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DaSquade

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Everything posted by DaSquade

  1. DaSquade

    GPNVG-18 Concept Idea

    Normally i should have some examples and models myself, will see what i can find. I think we will go for two optics, one for single monitors and one for tripple monitors (last one the main reason why i started this). I see what i can do...
  2. DaSquade

    GPNVG-18 Concept Idea

    gpnvg18optics_ca.tga Converted with texview2 and looks normal. Converted with auto-converter while loading bulldozer. Looks normal in bulldozer... I also verified my steam files etc (as that was what google provided me with the preNlod error)... OEPS, i think i found my noob error. I simply replaced the modeloptics in cfg with my optics texture, instead of altering or making new opticsmodel. Do we have a BIS source opticmodel availible?
  3. DaSquade

    GPNVG-18 Concept Idea

    You probebly correct on the X2 texture error. I thought it was possible, but been awhile and i think i never needed that format in the past. Will make a quick 4096x2048 sample to try out. EDIT: Unless i overlooked something else, i still get the error with the 4096x2048 texture. ->Warning: preNLOD format in object...
  4. DaSquade

    GPNVG-18 Concept Idea

    Sorry for delay (short on time and took 2 project in between...). Anyway Bink helped me out getting the nvg ingame for testing. Goggles work (active/non-active) and we still have stock goggles... I tried a quick replacement optic (4096x1024) but that gave me an error (pre N blabla error, anybody?). Anyway that will be sorted soon. Still need to check for schroud and other options and continue lods... No eta beside...when it is done. Will post ingame teaser later on unless bink reads this (green light mate :-)).
  5. DaSquade

    FN Five Seven pistol (Need texturer)

    I agree with adam and max. It is one step you kinda must learn in the procces. This is want modeling is all about (the good and bad...). Uving isn't hard but the way you split parts will learn some things about how you best make you model itself ;-). Regarding the texture, like max pointed out, make something bacis (with ao integrated) and worry about the details (weathering etc) later on. In the 5-7 case it should be that weathered as it is polymeer (plastic stuff) material anyway :-). Good luck.... Model itself might be a bit too detailed for game model (-> leave some details for normal map).
  6. Got to love HP models with all the details :). Good job mate! *If it is an excuse, my/BIS SCARs are old models by now (didn't even made HP models for it)...so kudas for remaking stuff and improving it :).
  7. DaSquade

    GPNVG-18 Concept Idea

    Cfg/scripting isn't and never will be my cup of tea :). Anyway, outsourced it for the moment, we will soon know ;).
  8. DaSquade

    SJB Weapons Pack

    Just to say, welcome back Jack and good luck :).
  9. Nice seeing you back Adam and co :) (hope admins are as happy as me)!! Good luck.
  10. DaSquade

    Headgear and Glasses Pack

    Good stuff Bink! Keep it up (and good luck -> PM ;) ).
  11. DaSquade

    GPNVG-18 Concept Idea

    Good to hear. So you don't overwrite the stock NVG screen layout?
  12. DaSquade

    GPNVG-18 Concept Idea

    Depends Devil, if it was me only yes, but... I can't promise anything :) ... We don't even know if it is possible to swap NVG's in the first place (will know soon).
  13. DaSquade

    GPNVG-18 Concept Idea

    Low poly model (for the moment just under 5k tris witch is acceptable in my eyes)... Some quick AO bake and non transparent lenses...
  14. DaSquade

    GPNVG-18 Concept Idea

    One of my reasons i making it (realistic triple head NV screen display)... Sorry for the (high poly) teasers, but almost done. Still need mounting plate and depending on what can be shared cables/batterypack/helmet.
  15. DaSquade

