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crazy mike

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About crazy mike

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    Corporal

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    Male
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    United States
  • Interests
    losing brain cells

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  1. Global Mobilization

    fm is a bad mod yes.... gm looks good!
  2. Winter 2035

    i havent modified caworld yet thus it will only work on altis and stratis right now
  3. well ill break down a few things in the 1.60 lighting which may help you edit the lighting this is from my version of chernarus south zagoria at noon class Lighting11 { height=0; overcast=0.25; sunAngle=45; sunOrMoon=1; diffuse[]= {{1,0.86000001,0.81},16}; diffuseCloud[]= {{1,0.86000001,0.81}, 17}; ambient[]= {{0.498,0.602,0.76999998}, 12.6}; ambientCloud[]= {{0.498,0.602,0.76999998},12.6}; ambientMid[]= {{0.63499999,0.63499999,0.66299999},12.904}; ambientMidCloud[]= {{0.63499999,0.63499999,0.66299999},12.904 }; groundReflection[]={{0.745,0.671,0.64300001},13.21392}; groundReflectionCloud[]= {{0.745,0.671,0.64300001},13.21392}; bidirect[]={0.025,0.024,0.017999999}; bidirectCloud[]={0.025,0.024,0.017999999}; sky[]={{0.15000001,0.35099999,0.708},13.445 }; skyAroundSun[]= {{0.115,0.245,0.60000001},13.662}; fogColor[]= { {0.15000001,0.35099999,0.708},13.145 }; apertureMin=70; apertureStandard=120; apertureMax=120; standardAvgLum=8000; desiredLuminanceCoef=1; desiredLuminanceCoefCloud=1; luminanceRectCoef=1; luminanceRectCoefCloud=0.5; rayleigh[]={0.0070000002,0.01388,0.035}; mie[]={0.0049999999,0.0049999999,0.0049999999}; cloudsColor[]= {{1,1,1},14.8}; swBrightness=1; }; everything is {{RGB},intensity}; and diffuseCloud <-- anything with cloud after it, should be affecting clouds however im not 100% derp also dont go above 1 for any rgb >.< diffuse[]= {{1,0.86000001,0.81},16}; This determines the color and intensity of the light color emited by the sun, for example during sunset you may want to decrease green and blue and increase red to have the light color on objects a reddish hue compared to a more normal flat color like white or a super super light pink in this one above sky[]={{0.15000001,0.35099999,0.708},13.445 }; This determines the color and intensity of the sky, the large half circle above the horizon, again this will be more blue then anything, itll take any number of combinations of rgb + intensity to get a color that feels good, keep in mind, at ground level to low level helicopter height, the horizon AND the sky mix together, to create a third color, you can also see this at high altitudes, but it only mixes in about an inch of your screen, at ground level it mixes covering almost half the screen, can provide examples below with other screens skyAroundSun[]= {{0.115,0.245,0.60000001},13.662}; This determines the color and intensity of the sky around the sun, I PERSONALLY disable this, as I flipping hate the halo around the sun it is ugly as shit, so i dont touch this in my config, but youd normally have this at a brighter color then the sky if you wish to disable this change aroundSunCoefMultiplier=1.4; to aroundSunCoefMultiplier=1; highly suggested imo fogColor[]= { {0.15000001,0.35099999,0.708},13.145 }; This determines the color and intensity of the horizon below the sky, this by default is an eye gouging white and the sky is a super neon blue giving a really bad contrast imo, so i always make this much more blue, this also affects the color of fog as the name suggests, so if you dont want blue fog youll need to make this more of a light blue/white color the other settings in the lighting arrays are not exactly useless, however they are not really worth changing, the effect is minimal and ive never needed to change them from default as they are fine normally for the intensities, ive seen at above 30 it just becomes an unbearable white across the entire screen and in some cases blocking out view entirely, thus youll want to stick below 20, and above 10 for daytime alltogether that config entry above will lead you to have a sky somewhat similar to this one below
  4. what about the lighting do you need to know
  5. Winter 2035

    the tree creaking comes from mempoints on the tree itself, it should be playing in 3d from the tree
  6. Winter 2035

    ill be watching tons of those "10 hours of ___" youtube videos for some more nice sounds that play during winter and incorporate them into the map, something ill look to doing is adding snow effects to trees of large snow clumps falling and the accompanying soundtrack, arma has a few sound affects that would sound appropriate during winter but id like to have the map sound as lively as possible, just maybe not as annoying as the cricket soundset on every damn bush haha also automatic cold breath for units
  7. Winter 2035

    the only ambient sounds atm are wind and tree creaking, i just loaded ingame and those sounds are playing also the random metal sounds from metal mempoints
  8. Winter 2035

    can i steal that picture ahah +1
  9. Winter 2035

    no leaves looks ugly in arma and yes i know the roads arent retextured yet..... all ive done so far is literally just desaturate and contrast stuff, i dont plan to do much else unless i know it wont be a waste of time xd
  10. Winter 2035

    no i cannot modify models & i hate trees with no leaves in arma it looks bad and it looks better when the trees are white, it looked stupid when they were green no matter how realistic it may be
  11. Winter 2035

    yes right now it is a seamless transition when loading and unloading the mod from normal --> winter, the idea was to retexture every unit and have a "load this to totally convert the game to a winter setting" without any extra fuss
  12. Winter 2035

    im probably going to disable all ambient life besides birds later, thats all client side anyway so its weird for anything bigger then snakes to even be spawning on the ground no because the snow is rain so any mechanics that the rain had the snow will have, thus you have to enable manual snowing with the check mark box like you do if you want it to rain forever depending on the popularity of the mod ill continue to work on it, if it is unpopular i will fix any small bugs and leave it at that, if its popular then ill continue to push bigger updates like more texturing
  13. Winter 2035

    it all depends on how cold it is for the wetness to come into play The mod has been released on the workshop with the link below & in OP, an icon will be made shortly http://steamcommunity.com/sharedfiles/filedetails/?id=1195447305
  14. Winter 2035

    im fixing all of the sounds for vehicles when its raining then i may release sometime tonight, unless i come across something else i need to do
  15. Winter 2035

    i facepalmed and realized i could do the roofs like ive been doing basically everything else lol
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