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About petek

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    Master Sergeant
  1. Sad times - thanks for all you've contributed Katie and good luck with everything. Take care
  2. Thanks for the feedback guys. Seems to work fine for pilots now. Still seems to be an issue that if you assign guided weapons to the co-pilot (gunner) and save it switches to right door gunner control. BIS is there a fix for this? EDIT - actually this just worked as it should ONCE - now it's back to as above! cheers
  3. All in all enjoying the campaign so far - different take on things - Bravo for something different (and of course the donation to the Red Cross) Does highlight to me 3 existing issues (apologies if a little off topic/or mentioned already:- Pop-in on the small trees on Altis is bloody awful (I swear it wasn't this bad when the game first came out!) For the love of God can we have a different animation for controlling drones??! The "I've lost my keys" schtick is unworthy ;-)) No women!!!;-) Keep up the good work BIS and thanks
  4. Can't Start Helicopter

    Hi it'll be whichever is now your "collective raise" - left shift in my case
  5. It existed but was removed due to some problems (can't remember specifics...). I also would like it back if possible
  6. Hi dragon01 - thanks for replying. The issue seems to be it reverts to the door gunner from the gunner each time. cheers
  7. Has anyone been able to use the new feature " Added: An icon to the pylons settings to change the owner pilot / gunner of a weapon" with the Hellcat? If assigned to gunner/co-pilot I can't change weapons to ASRAAM or skalpels so copilot can't use them? EDIT - actually seems to change the owner to one of the door gunners rater than gunner each time! Cool feature if functional - DARs back to the pilot as it should be and greater flexibilty. Other issue seems that if you assign DAGR to pilot of Blackfoot as soon as you lock to engage target your gunner will open up with the cannon even if ordered "hold fire" BIS Dev's - any plan to implement some form of aiming assist for the guided weapons for co-pilots without a targeting cam? Thinking of Pawnee and Hellcat especially - lot of guess work involved but glad of the ability. In third person we seem to get the "Diamond" so could that be implemented in 1st person? Cheers
  8. As always Team CUP thank you for all your hard work on this. It is much appreciated! Cheers
  9. Hi - I think you can select 32 bit .exe from the parameters tab on the launcher window
  10. 64 bit for me. Although arma3 looks better now than 4 years ago it's kind of annoying that performance for me is worse than it was originally and I'm now using a higher spec'd machine. cheers
  11. Hi - I've recently noticed the above when turning or looking around in both branches. Can only be eliminated by enabling v-sync (something I've never had to rely on in 4 years of Arma3! Anyone else seen similar? Thanks for any feedback/ideas. Was fine up until about 2 weeks ago. cheers
  12. Hi From change log " Fixed: The pilots of the WY-55 can now lock ASRAAM missiles " I can't seem to get a lock. Anyone managed this? cheers
  13. Hi Is anyone else having a major performance problem after the last few updates? I hadn't played for a few days and today performance is awful. Rotation is really slow and juddery, zooming in also. I'm going to switch to main branch but wanted to check if anyone else is having issues after the last couple of Dev updates. Thanks for any feedback
  14. MRB Vehicle Visibility

    Thanks for the mod mate - much appreciated! TBH I'm still reeling that the BIS optimisation introduced last year had sucha devestating impact. Having v large buildings pop up at 1.5 km or so is hideous. Unfortunately I don't think there's a way to reverse this? The idea that I can place one vehicle and one unit on an empty VR map and the performance "optimisation" prevents the vehicle being rendered til 1.5km is ridiculous! Anyway... rant over and thanks again for the mods
  15. GOM..... I love you.... that is all ;-) Seriously mate - really appreciate the the work you (and other modders) do for the game.