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BAM

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About BAM

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    bam279
  1. I really hope that more AI will engage aircraft, especially helicopters in the new ECP - it was always strange in the original game to be able to fly over groups of enemy soldiers, gunposts and tanks without ever having to worry about them firing on you. It would really add to the immersion if you were under fire from enemy ground forces, instead of just worrying about the odd shilka here and there. Having so many more units targetting you would obviously make things vastly more challenging, so it would be a good compromise to make enemy ground units who targetted your helo to be inaccurate shots. Are there any plans for this type of change to the AI? I remember that there were a few helo addons released in the past which "attracted" the attention of enemy forces and were fired at, so I guess it is possible to implement to some degree, my fingers are crossed it has somehow been globally added via ECP ;) Cant wait till this thing is released!
  2. Thanks for the detailed info Nubbin77, I got the tracers ingame now, you are the man! THANKS! BAM:D
  3. BAM

    turning OFP into your faforite game!

    I think the hires Islands replacement with better textures by FatWombat deserves a mention. There was also someone who created new wrp files for the islands too so that they all used the resistance objects (trees and bushes etc.) which also deserves to be listed, although the name of the person who done that escapes me... BAM
  4. BAM

    Turning OFP into your favourite game!

    I think the hires Islands replacement with better textures by FatWombat deserves a mention. There was also someone who created new wrp files for the islands too so that they all used the resistance objects (trees and bushes etc.) which also deserves to be listed, although the name of the person who done that escapes me... BAM
  5. Hi, I realize that the required piece of code to add these tracerfx to a config.cpp has already been listed previously in this thread, but the codes' exact placing in the config file isnt clear to me (im an ofp config virgin) ...so I was wondering if someone would be kind enough to illustrate where abouts I would paste this code so that tracerfx works for all soldiers in the game by default? Many thanks in advance... im sure im not the only one reading this thread wishing to see these tracers in full-on action, but being unable to due to not having basic scripting and config editing skills ;) Are there any plans to add these sort of fx to vehicles guns, such as the shilka? Regards, BAM.
  6. Well atleast good news for owners of a 5600 Ultra. Â For all those that still got a 4200 Ti and mainly play OFP: At this moment i'm trying the very old 40.41 and it seams that there is a FPS gain of 5 - 25 FPS dependig on situation. Im using a gf4ti4400 and have been using the 56.72 drivers since they came out as they have been very compatible with dxdll (no slowdowns). I put on the 66.93 drivers yesterday and the dreaded dxdll slowdown is back (<1fps!!!). I will try these 67.xx drivers and cross my fingers...
  7. BAM

    Y2K3 - Updated Ofp Config.

    Hey, I got the great FDF mod NVG goggles working with OFP2K3 by just simply changing the nvg model to: modelOptics="\fdf_w12\nvg\FDF_nvg"; and they also work perfectly with Kegetys DXDLL nvg shader fx.
  8. BAM

    Y2K3 - Updated Ofp Config.

    Hi, get well soon Pappy... One quick question, when I follow the instructions on the previous page to reinstate the original BIS NV Goggles, will this also make the nv goggle view the smaller version of the elipse again, or is there anyway to keep the larger elipse view but just add the required BIS "fuzz" texture so that we can have the best of worlds with bigger nv view AND the dxdll fx? Is there even some way to have a fullscreen nv goggle view? Thanks, BAM.
  9. There was a thread started about this very problem a month or two ago, sorry I cant remember the title, but it was due to the hires replacement versions of the OFP island pbos simply not keeping the lowres textures within it. All you need to do is depbo the original island pbo into a dir, then depbo the hires island pbo into the same folder, which will end up with you having all the hires textures there, as well as any lowres ones from the original island that were never in the hires version in the first place - now just pbo up the folder again and there u have the hires version island with all the required lowres original textures and NO missing textures in game.
  10. BAM

    Y2K3 - Updated Ofp Config.

    @Muju Thanks for the info on the sounds, now I know it must be some conflict or soemthing with my addons as I do have a hell of a lot of different mod folders that I load up all at once through the one shortcut. @pappy Is there anything that can be done to the config to make m113s and/or other apcs/tanks fire upon helos? Many thanks all, BAM:)
  11. BAM

    Y2K3 - Updated Ofp Config.

    I only recall seeing the vulcan shooting at helos, although it would be nice if all tanks and apcs shot at them, cos in missions where your apcs / tanks are getting attacked by helos, its pretty stupid when the only thing you can do to stop the helo is to use an aa stinger. Pretty unrealistic when you are surrounded by such firepower on your apcs/tanks, which just sit there waiting to be destroyed by incoming missiles. With helo addons which come with their own config, some have been set to be targets for everything - even soldiers on the ground which means when flying, you take gunfire which makes things pretty hectic and perhaps a little too difficult. This situation is still cool though, if ECP or ofpy2k3 could be made to make apcs/tanks always attack helos, and then also make soldiers attack too when the helo is within 50m or so, that would be amazing. Do you have any idea how we could enable somtehing like this in the config?
  12. BAM

    Y2K3 - Updated Ofp Config.

    Anyone get a chance to check whether they have hmmmv and apache engine / rotor sounds missing? ...and yes, I do have ALL of the dynamic range addon soundpack pbos before anyone suggests it lol :P I have another query about editting the config, is it possible to make apc gunners engage and attack helicopters? I know the vulcan apc gunners do (only occasionally though!) so it would be nice (and logical) if all apc gunners shot at enemy choppers, no? Is it possible to enable such a thing in the config? Thanks, BAM.
  13. BAM

    Y2K3 - Updated Ofp Config.

    Just a quick query for everyone, does anyone have probs with missing hmmmv engine sound and apache engine / rotor sounds? They are missing from mine and i dont know if its do to with the enhanced ecp config or something else. Thanks:)
  14. BAM

    High res stars

    Any chance of releasing the updated stars and moon alone since your skypack v2.0 has been put on the backburner?
  15. BAM

    High res stars

    Hi, it seems that llaumas sky pack is still only v1.0 which ive downloaded and found that it doesnt contain your stars or moon textures? Is there anywhere I can get those textures? Thanks! BAM:)
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