    GPNVG-18 Concept Idea

    Yup, high poly for AO/AS and NORMAL maps. Been out of the loop a bit and could use some leasons from my friend(s) regarding modo...(you can bake all kinds of textures including your _co based on the high poly model). Might stick to what i know, it did the job in the past... Still love modo, sort of user friendly but feels good. And thanks Binkowski :) @PN11A: you can fake a lot with normal maps and it is best to use it where possible. But sadly it can't fake outer 3D (displacements, at least i don't know arma 3 supports it...). Biggest problem will be to reduce the low poly model to the bear minimum (always hate that part :)). Still why to heavy atm...4xcilinders are always poly eaters. Any idea what a reasonable tricount would be for it? (yes most of the time i make my stuff next gen. compatible..haha).
  16. DaSquade

    GPNVG-18 Concept Idea

    Thanks for that comment, but quality isn't ideal (->painfull to reduce details from high poly model to acceptable low poly model ;) ). Never the less, looks like a very good model mate. Can i know the polycount of it please? Meanwhile (highpoly teaser)....Halfway the Wilcox paronamic mount...
  17. DaSquade

    GPNVG-18 Concept Idea

    ENVG indeed covers sort of nv and thermal. That would indeed be very handy but not sure if that would be possible (tweaking existing thermal colors and/or overlaying the two etc...). I thought there was an other topic made about this and a (small) workaround but didn't looked to realistic imho.
  18. DaSquade

    GPNVG-18 Concept Idea

    Meanwhile....(don't confuse, this is high poly model)
  19. DaSquade

    GPNVG-18 Concept Idea

    GPNVG18's are beeing made but don''t hold your breath :rolleyes:... *Updated progress pics and WIP (low poly will be reduced...)
  20. DaSquade

    GPNVG-18 Concept Idea

    My mistake and that are indeed (pretty accurate from quick look but missing the connection bar?) PNVG AN/AVS-10 model... pilot NVG's. Good job! So i rest my judgement and hope you finish them :). Looks we still need a set of GPNVG-18 for the ground troops. But it is a start...
  21. DaSquade

    GPNVG-18 Concept Idea

    Nice one, but hope you don't mind me saying it, not that accurate imho. Yes, accuratcy and details are my pets :p. If nobody is doing (a proper) one, i might consider picking up my old hobby and make one (no promise though). ..Who knows, maybe one day...:rolleyes:
  22. DaSquade

    GPNVG-18 Concept Idea

    Recently started playing Arma3 (been away for awhile including moddeling :( ). This would be a welcom addition, especially if you could spread the view as i'm using triplescreens. *BIS include these NVG's please!
  23. Maybe i misunderstood, but any crew helmet has clear-coat AND sunreflecting visor build in (afaik). I would need to check but left slider lowers/raises the clear coat, right slider lowers/raises the sun visor.
  24. DaSquade

    AH-64 Pack

    Thanks for the info and sorry, most of the info was apperently already posted before (regarding the issues). I'm not in the loop anymore but maybe the current build (TOH) might have many restrictions...in the end, i haven't played it yet. I'm sure we all can life with a 'basic' OA compatible version untill stuff gets more officially and documented. About the helmet. Well as you might know, PEOsoldier features many 'field tested' items but often this stuff gets standard equipement.
  25. DaSquade

    AH-64 Pack

    Just wanted to congrats the involved guys again on the work. Keep it up on this wonderfull project. I kinda dropped out on modeling and gaming, but the apache gave me a lot of joy ingame. Yours might push me back into the game one day. I can only hope this gets the proper realisme functions including the 'take on helicopters' cockpit controles and video overlays. *Voted for helicopter sim platform! A bit offtopic, but did you guys looked into realistic pilot/crew layouts? That would be the cherry on the pie imho. Apperently this is the new Apache helmet: http://www.flickr.com/photos/peosoldier/6244695502/sizes/o/in/photostream/ http://www.flickr.com/photos/peosoldier/6244688646/sizes/o/in/photostream/ Maybe you can work something out with PuFu as he is making the airwarrior helmet and the apache one shares the base shape if not mistaken. Never the less, keep in there and good luck.
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