Jump to content

コーリー ちょうネクタイ レイ

Member
  • Content Count

    9
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About コーリー ちょうネクタイ レイ

  • Rank
    Private

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. コーリー ちょうネクタイ レイ

    Importing Shapefile for Forest

    Can somebody explain (ELI5) to me how to calculate the X/Y shift in QGIS for export? I've been using BlenderGIS to skip the process but it produces double verts, extended tangents, all sorts of gnarly stuff. Also when I import to Enfusion, do I import it as a spline or polyline? Thanks
  2. コーリー ちょうネクタイ レイ

    Triggers don't work

    Looking for the issue as well. Bumpo.
  3. コーリー ちょうネクタイ レイ

    ArmA2 Modding Toolbox for 3ds max V1.1

    Yeah I saw a thread of you requesting for it to be released lol. Well I get it now, it is actually a .fx file you make! I'm just going to load that up with all the different parameters and put it somewhere I can copy around. Speaking of which, is there a "master" pastebin for these files?
  4. コーリー ちょうネクタイ レイ

    ArmA2 Modding Toolbox for 3ds max V1.1

    These are all super overwhelming, but I'm really feeling it now! Thanks for all your help PuFu. Now it's a matter of finding that supershader.fx file to load into my 3ds max!
  5. コーリー ちょうネクタイ レイ

    ArmA2 Modding Toolbox for 3ds max V1.1

    Well then! Dude! Life saver, thank you so much. The plugin was working and I was following all of his tutorials, but when it came to export it gave me an error so I opted out to blender, spent the time to learn that, pretty easy! Except... now bitxt exporter muahaha. :D Thank you again. Now how does everyone manage all the CFGs and RVMATS? It seems quite excessive for the amount of models I have currently and plan to add in the future.
  6. コーリー ちょうネクタイ レイ

    Arma 3 Tutorial Request Thread

    ^ That last line right there, explain that please? You just said export each separately from max. Export as what? Thanks
  7. コーリー ちょうネクタイ レイ

    ArmA2 Modding Toolbox for 3ds max V1.1

    That's just it man, I have been searching for quite some time. How are they getting stuff done? Arma is so convoluted and confusing as it is so why all the extra steps? This toolbox seems like it made everything so much easier so what possibly came out that was easier that made everyone stop using it? :S
  8. コーリー ちょうネクタイ レイ

    Arma 3 Tutorial Request Thread

    Just leaving someone in the dust eh? Nice... So, is there a definitive 3ds max to Arma 3 guide? I would like to know this, as I do not use blender. I have everything set up, the only issue is blender has this "File - Export - P3D" is there not something like this for 3DS max? Been searching hours for this as it would drastically improve and help with workflow. There is one but you said it was deprecated and there was no need for a plugin? Then how do you do it? What makes it that much easier that there is no need? This was unanswered. Just sent to a dead end. Also unanswered. And not answered as well.
  9. コーリー ちょうネクタイ レイ

    ArmA2 Modding Toolbox for 3ds max V1.1

    Then what is the solution? Don't want to use blender at all. Just 3DS max please.
×