TMG_On_YT

Member
  • Content count

    13
  • Joined

  • Last visited

  • Medals

Community Reputation

1 Neutral

About TMG_On_YT

  • Rank
    Private First Class
  1. I said 2 times its a made opbject by someone... Its not part of tanoa map. Its just assets combined together.
  2. Me and a couple friends have an Arma 3 server and make cinematics. I was wondering if its possible to have some code which will trigger an explosion on the location the object is placed. The idea is I shoot the oil rig their oil pipes and the oil rig explodes. We can have someone that executes code on the server at the same moment we shoot so it LOOKS like I make the oil pipes explode. Anyway, the oil rig is made in editor and any way we can trigger an explosion would be cool. Oil rig:https://gyazo.com/300f730b15557d07f296254fddb9dbdf I hope this explains it
  3. Ok idea: First of all this is in a cinematic/multiplayer thing ran on a server. The idea is: I go with a boat towards an (made in editor) oil rig in Tanoa. I shoot the oil rig and the oil rig explodes killing enemies inside. I can execute commands on the server so it would be possible to have someone execute an command on the same time I shoot so it looks like (on the video) I shoot and destory the oil rig. So I was wondering, is it possible, to put some kind of command on the opjectsinit which causes a big explosion which can be triggered through a server command.
  4. I see this is for placed oil pipes on the map... Maybe there is a way to spawn explosion with exc on server or something? It's for a cinematic/mission thing and maybe I can get someone to excecute something on the server which will spawn some explosions on my command (So I can tell him to exc some code the same moment I shoot on the oil pipe) is this possible? (I replied this before if you didnt saw)
  5. I see this is for placed oil pipes on the map... Maybe there is a way to spawn explosion with exc on server or something? It's for a cinematic/mission thing and maybe I can get someone to excecute something on the server which will spawn some explosions on my command (So I can tell him to exc some code the same moment I shoot on the oil pipe) is this possible?
  6. Thanks, What pipe should I use? Any pipe?
  7. I tried playing around with this and I still don't have any results... Do u have any link I can download the mission from?
  8. I tried the code and now it give me this: https://gyazo.com/98ea77bb8cb5c49b792acd2fe4165a13 I'm a bit nooby sorry... Anyway, I thought maybe you could link me your mission so I can try it out and check the code?
  9. Here: https://gyazo.com/b17ba681fc700f29cc84689c1f476183
  10. I put this code in an opject init in the editor. It tell me error: missing ] whenever I click okey
  11. Does this trigger when I shoot an object? I still don't really understand it... I just wanne put a simple hit even handler and an explode handler next to it. I think thats a bit easier and quicker. Do you know whats wrong with my current code?
  12. Hi there, Could you explain me a bit more how to use this? (I'm a bit new to making missions) thanks
  13. Hi there, I need some quick help with some even handlers.. Anyway, the idea is in the mission you attack an oil rig. You shoot on the oil pipes which makes the oil pipes explode and burn. The idea is because of the explosions you kill the enemies inside and win the mission. Okey, so I have this script here: thisaddEventHandler ["hit", "scriptedCharge = "DemoCharge_Remote_Ammo_Scripted" createVehicle (getMarkerPos "bombmrk"); scriptedChargesetdamage 1;"] Alright, I also want, once you hit the oil pipe, the oil storage next to it will explode bybeeingtrigger with an even handler explode. Anyone can help me with this? This will BTW be a mutliplayer mission.