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shark-attack

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About shark-attack

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    Gunnery Sergeant

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  1. Hey Larrow. Thanks a million mate. Works a treat :). Thanks Also JShock. Best wishes guys !!
  2. Yes mate. All the gear loads into backpack + the charge. I was just curious if it was possible to pre load the Tac Vest which is also contained within the backpack rather than it being empty when equiped. ie When the re breather is dropped and the Tac Vest is equiped the vest contains its own pre defined loadout. Not sure if the filled slots within the vest will affect the load capacity of the backpack ?
  3. Hi mate I want the diver to start the mission with a pre loaded vest stored in his backpack for use after insertion. Trying to avoid having to do it manually so that the re breather can be stored and with a simple single drag of the mouse in the inventory a pre loaded vest can be equiped. Hope that makes sense
  4. Hi I am having some trouble pre loading a TAC vest which is stored in a divers backpack. Equiping a Vest which is worn by the player unit is not a problem but can anyone offer any insight on how to pre load a Tac vest which is stored inside a divers backpack. I am able to add an equiped vest to the backpack after the mission loads but i prefer to do it via the loadout script on mission load. Divers loadout script. called from [p1] units init field. nul = [this] execVM "kit\p1loadout.sqf" // loadout for unit p1 Dive team leader waitUntil {!isNull player}; private ["_unit"]; _unit = _this select 0; if (local _unit) then { removeAllWeapons _unit; removeAllAssignedItems _unit; clearBackpackCargo _unit; removeAllItems _unit; clearAllItemsFromBackpack _unit; sleep 1; _unit addMagazine "30Rnd_65x39_caseless_mag"; _unit addMagazine "30Rnd_65x39_caseless_mag"; _unit addMagazine "30Rnd_65x39_caseless_mag"; _unit addMagazine "30Rnd_65x39_caseless_mag"; _unit addMagazine "30Rnd_65x39_caseless_mag"; _unit addMagazine "16Rnd_9x21_Mag"; _unit addMagazine "16Rnd_9x21_Mag"; _unit addMagazine "16Rnd_9x21_Mag"; _unit addMagazine "3Rnd_HE_Grenade_shell"; _unit addMagazine "3Rnd_HE_Grenade_shell"; _unit addMagazine "3Rnd_HE_Grenade_shell"; _unit addMagazine "MiniGrenade"; _unit addMagazine "MiniGrenade"; _unit addMagazine "DemoCharge_Remote_Mag"; _unit addItemToBackpack "U_B_CombatUniform_mcam"; _unit addItemToBackpack "H_Watchcap_blk"; _unit addItemToBackpack "V_TacVest_blk"; _unit addItemToBackpack "30Rnd_65x39_caseless_mag"; _unit addItemToBackpack "30Rnd_65x39_caseless_mag"; _unit addItemToBackpack "30Rnd_65x39_caseless_mag"; _unit addItemToBackpack "30Rnd_65x39_caseless_mag"; _unit addweapon "arifle_MX_GL_Black_F"; _unit addprimaryweaponitem "optic_Hamr"; _unit addprimaryweaponitem "acc_pointer_IR"; _unit addprimaryweaponitem "muzzle_snds_H"; _unit addweapon "hgun_p07_F"; _unit addWeapon "ItemGPS"; _unit addWeapon "Binocular"; _unit linkItem "ItemMap"; _unit linkItem "ItemCompass"; _unit linkItem "ItemWatch"; _unit linkItem "ItemRadio"; _unit AddItem "FirstAidKit"; _unit linkItem "NVGoggles_OPFOR"; }; The above loadout script seems to work fine when tested in dedicated environment with each unit loading his own specific loadout. Recently returned to ARMA 3 after a long absence (scripting was never a strong point) Any help , advice or pointers would be great. Best wishes shark-attack
  5. Cant get the script to execute at all this morning. I have saved the code as assets.sqf and i am calling it from a trigger which detects the death of the team leader !(alive leader sealteam) . Thanks for your help with this Larrow
  6. Thanks a million Larrow. The above code works to a certain extent. If i have the module synched to a unit who is not the team leader [eg JTAC] and he is killed then the support assets are handed to the current team leader which is great for the specific mission im working on. However the support options are only passed down one time, after the Team leader is killed then all options are lost. Would it be possible to keep handing the available assest down the chain until all units are killed ? Also for future missions would it be possible to enable the script for the team leader from the mission start ? Best wishes shark attack
  7. Hey, sorry to jump onboard but ..... Is there any solution on how to pass down the chain of command the available support options in Multi player mode with group respawn enabled when the current group leader is killed.
  8. shark-attack

    =ATM= Airdrop [A3] - Beta

    Hi pokertour. Just what i have been looking for.. Really nice set up. :) Best wishes shark-attack
  9. shark-attack

    =RTY= DEVGRU - Broken Bird

    Mission updated. Friendly AI will no longer turn on the unit who destroys the UAV.
  10. Hey I keep running into the same problem when hosting my missions on the shark dedicated server. An error is returned each time i select any of my missions from the menu "overview picture not found" This only happens on my dedicated server, it dose not cause a problem with the mission and only ever happens the first time i try select the mission. If i click ok and then go back to the menu and select the same mission no error is returned. The picture is present if i host locally or if i save to scenarios. From description.ext Author="shark-attack"; onLoadName="mission name"; overviewText = "do this, do that then bug out"; overviewPicture = "pictures\preview.jpg"; loadscreen = "pictures\load.jpg"; Images are inside a folder called pictures. I have tried with both .paa and jpeg format but i keep getting the same error. I do not get a "not found error " with other user made mission on my server with the same setup in the description.ext Any guidance on how to resolve this issue would be great. Best wishes shark !
  11. shark-attack

    What is there to expect on launch day?

    Bugs , bugs, and more bugs !! :confused:
  12. shark-attack

    =RTY= DEVGRU - Broken Bird

    Let me know how it goes amigo. Enjoy ! :)
  13. shark-attack

    =RTY= DEVGRU - Broken Bird

    Mission updated change log v 1.2 ----------------- * Fixed Missing radio chat on mission fail. * Fixed Grey hawk was visible on the map to the Seal team darter operator on mission start.
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