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Enzio

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About Enzio

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  1. Enzio

    3CB Factions

    LAV-25 hull seems to be resistant against .50 cal from any direction, tested with M2, btr-80 KPVT and small arms. Vehicle, crew or passengers didn't take any damage. When I shot turret, everybody inside vehicle wounded or died, even passengers when they shouldn't. LAV-25 armor should only protect from small arms so this probably isn't intentional I believe? I tested with modded Arma, here is main mods what may affect result: ACE3 (With Advanced Vehicle Damage) CBA RHS Edit. AAVP (turret), M60A3 (commander turret) has same problems. Probably with most of the vehicles have same problems.
  2. Enzio

    3CB Factions

    Arma 3 patch, new problems. Problem: cannot join to server, getting kicked automatically. Server gives error about pbo files signature. I don't remember exactly was it about some files or all. Hopefully you can address this problem soon, our community would be thankful. Thanks for advance. https://dev.arma3.com/post/spotrep-00091 Specially, Fixed: DSCheckSignature did not always work correctly with v3 signatures
  3. Enzio

    RKSL Attachments Pack

    Arma 3 patch, new problems. Problem: cannot join to server, getting kicked automatically. After multiple tests, server did give error from every pbo file (just like in picture, but in this picture there is only error about one pbo file). Hopefully you can address this problem soon, our community would be thankful. Thanks for advance. https://dev.arma3.com/post/spotrep-00091 Specially, Fixed: DSCheckSignature did not always work correctly with v3 signatures
  4. There seem to be some unsigned pbo's: bg_weaponframework C_Metsa HNEG_bace Loytovaara NF_Static Tried to add this mod to our server, but players can't get to server because these unsigned pbo's. Our community would appreciate if you guys could fix this fast. Thanks for advance.
  5. Enzio

    3CB BAF Weapons

    Hi, Our community have found a bug in weapons firing sounds. We have tested this on server and local, without others mods and with them. So, what that bug is. It seems that weapon firing sound doesn't get behind cover (or penetrate objects). If shooter is behind something (rock, push, house etc.), firing sound is very quiet or unnoticeable (can't even hear it). But if you have visual to shooter, you hear firing sound normally like any other weapon firing sound. Range doesn't seems to be factor for this, just objects what are between shooter and other party. If you can't reproduce this bug then our community just need to check our mods again, but I don't think there is problem. Thanks for advance. And if this help, these configs are missing from BAF weapons CfgSoundSets. These two config are in vanilla and rhs. obstructionFactor = 0.3; occlusionFactor = 0.5; "Vanilla added in 1.68 2 new config values for SoundSets named occlusionFactor and obstructionFactor and the default values are way to high so if you have a "object/terrain" between you and the shooter the sound is very hard muffled" - from patch notes
  6. Could you look through DYA.pbo.Cype_Revenge.bisign, please. It seems like dya.pbo is wrongly signed and for that our community cannot use this terrain on server. Thanks for advance.
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