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Pablo Perio

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About Pablo Perio

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  1. Pablo Perio

    Import animation.

    A standard rig should be used even if I want to animate not a standard arma character? Some kind of mutant, for example.
  2. Kind time of the day friends! I created a character, made a rig, skinning, but I had a non-minor problem with animations, I tried to work in 3D max and Blender, but still when I import (FBX) into OB2 the mesh is strongly deformed. I will be very grateful if you advise how to deal with it.
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