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1212PDMCDMPPM

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About 1212PDMCDMPPM

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  1. Laws of War DLC Mines

    You probably missed the AI thread where BI announced all missions so far will be broken by the AI skill change (and I'm not talking about the "visual upgrade" impact on the night mission impact). All in all, a better mine system that reduce by a few meters mine detection is not that an issue.
  2. Very interesting tool !! Do you continue to update it ? How do you manage multiple version of the same mission ? Do you erase automatically the previous version of the mission on the server ? Thx !
  3. General Discussion (dev branch)

    Another fast and easy fix (it should ;) ): can you change the black background in the Eden editor to white so that we can see what we're doing offmap please ?
  4. High Command Module - MP

    Zeus is not High Command. What we were able to do in few clicks in the editor now requires bending Zeus to do something it was never made for. I also tried to replace HC by Zeus but this can't be done. Zeus units doesn't report ennemy contact visualy on the map like HC did. We need BI to fix the High Command module, and at the same time, I already know they never will.
  5. Prei Khmaoch Luong

    @foxhound @kecharles28 You may have missed this part of the original post:
  6. Prei Khmaoch Luong

    Simply one of the best Arma 3 maps.
  7. I'm not a licence specialist but as long as you release your fix as a seperate addon and respect the APL-SA licence, I don't foresee any problem. cf: https://www.bistudio.com/community/licenses/arma-public-license-share-alike And thank you so much for taking care of this version of Sahrani !!
  8. @wsxcgy May I suggest you to hammer this thread: The community has reported bugs and lack of documentation for more than a year now and we are still at the starting point on the "Visual Upgrade" issues.
  9. Visual Upgrade – Feedback

    I seriously don't understand why this thread is not getting any love from BI. Just tried to use chemlights during the night... and totally forgot they were broken since the "upgrade". :( Can we have a clear action plan detailing all the acknowledge issues and when each is planned to be fixed ? Make of that a "Night DLC" if you want but please, fix the pile of bugs introduced in 1.60 !
  10. You have a bridge to the north and you can cross the river in many places if you're ok to get a little bit wet.
  11. I tested in a quick mission and it seems that RUG_DSAI_TerminalDistance = -1; is proprely disabling RUG_DSAI while RUG_DSAI_CycleTime = 30; makes them less talkive. No influence in the Arsenal.
  12. IIRC you can resign all pbo of all your addons with your community key. This is probably the best way to make sure everybody has the right addon in the right version.
  13. Untested on my side but you may try the ambient light script from Alias: http://www.armaholic.com/page.php?id=31811
  14. He's probably talking about the GOS Launcher which is creating symbolic link between the WS files and a !Workshop directory placed in the original Arma3 folder. A very convenient launcher ! :)
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