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    • Jervant

      Bohemia Store Steam Redeem   06/24/17

      We started experiencing problems with the Steam redeem from our Store on Friday June 23rd.   For anyone that got affected by this, please go to your store account, after you select the product you purchased, you should see your steam key with a link to a how to article to activate it manually through Steam.   We apologize for the inconvenience.


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  1. @foxhound @kecharles28 You may have missed this part of the original post:
  2. Simply one of the best Arma 3 maps.
  3. I'm not a licence specialist but as long as you release your fix as a seperate addon and respect the APL-SA licence, I don't foresee any problem. cf: https://www.bistudio.com/community/licenses/arma-public-license-share-alike And thank you so much for taking care of this version of Sahrani !!
  4. @wsxcgy May I suggest you to hammer this thread: The community has reported bugs and lack of documentation for more than a year now and we are still at the starting point on the "Visual Upgrade" issues.
  5. I seriously don't understand why this thread is not getting any love from BI. Just tried to use chemlights during the night... and totally forgot they were broken since the "upgrade". :( Can we have a clear action plan detailing all the acknowledge issues and when each is planned to be fixed ? Make of that a "Night DLC" if you want but please, fix the pile of bugs introduced in 1.60 !
  6. You have a bridge to the north and you can cross the river in many places if you're ok to get a little bit wet.
  7. I tested in a quick mission and it seems that RUG_DSAI_TerminalDistance = -1; is proprely disabling RUG_DSAI while RUG_DSAI_CycleTime = 30; makes them less talkive. No influence in the Arsenal.
  8. IIRC you can resign all pbo of all your addons with your community key. This is probably the best way to make sure everybody has the right addon in the right version.
  9. Untested on my side but you may try the ambient light script from Alias: http://www.armaholic.com/page.php?id=31811
  10. He's probably talking about the GOS Launcher which is creating symbolic link between the WS files and a !Workshop directory placed in the original Arma3 folder. A very convenient launcher ! :)
  11. Huts are gone in v0.8... and they will come back "when it's done". ;)
  12. @bludski I just tried the newest version of the map and got this error message: Warning Message: Cannot open object blud_mancave\blud_vc_mancave_bk.p3d
  13. That will make your map available to all communities. Thx again !
  14. Will you stick to old buildings (I would prefer that) or will you include the modern looking ones ?
  15. That's because no road areas don't have any real malus to wheeled driving speed. I've only seen this feature in one north european map (can't remeber its name...).