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j-man

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About j-man

  • Rank
    Sergeant

core_pfieldgroups_3

  • Interests
    Sitting infront of the TV drinking coke and watching COPS.
  1. j-man

    setunitpos

    The setunitpos command seems to be broken. Units automatically switch back to "AUTO" for some reason. I havn't tried the command in a script yet, so try it and see if that helps. You could probably make a soldier crouch by using the switchmove command, but I don't think they'd be able to move or fire. Lets hope they adress the problem in the next patch
  2. j-man

    Little Help

    try using these commands: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Soldier1 moveto "watertower" <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Soldier1 Switchmove "Deadstate" when there is an error and it mentions something about arrays, it means something needs to go in quotations. Also, i think you can put the moveto command anywhere you like (trigger, waypoint, etc...), but the switchmove commands only seem to work in waypoints and scripts. I hav'nt tested either of these so i have no idea if it will work. but give it a go.
  3. Is anyone else having problems with the 'setunitpos' command? If I set a unit to "this setunitpos "UP"", he always goes prone when under attack or spot an enemy. Setting the unit to "DOWN" dosn't work either. He just stands there untill someones shoots at him. Am I doing something wrong or is this just a bug?
  4. j-man

    A brand new real life mission

    Thanks you all for you suggestions. The mission does seem to lack action, so mabey some police action would be helpfull. The next version might take some time since i'm reworking all the large scripts to help reduce lag The island is also going to be updated so that it dosn't look so similar to Everon.
  5. j-man

    A brand new real life mission

    Thank you all for your kind words I can see that my mission could using a lot more depth and choice, especially in the work area. For the next version, I'll certainly remove quite a few addons, Also, I plan to rewrite all the scripts so that they as less laggy and are easier on the eyes of other people Hopfully, I'll be able to add career jobs as well
  6. j-man

    A brand new real life mission

    VERSION 1.00 HAS BEEN RELEASED! Check 1st post for more information J-man
  7. j-man

    A brand new real life mission

    **UPDATE ON THE MISSIONS STATUS** The mission WILL be released tomorrow . All work on the mission has been completed and there is nothing else to be done. EDIT: You won't be disappointed Dynamite_cow. Try going to the local inn and ordering a few alcoholic drinks....
  8. j-man

    A brand new real life mission

    Thanks for the scripts cobra. I'm simply adding in easter eggs/secrets and they should be done in one or two days. Other than that, everything else in the mission is finished. The music used in the mission is just regular OFP music. But i'm going to add a tutorial in the readme on how to add your own custom music (it's pretty easy to do). There is one thing I'm having trouble with. I tried creating a sign addon that used the "setobjecttexture" command, but it failed totally. If someone would like to help, please PM me. I have a model setup and everything, but for some reason, the "setobjecttexture" command dosn't work (yes, i've read several tutorials on the subject). Or, if someone would like to create a new sign, that would also be good. Something along the lines of THIS.
  9. j-man

    A brand new real life mission

    EVERYTHING is done except for the breifing. Progress is a little slow, but It will get done very soon. Cobra, I'm waiting for your limo to be released so I can use it in my mission. Do you have an update for us?
  10. It's probably the way you check the variable "_r" at the begining of the script. Try something like this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _r = random 5 ~1 ?( _r <= 5) && (_r > 4) : goto "bluecar" ~0.1 ?( _r <= 4) && (_r > 3) : goto "greencar" ~0.1 ? (_r <= 3) && (_r > 2) : goto "redcar" ~0.1 ? (_r <= 2) && (_r > 1) : goto "truck_c" ~0.1 ?( _r <= 1) && (_r > 0) : goto "Car" exit
  11. j-man

    A brand new real life mission

    Ok, addons used so far: -AEF real lights -US coast guard pack -Go fast boats -Devils civilian vehicles -Deadmeat's police units -Farmland objects & civilians -Pops SWAT units -VIT's bell206B police helicopter -Cell7's Mustang GTR pack -Philcommando's ferry boat -Mohax's GAZ 24 -Col. Klink's fishing boats -Some custom vehicles made by me (included with the mission) this is definatley not a final list. Some of these addons will be removed while some new ones may be added on. J-man
  12. j-man

    A brand new real life mission

    It could be released tommorow, could be in the middle of the night, it could be when you least expect it.... Or probably in about a week. No exact date though.But progress is going along very well
  13. j-man

    Patrol of Yale

    Just gave your mission a quick run through. I like that fact that you need to gather info first, before taking on the bad guys. I got a strange error message after talking to the C/O. The error said someting about a missing objective marker? It also took me a while to find the survivor at Lafayette (spelling?), but not a big problem. All together, a nice mission. Good Job
  14. j-man

    A brand new real life mission

    Thanks pappy for the suggestions. The mission already contains your go-fast boats and your coast guard units. You did some great work on them I've never seen that Mustang pack before. Looks like a good addon to replace those BIS cars. I'll check them out and see how they fit
  15. j-man

    A brand new real life mission

    Thanks for the link POPkA. The car dealer and gun stall are very cool. nice work. I'll be sure to credit you in the mission. @TheCobra: I don't really want the player to focus too much on commiting crimes inorder to make money. But, I am planning the mission so that as the players criminal rating goes up (by doing small crimes like speeding, etc...), he'll get new options to commit petty crimes like mabey robbing a small strore, nothing really big though. @STGN: I choose the name using a the high tech method of closing my eyes and pointing to some random location on a map. Odense is located in Denmark. Official website for the city if you want to read about it for some reason
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