swtx

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About swtx

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    Gunnery Sergeant

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    Male
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    Longview, Tx
  1. Would love to see Kunduz, Afghanistan map included or added to support this beautiful mod. Scott
  2. Be sure to include custom ammo in cfgPatches at the top ammo[ ]={"PRP_556_55gr"} The config looks correct. I will say this, I'm having similar issues using custom *.wss and *.ogg files for my sound mod. The one thing you might want to check is, are you using the most current tools for *.wss and *.ogg conversion? If you figure it out, please post the solution so I might give it a shot to fix my "No Sound" problem
  3. Hey, Texan !

    1. Rich_R

      Rich_R

      Hey to my northern Texan brother!

       

      ;)

  4. If only the platform could get CS:GO numbers on Steam Charts I think as the platform evolves the player participation will continue to increase. Especially if a new engine is developed that will include fully destructible environments and true VR support to name a few.
  5. I've been with the series and a forum member before OFP Demo was released 2001. I've seen the ups and downs of community participation and gameplay involvement. It never ceases to amaze me that in the end, how many lifers there are who really appreciate what BIS has done with the platform since the title was released. It will always be that way. Loyal community members will always be associated with this title and the death of the platform will always be exaggerated but will never happen. I am a lifer and will never give up on this or any future title or platform. This is my personal opinion but I believe that BIS will continue releasing content through the first half of 2018 and then will perhaps spend the next 2-3 or maybe more years developing a new engine for the series to continue maybe under a new title. Again, my personal opinion. Scott Out!
  6. This the guide I used, It helped a lot. A3 is extremely processor intensive. You might try to turn off some of your services processes running in the background. That might help. Run msconfig in the run command box. Try this guide I'm running I7 processor overclocked to 3.5ghz and 16 gig ram with a Nvidia 860M 4 gig card on a Lenovo laptop and I get great FPS in game and during online game play. 30fps on Tanoa and 50 FPS on all other maps Hope that helps. Scott Out!
  7. You can grab the A2 models here. A2 Sample Models Includes the AH1.
  8. class U_B_soldier_wdl: Uniform_Base { author = "Splendid Modder"; scope = 2; displayName = "Combat Fatigues Woodland."; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_CA.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_soldier.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\a3\characters_f\BLUFOR\Data\clothing_wdl_co.paa"}; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = B_soldier_new; containerClass = Supply40; mass = 40; }; }; class U_B_soldier_grey: Uniform_Base { author = "Splendid Modder"; scope = 2; displayName = "Combat Fatigues Urban."; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_CA.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_soldier.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\a3\characters_f\BLUFOR\Data\clothing_sage_co.paa"}; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = B_soldier_new_alpha; containerClass = Supply40; mass = 40; }; }; You were using "B_soldier_new" in both uniforms in the config. Check out the bottom uniformClass. Should work now. Scott out !
  9. Found a problem with the P226 and ACE. P226 will not unjam when pistol is cleared. when ACE mod is running concurrently. Great work BTW !
  10. Mod has been updated to .08. See the first post for updated info.
  11. PG Enhanced Pistols has been updated to .07. See the first post for more info.
  12. Thx for that, I will give it a shot.
  13. Could you guys provide me with your NVG and NV scope class names so I can upgrade my full-screen NV mod to support RHS NVG's and variants. Thx for your help with this. Scott PS., your NVG class names are not included on the RHS web site.
  14. PG Enhanced Pistols has been updated to .06. See the first post for more info.
  15. To my knowledge, this config entry should remove optics and laser pointers from being available with my custom pistol. class WeaponSlotsInfo : WeaponSlotsInfo { mass = 20; class PointerSlot {}; class CowsSlot {}; }; If this is correct, it's not working with my custom Rook pistol. Can anyone tell me what I'm doing wrong? Thx in advance for your help. Scott