oldy41

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About oldy41

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    Sweet Home Oberfranken
  1. I second that: The MG42 is absolutely stunning now! Many thanks for that! Unfortunately, knowing how good it could be spoils playing against any vanilla machine guns in the hands of AI. :( So is there any chance to evolve your solution for the MG42 into a standalone mod, which would do its magic on all types of machine guns? Or would you mind sharing the code?
  2. Thanks for this great mod! It really looks, feels and sounds marvellous. Might there be any chance to combine this with the fancy MG42 rate of fire patch for AI from the latest FOW release?
  3. audio dlc

    Dear Lord, that's really a great release! The grenade explosions with shrapnel and debris clickering around - superb! Just one tiny detail is a little bit 'off': First person footsteps in buildings give the impression your soldier is wearing high heels. ;-)
  4. Sounds great (sic)! :) I always found the vanilla supersonic cracks a bit disappointing. I want to hear angry hornets buzzing by scaring me to death!
  5. Hmm, ok, that explains some of the crashes I encountered earlier. But the deterministic crashes directly at mission start occur without any haltracks in the mission. So there must be other problems lurking somewhere. I will post some crash reports to the feedback tracker.
  6. I keep getting crashes with code 0xC0000005 - STATUS_ACCESS_VIOLATION when starting some of my own (rather simple) missions with IFA3Lite. The crashes occur consistently when starting to play the affected missions from Eden. Usually it helps deleteing some units, but after re-adding them the mission is consistently crashing again directly at startup. Reproducable with both 32 and 64bit dev branch builds for about 2 weeks now. Does anyone else experience this?
  7. Oh, how cruel...
  8. Looks good now. I just triggered a scan of the A3 directory with AVG, and it did not report any viruses anymore. Edit: And many thanks for the TrackIR patch for 64bit. Much appreciated!
  9. The latest Arma3.exe has been classified as a virus by my AVGs heuristical detection :( I had to disable AVG to proceed downloading.
  10. My apologies if this has been posted before: The iron sights of the AK-12 look very weird: The grain is much too small in comparison to the rear sight. All the other AK types look better.
  11. Synopsis: The impact of high grass on AI vision still needs to be improved. One of my major concerns regarding the Tanoa scenario was, how firefights against AI would play out in those dense jungle environments. My testing on that is rather promising. Though it is very challenging (as it should be) to cope with enemy AI in the jungles, one does not get the impression of the god-like x-ray vision which was notorious for previous versions of the series. That's really great! However, regarding grass it still seems to be different. I set up a quick test scenarion in an more or less open area with high grass and no big difference in elevation, i.e. you see lots of grass in front of you. This tends to play out in a very frustrating way. AI will regularly spot you, while you have no chance to even get a glimpse on the enemy. The same can be observed for your own AI squad mates, which announce enemy units and open fire while you still dont see ****. Obviously this is caused by the mechanism, how grass works on AI vision. I believe the penalty factor imposed on AI for spotting units in higher grass clutter is still much too low.
  12. The new / latest ever version unfortunately still comes with the borked uniform textures and config errors while loading. Would you mind providing a small patch for this so that we could enjoy the current status while waiting for Korea? :)
  13. Reading this really spoiled my day :( . I had put great hopes in your team, and I liked the way you approached your project. Well, I wish you all the best with your new project and am looking forward to meet in Korea! (Never been there before, i.e. not even virtually ;) ).
  14. I would guess its simply a regression...
  15. Switching fire mode to the UGL does no longer switch sights. Actually, I cannot enable the UGL sights anymore.