gossamersolid

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About gossamersolid

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    Second Lieutenant

core_pfieldgroups_3

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    Software Developer

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    simardbrad
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  1. Speaking of ArmA extensions, whatever happened to a non blocking version of callExtension (spawnExtension?). Also why is the 10KB return limit there in the first place? If there's a reason for a hard limit, why can't it be something much larger?
  2. and these are two examples are extremely un-intuitive ways to implement menus because unless somebody tells you about the key to press, you have no clue there is a menu. At least the action menu is something that's just so built into ArmA that people will see an entry there.
  3. I wouldn't say get rid of it. It's still very useful for scripted content to put an easily visible option.
  4. This is amazing. Further down the line, we'll have a very complete WW2 asset pack available in ArmA 3.
  5. It's flattering that you enjoy my work, but I don't currently have plans to work on GWAR3. I am in the process of possibly joining the development team of a fairly popular gamemode though. We'll see how things go.
  6. My opinion is that if you used any public resources or learned off of anybody else's work, you should leave your work unobfuscated as to "pay it forward" and allow others to learn from you. The whole protectionism way of thought when it comes to addons and missions is something very new and in my opinion, negative.
  7. GWAR3 is not in active development currently, I was merely going through old posts and saw some incorrect information :)
  8. People can still take your obfuscated scripts and reverse engineer them. Don't underestimate somebody who wants to steal your stuff. If they really want to, they still will. Bottom line, if you don't want your work stolen, just don't bother uploading it to the internet.
  9. Old post, but it's actually just enforced by the mission. First person - infantry Third person - commander placing buildings or crewing vehicles
  10. I have and I'm against the idea of obfuscating/encrypting the mission. I learned a lot from other people's work and I know a majority of people fall under that same category.
  11. I say it has no seeds because it sat at 0Kb/s for a half hour before I cancelled it. I just let armaholic crawl overnight and it's downloaded now.
  12. I'd love to download this and give it a shot, but armaholic downloads at a snails pace, mega has a quota for non paid accounts (news to me) and the torrent seemingly has no seeders. Any way 3.1 full could be uploaded to Google Drive? On a side note, it seems that file sizes are wildly varrying. The torrent is trying to download 10GB, while armaholic was only 6.xGB
  13. Agreed. Basically the same concept as people obfuscating their scripts as well under the guise "I don't want anybody to steal my missions". If you ever learned off of anybody else's scripts/code and then you go around and purposely make your's unreadable - you're a piece of shit. This community was built upon people learning off of each other and helping each other out. As long as credit is provided, I see no harm in people learning off of each other's work. I always encourage people to feel free and use my work, as long as credit is provided.
  14. Glad to hear, looking forward to it.
  15. Awesome, I look forward to it. It's nice to see IF liberated (pun intended?) from the standalone executable that lacked modding and into the new engine. Follow up question, are weapon sounds still a WIP? I've noticed that the Mosin series has a pretty great firing sound, but the K98 and most of the automatics still have the vanilla IF sounds. I'm sure it's hard to source high quality sounds for these weapons that you're allowed to use, but I'm just curious in general.