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Orthethac

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About Orthethac

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  1. @Macser Thank you. In general I guess I'd like to know if it's even possible to have a limited number of respawns in Operation Flashpoint. Either by default or by some fancy scripting. For example, I tried to force "onPlayerKilled.sqs" and "onPlayerRespawnAsSeagull.sqs" to execute after the number of respawn tickets expires, but the soldier model still respawns despite the "death camera" playing (with the two horizontal black bars and music) and the player unable to control the soldier. This is not good for other players who are still alive, who will constantly see a soldier model spawn during gameplay.
  2. This is for Arma: Cold War Assault v1.99. The respawn type is defined in the description.ext. Is there any way to change the respawn type during a mission? I have a set number of respawn tickets shared by all players defined in an init.sqs file, and when the tickets run out I want to change the respawn type from "INSTANT" to "NONE" or "BIRD". Any script examples out there? I couldn't find any. Also, respawnTemplate[] = {"Tickets"} and BIS_fnc_respawnTickets does not work in Arma CWA, correct?
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