neofit

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About neofit

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    Gunnery Sergeant

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  1. You have many options to switch to a teammate: Just hitting F2 to select #2 should open the action menu with the option to "Switch to unit 2". Or, on the map: If you don't have any of those, you are probably somehow not playing with the latest version. You are taking it from the Steam Workshop and starting it from "Singleplayer > Scenarios" menu, aren't you?
  2. Whatever, if you keep pressing that me wondering whether logging as Administrator into Windows will show the console in SP has anything to do with your response about hosting locally, then we can agree on one thing, let's just drop it.
  3. I know what it says, yet I don't have it in OPEX in SP until I change the =1 to =2. Just like you have to specifically set "enableTeamSwitch true;", even though the same docs claim that it is enabled by default.
  4. I saw it is 1, and it is not available in SP unfortunately. Maybe if one is logged in into Windows as "Administrator", but I am too lazy to check, and anyway nobody logs in as Administrator to play. I was thinking about something like: if (isMultiplayer) then =1 else =2 (unless isMultiplayer is broken as well :) )
  5. Don't bother, this mission seems to have been abandoned a year ago.
  6. I have two small suggestions. 1. Please enable the console for everybody (=2) in SP 2. Thanks for the TeamSwitch, but it misses a small thing imho. By default when you teamswitch, #1 remains the leader, and in the usual AI way, starts giving dummass commands especially to mess up your game, like telling everyone to disembark from all vehicles, sending someone to someplace, etc. I've been fixing this issue with the following: onTeamSwitch ( {_group = group _from; _group selectLeader _to;} ); => on the TeamSwitch event, the leader becomes the new toon to which you switched. I've been using it on mods that don't have it from the console (hence request 1 :) ) with no ill effect that I noticed.
  7. I've restarted again, thinking that the VComm AI mod had done something. So without VComm AI, at the end of the first in-game day already I started feeling a few seconds lag between the "shoulder weapon" command and its execution. When removing a bomb in pitch black conditions at around 18:50, it took about 15 seconds for the command to be performed. Worst of all was using the bed roll. You right-click on it, nothing. Then try again and again, and seconds later a few appear on the floor at once. So you pick them up and end up having 4 your inventory. Or drop one, wait patiently for it to appear, then try to pick it up. Nothing, so you try again and so on, then end up with a few in your inventory.
  8. Am I supposed to get a captive to free at every airfield too? I never know, I sometimes can't find any at strongholds either :).
  9. I asked a genuine question, maybe they do something I missed. No point in acting like a frustrated ass.
  10. My "Large Trunks" add-on is ready: https://www.dropbox.com/s/u4bfg1b0b5vgdy7/%40Large_Trunks.2017-07-15.zip?dl=0 Thanks to Ryd for providing the how-to in RYD_BT. Works for all Arma3 + expansions vehicles (but carts, come on, even a cheater like me wouldn't do that) and current RHS 0.4.2.2. I wanted to add the link to my signature, but just noticed that we don't have them on this forum anymore :).
  11. Question: what is the use of these earplugs? For those who don't have buttons to raise/lower sound volume on the keyboard?