dwarden

BI Developer
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About dwarden

core_pfieldgroups_3

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    Major minion in empire of Bohemia Interactive

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  1. 1.70.141846 new PROFILING branch with PERFORMANCE binaries, v04, server and client, windows only 64-bit, linux 32-bit + sync with 1.70 hotfix 141839 + fixed some sound issue on sea shore https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs available via STEAMklient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-166-performance-binary-feedback/?do=getLastComment Arma anything discord: https://discord.gg/arma
  2. 1.70.141837 new PROFILING branch with PERFORMANCE binaries, v03, server and client, windows only 64-bit, linux 32-bit + more crashes fixed + smooth external camera for airplanes and helicopters + fixed 3DEN UI checkbox keeps deselecting for airplane mirror loadout if already non-mirrored + AI drivers inside heavy vehicles should not stop on small obstacles https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs available via STEAMklient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-166-performance-binary-feedback/?do=getLastComment Arma anything discord: https://discord.gg/arma
  3. 1.70.141815 new PROFILING branch with PERFORMANCE binaries, v02, server and client, windows only 64-bit, linux 32-bit + more crashes fixed + fixed CCIP doesn't adjust to zeroing change + fixed rangefinders ignore presence of stones https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs available via STEAMklient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-166-performance-binary-feedback/?do=getLastComment Arma anything discord: https://discord.gg/arma
  4. @tRiKy_ch yep, just use steamcmd (at linux) to download those (not like me at Windows)
  5. 1.70.141792 new PROFILING branch with PERFORMANCE binaries, v01, server and client, windows only 64-bit, linux 32-bit + many crashfixes + fixed steamclient.so issues for linux server - download via steamcmd https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs available via STEAMklient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-166-performance-binary-feedback/?do=getLastComment Arma anything discord: https://discord.gg/arma
  6. 1.70.141769 new PROFILING branch with PERFORMANCE binaries, v00, server and client, windows only 64-bit, linux 32-bit + sync with 1.70.main branch https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs available via STEAMklient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-166-performance-binary-feedback/?do=getLastComment Arma anything discord: https://discord.gg/arma
  7. @pzvi that crash is from main branch (1.68.141205) and isn't profiling (1.68.141559 / 1.68.141598)
  8. https://discord.gg/arma is way easier to remember url same goes for https://discord.gg/dayz
  9. linux

    patience, release when ready
  10. while the technology might be there , the engine itself is so aged that it counter-work against ... yet that don't mean we aren't trying but do not count this as promise
  11. again, you missed me addressing e.g. the bikey misinformation etc. but w/e and no i didn't wrote pointless, i wrote it must be implemented properly before it's of any use ...
  12. over the years your constant need to bash me is puzzling when you also ignored the trigger event and outcome solution then you come back again with near-slander remarks about me like `justify/defend outright theft` or just flat out twisting my words out of context ... i was just reacting here to some wrong statements/ideas how some systems works and frameworks uses
  13. thanks no bidmp generated? also thanks @pzvi
  14. @rksl-rock you do realize we do care and i do care ? who you think is taking down the stolen content for last decade ... it would be too easy if encrypted files would solve the the basic problem of people stealing other people work in first place ... i've yet to see that to work sure, at some point it will happen (hardware got fast enough to not lose cycles on it) but those who will try break rules will find way ... but i mentioned that before the whole engine must be built around that and not the other way around ...
  15. of course such method will benefit unique original content made from scratch yet it's not going to re-solve people uploading stolen stuff from 'elsewhere' (e.g. other games, public domain, free mods, older mods) secure file formats and encryption while being nice in theory but only usable to degree because the game need to read those on client which means the implementation need to be very well done to last some months/years case of point e,g, EBO wasn't that strong as history proved ... and any games file formats to date ...