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DnA

BI Developer
  • Content count

    1998
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2191 Excellent

About DnA

  • Rank
    BI Developer

core_pfieldgroups_3

  • Interests
    Game development, games, film, TV, electronic dance parties, SCUBA, bodysurfing
  • Occupation
    Game developer

Contact Methods

  • Website URL
    https://www.bistudio.com/
  • Twitter
    https://twitter.com/YorisYan
  • Youtube
    https://www.youtube.com/channel/UCxvHkOccfP3ZXsSfWSJVBOw
  • Steam url id
    http://steamcommunity.com/id/yorisyan/

Profile Information

  • Gender
    Male
  1. 06-10-2017 There will not be an update today due to a lack of relevant changes in data and engine (most work took place in unpublished DLC data).
  2. 05-10-2017 EXE rev. 143189 (game) No new Launcher Size: ~862.5 MB DATA Added: Basic Helmet (Black) variant for Laws of War DLC Fixed: Mine Detector could be placed in the launcher slot Tweaked: Wheel collision rejection angles to a compromise between better obstacle clearing and less obvious snapping back on wheels when about to roll over ENGINE No relevant EXE changes
  3. SPOTREPs

    Full changelog and SPOTREP
  4. 03-10-2017 EXE rev. 143175 (game) EXE rev. 143167 (launcher) Size: ~804 MB (depends on Apex ownership) DATA Tweaked: Specular levels and skin tones on “Remnants of War” campaign character faces Tweaked: “Remnants of War” campaign SFX volumes (general, timeline, etc.) Tweaked: Cluster Bomb parameters to highlight differences between the factions a little bit more Fixed: Small hole in the Blackfish cargo compartment Fixed: The ammo variant of HEMTT was missing its ‘chimney’ in the first resolution LOD (https://feedback.bistudio.com/T126715) Tweaked: Minor volume increase for tire bullet impact SFX ENGINE No relevant EXE updates today (small cleanups / optimizations)
  5. SITREPs

    Full SITREP
  6. 03-10-2017 EXE rev. 143144 (game) EXE rev. 143144 (launcher) Size: ~222.5 MB (depends on Apex ownership) DATA Fixed: Typos on the Cluster Munitions whiteboard in Faction Showcase IDAP Remnants of War (potential spoilers) ENGINE No relevant EXE updates today
  7. 02-10-2017 EXE rev. 143127 (game) EXE rev. 143127 (launcher) Size: ~93.4 MB (depends on Apex ownership) KNOWN ISSUES Due to a new scripting error message (see below), several of such errors may now appear throughout the game. They are being fixed case-by-case, but should not actually affect the current behavior. DATA Fixed: The descriptions of several Game Type modules were not localized Fixed: Inverted pylon selection for Greyhawk and Ababil (https://feedback.bistudio.com/T126810) Added: Animation Viewer now shows all animals Fixed: Tooltips in the Config Viewer were not localized Fixed: Unlocalized strings in the animal site module Added: Digital tachometer to Hatchback Tweaked: Increased the PCML lock distance to 800m Tweaked: A single Macer on A-164 uses a proper pylon model now ENGINE Added: An option to use the standard PhysX gearbox in config: changeGearType and changeGearOmegaRatios Added: An option to set the minimum engine omega for PhysX simulation: minOmega Added: accelAidForceYOffset to move aid force lower or higher as needed Added: New error message for unknown enumerated values in all script commands using enum values (example: _g2 setBehaviour "CARELES" will cause an error, because the correct value is "CARELESS")
  8. 29-09-2017 There will also not be any update today due to post-holiday logistical challenges
  9. 28-09-2017 There will not be an update today due to a Czech national holiday
  10. 27-09-2017 EXE rev. 143080 (game) EXE rev. 143076 (launcher) Size: ~2.1 GB (depends on Apex ownership) DATA Tweaked: Ladders now also use the new technology for detection of user actions Fixed: Some vanilla environment assets were marked with Malden DLC icons Tweaked: The Targeting Pod mark is now represented more accurately in HUDs when snapped to the ground or a target Tweaked: Slightly increased Strider’s crew explosion protection (https://feedback.bistudio.com/T126803) ENGINE No EXE changes today
  11. 26-09-2017 EXE rev. 143070 (game) EXE rev. 143070 (launcher) Size: ~650 MB (depends on Apex ownership) DATA Tweaked: Deployed UGL animation speeds Added: Gear indicator to the SUV and the water temperature indicator now moves ENGINE Fixed: It was possible after saving / loading for gear to not respect inventory limitations Fixed: Commanding AI to open fire didn’t always work for vehicles if the player's group was set to forced hold fire and the player was in the vehicle Fixed: Potential Zeus CTD Added: New MFD sources "pilotcameratarget" and "pilotcameratargettoview"
  12. 25-09-2017 EXE rev. 143059 (game) EXE rev. 143059 (launcher) Size: ~1.5 GB (depends on Apex ownership) DATA Added: Bounding boxes for Picture in Picture screens (potential optimization to not render what isn’t needed) ENGINE Added: New value for turretFollowFreeLook (2) to allow remote turret control even without weapons (replacement for the "FakeWeapon" solution)
  13. 22-09-2017 EXE rev. 143040 (game) EXE rev. 143040 (launcher) Size: ~98 MB (depends on Apex ownership) DATA Added: The ability to re-texture the grip on the LIM-85 Tweaked: The RPM gauges on xH-9 helicopters should be now more accurate (https://feedback.bistudio.com/T126770) Fixed: MX & Mk20 UGL reload animations when deployed Tweaked: Motorboat (all variants) no longer explodes upon destruction (consistent with other boats) Tweaked: The GL sight dot is now hidden when switching to another weapon Tweaked: Adjusted countermeasure dispersion Tweaked: Moved the forward optics slot on Zafir to prevent clipping with RCO when deployed ENGINE No significant engine changes today
  14. You would need to also apply a custom material, besides a color map texture. This is not my area of expertise, so perhaps a kind artist soul can point you to a guide on that
  15. 15-09-2017 EXE rev. 142981 (game) EXE rev. 142984 (launcher) Size: ~191 MB (depends on Apex ownership) DATA Fixed: Some VR transition effects in Showcase Laws of War did not work correctly after resuming a saved game Fixed: The VR widget in Showcase Laws of War did not show after resuming a saved game Tweaked: Shown hints during the Showcase Laws of War "Non-Combatants" sim Fixed: Issues with reverting customization applied through the Eden Vehicle Appearance module Fixed: A line break in a task description in VR training - helicopter basics Showcases (potential spoilers) ENGINE Fixed: Collisions of small objects after yesterday’s PhysX update Fixed: Tactical Ping pop-up error LAUNCHER Fixed: Crash when the list of subscribed items returned by Steam client is not a valid list (https://www.reddit.com/r/arma/comments/6zv8hd/bug_797_launcher_crash_exceptions/)
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