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Tweestrijd

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  1. Tweestrijd

    Jets DLC Official Feedback

    That is how it works in real life!
  2. Tweestrijd

    Jets DLC Official Feedback

    Thanks for the reply! 1) Why not? Would it be hard to implement or is there some other reason I'm not seeing? :) 3) Yes but the airbrake key doesn't apply wheelbrakes effectively. The ones I mean are the brakes that are applied when I put my throttle from 1% to 0% and my plane does a dramatic stop, this stop is far more abrupt than when just applying the airbrakes. These powerfull brakes are still bound to throttle and judging from the severity of the braking power they are similar to wheelbrakes, they feel exactly like the wheelbrakes on helicopters in AFM. I don't know if I'm explaining this correctly but i hope you understand what I mean, these brakes are very powerfull and not bound to the old or the new brake keys. 4 and 5) Do you know who might know more about these kinds of things? Me and a most people I know that fly with stick or hotas setups would really enjoy these simple things.
  3. Tweestrijd

    Jets DLC Official Feedback

    I think it's strange that I am not getting answers to these questions, I've tried pm'ing people and I've tried repeating them here but nothing seems to work. These questions aren't that difficult to answer, are they?
  4. Tweestrijd

    Jets DLC Official Feedback

    Most of these questions have gone unanswered, so i'll just ask them again. :)
  5. Tweestrijd

    Jets DLC Official Feedback

    If you fly helicopters as much as you say, and buy all the content BI puts out, isn´t it worth buying TrackIR? I mostly fly helicopters in Arma 3 and i can tell you that TrackIR would make your 50+ hours a week infinitely more enjoyable! I know that this doesn't solve your problem atm but it's just a piece of solid advice.
  6. Tweestrijd

    Jets DLC Official Feedback

    Why shouldn't one use the Speedbrake (analogue) if they're not also using Thrust (analogue)? And does that mean that if someone is using Thrust (analogue) that Speedbrake (analogue) is better for them, or not? Is it possible to seperate the wheelbrakes from the Thrust (analogue) axis? Now the only way to use wheelbrakes on planes is to lower the throttle to zero %, which is when the plane makes a full stop with a power you cannot achieve while using only airbrakes.
  7. Tweestrijd

    Jets DLC Official Feedback

    Thanks for the Quote by dr. hladik, num 5 is 'center look' on default, i restored the 'center look' to default and it works! And that might be the case, but the input doesn't need to be changed really, just the % indicator which would show you the input given. I'm guessing that wouldn't be to hard of a step seeing as the game is already taking the input and translating it to an action ingame, it's just not showing the recieved input. :)
  8. Tweestrijd

    Jets DLC Official Feedback

    1: Yes, but the regular flight model does not have it. And seeing as the AFM is actually just a self inflicted handicap in most servers it isn't the prefered option? 2: What is it called and under which menu is it? I can't switch back and forth between my own setup and the presets without removing all my bindings.
  9. Tweestrijd

    Jets DLC Official Feedback

    First off i'd like to say i am loving the new content and all the improvements made. I do have a few questions: 1) Is the 'throttle % indicator' in the UI ever coming to helicopters? I was very glad to see this indicator implemented for jets but i had been hoping it would also be used for helicopters, was it a deliberate move not to use it for helicopters or was this just an oversight? I fly helicopters a lot and i use a H.O.T.A.S setup, i think anyone who uses analogue throttle would greatly enjoy being able to see just how much throttle they are using at any given time. This wouldn't even mean changing the way throttle inputs are handled like the changes made to plane throttle where they are made 'analogue' even for keyboard users, the simple addition of the throttle % indicator in the UI would suffice. 2) In the jets showcase there is mention of a function in one of the 'hints'. The third point in the 'Targeting camera' hint screen says: "To re-center camera to boresight or marked target press undefined". I have looked at every single control input and i can't seem to find this function/keybind, is this an oversight? [Solved: Center look - under View controls.] 3) Is there a chance that the wheelbrakes for planes will be seperated from the 'decrease throttle' input just like they where for helicopters in AFM? It would make life a lot easier and operations more realistic if pilots would have control over their wheel brakes just like they do over their airbrakes. 4) Was the keybinding for collision lights left out intentionally or was this an oversight? I use collision lights extensively when flying nighttime operations with multiple vehicles and the option to switch the collision lights on/off without having to go back to my mouse and use the scroll menu would be a real improvement. Seeing as most everything is already bindable it seems odd to leave out the collision lights. 5) Is there a chance that the 'open/close ramp' action might also be added as a keybinding? 6) Is there a chance of control profiles being implemented, so that you can save and load your keybindings? I'm having to save the files from my user profile folders as backups for when my H.O.T.A.S. setup isn't recognized anymore (at random) and i have to rebind all my keys manually, which happens more than i would like. Thanks in advance for any replies!
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