jour' has been Celle for ages. Looking forward to rolling up the Autobahn in an M1A1.
  7. Given the vagaries of ACRE (some of the guys I play with just cannot get it to work no matter what we do) and the issue of it tanking everytime TS3 updates/ARMA updates etc. I fully support an integrated voice solution and have thusly voted it up on the issue tracker. My experience is that everything but Direct chat works fine (speaking from smaller games of no more than 30 people). The inability to meaningfully modify direct chat voice volume combined with some players being unable to hear nearly anything for no apparent reason is the main bugbear. Finally, the ability to build ACRE like plugins WITHIN the game to use it's VON would be the ideal solution.
  8. For those (like me) who are unsure what this 'reset' business is about, there is a button called 'reset' in the 'settings' tab of the launcher. Fixed it right up. Great launcher.
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