Tom_48_97 ☠

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About Tom_48_97 ☠

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    Julien V.

core_pfieldgroups_3

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    ReinDeers Lead at Bohemia Interactive

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    BiCheTTeaTTiTuDe

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  1. Just a quick notification to mention that a sample of Combat Patrol scenario is available here. Currently, the saves aren't available in Combat Patrol scenarios (deactivated on initialization).
  2. 20-12-2016 Size: ~6 KB SAMPLES Scenario Design Added: Sample of a Combat Patrol scenario
  3. 13-12-2016 Size: ~5.2 MB TOOLS: Publisher Added: Detection of extensions, and marking mods as 64 bit or 32 bit according to the architecture of the DLL Changed: The UI has been sightly revisited Changed: Detection and checks for signatures Steam Configuration Changed: Incremented version to reflect the current stage (1.071)
  4. Some of them have been released :)
  5. 13-12-2016 Size: ~503 MB SAMPLES Addons Added: Integrated items (in the Samples of Headgear) Changed: Updated the test plane asset to support the weapon groups (related to weapon switching) Art Added: Texture template of the LSV_01 (Prowler) Added: Texture template of the LSV_02 (Qilin) Added: Texture template of the Offroad_02 (MB 4WD) Added: Texture template of the Plane_Civil_01 (Caesar BTT) Added: Texture template of the VTOL_01 (V-44 X Blackfish) Added: Texture template of the VTOL_02 (Y-32 Xi'an) Scenario Design Added: Samples of usage of the Sling Loading system
  6. As mentioned in the last techrep the enabling of the logs is experimental. Binarize should receive an update soon (this week) to solve this issue.
  7. More simply, from launcher of the tools, you can define a custom folder to be used by the tools. (Preference >> Options, second field, uncheck use default and set the path you want)
  8. Full changelog and TECHREP
  9. The documentation and some additional information should be available next week. :292:
  10. 28-11-2016 Size: ~19.7 MB Binarize Added: Output of some log in the stderr (experimental, similar to the RPT content) Added: Support for aicover P3D property (version 73) Changed: Update of the core configs Tweaked: Various optimizations ImageToPAA Changed: It now loads the config file from the working directory; if that fails, the registry settings are usedTexView 2 Changed: It now loads the config file from the working directory; if that fails, the registry settings are usedObject Builder Changed: Pal2Pac no longer requires the registry entry to be executed (responsible for the texture conversion)Terrain Builder Added: lodobject - support for version 73 (parameter for AI cover search - aicovers)Steam Configuration Changed: Incremented version to reflect the current stage (1.032)
  11. Thanks for the report. That's a problem we've recently found and programmers are looking into it.
  12. The dynamic simulation is still work in progress and will be documented in a batch ;)
  13. The installer is available here: PoseidonTools\Data\Bin\Core\installer.exe but purely optional. Currently, only prototypes and unfinished features use it.
  14. Here some pieces of information about it: The textures must have _adshq suffix The sources (tga, png) are created in the same way as standard ADS textures (the G channel contains ambient occlusion and the B channel contains diffuse shadow) The ambient occlusion map is stored in alpha channel (better quality) and diffuse shadow map is stored in green channel This picture shows the difference between the ADS and the ADSHQ: ImageToPAA supports the new ADS HQ since the last update of the dev branch of the tools.
  15. 18-10-2016 Size: ~1 MB ImageToPAA Added: Support for HQ ADS mapsTexView 2Added: Support for HQ ADS mapsSteam ConfigurationChanged: Incremented version to reflect the current stage (1.031)