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icfhoop

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About icfhoop

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  1. icfhoop

    Facebook competition

    The equal opportunity ass kicker 2000?
  2. Simply beautiful. The rivers look epic, along with the landscape surrounding it. As mentioned above, just keep the detail in the villages. :)
  3. icfhoop

    If shot down...

    Thanks for the speedy reply, but I am a noob when it comes to actually putting scripts together so if I could get some help as to that area, I would be grateful. :) But again thanks for the fast reply.
  4. Hello all, Before going into my question , i searched the forums but found nothing about this topic to the best of my knowledge. Anyways, I was wondering, is it possible to have an enemy group spawned say 200 meters away from a player if their helicopter is shot down anywhere. To get an understanding, the choppers are all player controlled, but if one gets shot down, could wherever it touches down at have enemies spawned near it and attack? And I mean anywhere on the map. Thanks for the help.
  5. Yep using the environment modules.
  6. Hello all, This is my first public mission release as I have made many missions but never released them. Story: Jahangir Omar is second in command of Al-Qaeda forces. He answers directly to the elusive Bin Laden. Omar has been spotted in the village of Sakhe inside Takistan. Although a conventional US force has been denied entrance into Takistan, SOCOM has put Team Jackal, one of Delta's best squads in. Jackal (you) is to first link up with Northern Alliance troops and then find Omar in Sakhe and kill him. After this is complete you will then extract out of the country and into the UN safe zone. Features: -UPS random patrols -Predator Missile Strike -Snow Required Addons: - Tier One Operators Changelog: v1.0 - First Release Armaholic mirror: - Kill Jahangir Omar Co-07 (@) Please leave feedback as this is my first mission released.
  7. Exactly what I was looking for thank you kylania :)
  8. Anything to do with sleep command maybe?
  9. All I want is for the FAC operator (player) to call one in missile strike at a time, with 15 seconds between each request for a strike. (to prevent player from spamming the area, and to simulate reload.) Oh and sorry I forgot to add, along with this can I have it to where if a player tries calling it in while it is "rearming" can I have a hint popping up saying you have to wait x amount of time?
  10. one more question real quick, how could i make it to where there is 15 seconds between each missle strike so it simulates "reloading"? Thanks.
  11. I appreciate the help from both of you guys. Thank you thank you :)
  12. Hello, Before I get into the thick of things, I did in fact use the search function, and if I missed something I apologize. To the point; in the first mission in Red Harvest, you are up on the point calling in what seem like tomahawks (or something of that nature) by simply using your laser designator and calling it in via the action menu, thus the missle would land where the laser was. My question is how can i replicate this, I dePBOed the mission and found a script called launchmissle.sqf But I am unsure if this has any relevance, but i was wondering if any one knew how to accomplish this. I appreciate any help. Thanks you in advance. -Hoop
  13. ahhh thank you for that :)
  14. Alright as far as the actual C130 sound, what I did was attached a "real" working BLUFOR C130 to the top of the static model. After the attachto command all i did was put in the init: deletecollection this; This then makes the "real" C130 invisible
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