oldy41

Member
  • Content count

    353
  • Joined

  • Last visited

  • Medals

Community Reputation

26 Excellent

About oldy41

  • Rank
    Staff Sergeant

Profile Information

  • Gender
    Not Telling
  • Location
    Sweet Home Oberfranken
  1. Who cares which was better? Both look beautiful! I hope, they will sound good as well. I will definitely try them all! :)
  2. It has not been published yet.
  3. Definitely! The mod is great. All the effort put into it is much appreciated, too. The legal reasons behind bringing the original content with reduced textures only is also understood. But: It was not clear to me, that the same policy is applied to all the new content, too. In particular for objects ported from I44. I'm totally willing to buy the full mod, if it will be published and maintained as a DLC for A3. (I would hesitate a bit, if it would be made stand-alone like the A2 version though, because this would decouple it from the A3 maintenance.) Best regards and keep going everybody!
  4. The texture resolution of the new M1 Garand 1st person model seems to be reduced? I have textures (and all) on ultra, but still do not get the same nice view as presented in the video?
  5. audio dlc

    Absolutely! This was really needed! P.S. I was never shot at with something else than a pea pistol, so I really cannot tell whether a super sonic crack or a whizz sound is more realistic. All I can say is that in A3 supersonic cracks did not sound good. LJ's fly by sounds are great! So please keep them!
  6. I second that: The MG42 is absolutely stunning now! Many thanks for that! Unfortunately, knowing how good it could be spoils playing against any vanilla machine guns in the hands of AI. :( So is there any chance to evolve your solution for the MG42 into a standalone mod, which would do its magic on all types of machine guns? Or would you mind sharing the code?
  7. Thanks for this great mod! It really looks, feels and sounds marvellous. Might there be any chance to combine this with the fancy MG42 rate of fire patch for AI from the latest FOW release?
  8. audio dlc

    Dear Lord, that's really a great release! The grenade explosions with shrapnel and debris clickering around - superb! Just one tiny detail is a little bit 'off': First person footsteps in buildings give the impression your soldier is wearing high heels. ;-)
  9. Sounds great (sic)! :) I always found the vanilla supersonic cracks a bit disappointing. I want to hear angry hornets buzzing by scaring me to death!
  10. Hmm, ok, that explains some of the crashes I encountered earlier. But the deterministic crashes directly at mission start occur without any haltracks in the mission. So there must be other problems lurking somewhere. I will post some crash reports to the feedback tracker.
  11. I keep getting crashes with code 0xC0000005 - STATUS_ACCESS_VIOLATION when starting some of my own (rather simple) missions with IFA3Lite. The crashes occur consistently when starting to play the affected missions from Eden. Usually it helps deleteing some units, but after re-adding them the mission is consistently crashing again directly at startup. Reproducable with both 32 and 64bit dev branch builds for about 2 weeks now. Does anyone else experience this?
  12. Oh, how cruel...
  13. Looks good now. I just triggered a scan of the A3 directory with AVG, and it did not report any viruses anymore. Edit: And many thanks for the TrackIR patch for 64bit. Much appreciated!
  14. The latest Arma3.exe has been classified as a virus by my AVGs heuristical detection :( I had to disable AVG to proceed downloading.
  15. My apologies if this has been posted before: The iron sights of the AK-12 look very weird: The grain is much too small in comparison to the rear sight. All the other AK types look better.