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About FoxhoundBC

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    Lance Corporal
  1. 3CB BAF Vehicles

    Outstanding mod! I was wondering how do you add something to the white flags on the land rovers? Thanks!
  2. Hey everyone! Im having some difficulty figuring out some basic.cfg settings for my linux server. The specs are Network connection: 1 gbps Bandwidth: 1 gbps Outgoing bandwidth: 250 mbps Incoming Bandwidth: 1 gbps My basic.cfg looks like (based on what i've been able to find) // These options are created by default language="English"; adapter=-1; 3D_Performance=1.000000; Resolution_W=800; Resolution_H=600; Resolution_Bpp=32; // These options are important for performance tuning MinBandwidth = 107374182; // Bandwidth the server is guaranteed to have (in bps). This value helps server to estimate bandwidth available. Increasing it to too optimistic values can increase lag and CPU load, as too many messages will be sent but discarded. Default: 131072 MaxBandwidth = 1073741824; // Bandwidth the server is guaranteed to never have. This value helps the server to estimate bandwidth available. MaxMsgSend = 128; // Maximum number of messages that can be sent in one simulation cycle. Increasing this value can decrease lag on high upload bandwidth servers. Default: 128 MaxSizeGuaranteed = 512; // Maximum size of guaranteed packet in bytes (without headers). Small messages are packed to larger frames. Guaranteed messages are used for non-repetitive events like shooting. Default: 512 MaxSizeNonguaranteed = 256; // Maximum size of non-guaranteed packet in bytes (without headers). Non-guaranteed messages are used for repetitive updates like soldier or vehicle position. Increasing this value may improve bandwidth requirement, but it may increase lag. Default: 256 MinErrorToSend = 0.001; // Minimal error to send updates across network. Using a smaller value can make units observed by binoculars or sniper rifle to move smoother. Default: 0.001 MinErrorToSendNear = 0.01; // Minimal error to send updates across network for near units. Using larger value can reduce traffic sent for near units. Used to control client to server traffic as well. Default: 0.01 MaxCustomFileSize = 0; // (bytes) Users with custom face or custom sound larger than this size are kicked when trying to connect. Thanks!
  3. Vcom AI V2.0 - AI Overhaul

    Outstanding work! I keep getting a error undefined variable in expression _ closestenemy VCOMAI/Functions/VCOMAI_PlaceMine.sqf line 62
  4. Project Zenith

    Outstanding work! Can we expect a return of tigerstripe? :P Also your mustache game is on point
  5. VSM - Release Thread

    I was wondering did tigerstripe get taken out?
  6. [R3F] Logistics

    I was wondering how do you add objects to the factory? I tried adding some of the RHS vehicle classes to the config_creation_factory.sqf but it didnt seem to work. I specifically want to add the RHS static weapons
  7. Is anyone else not able to update the server to 1.74?
  8. Hello! Im having a weird time trying to get my linux server to update. The server says the version is 1.72 but when I try to update it with steamcmd launch steamcmd, login anonymous, force_install_dir ./arma3/ (my install directory is /home/desktop/Desktop/SteamCMD/steamcmd_linux/Arma3), app_update 233780, app_update 233780 validate, then exit. It says its up to date but its obviously not?
  9. Advanced Towing

    Hmmm ive tried getting this working on my linux machine, tried running it under -mod and -serverMod but it still doesnt give me any tow options?
  10. So Im using the command with the correct ip and password ./arma3server -client -connect=xxx.xxx.xx.xxx -password=xxxxxx -mod=mods/@cba\;mods/@modpack\;mods/@rhsusaf\;mods/@rhsafrf\;mods/@ace\;mods/@alive\;mods/@jbad\;mods/@lythium\;mods/@projectopfor\;mods/@spyderaddons\;mods/@taskforceradio\;mods/@tfwradios\;mods/@bloodlust\;mods/@isc\;mods/@iscivs\;mods/@rhsgref\;mods/@rhssaf and the HC connects and then after a few minutes it gets Segmentation fault (core dumped) Does anyone know why this would be?
  11. VSM - Release Thread

    Outstanding work as always! Is the CADPAT back yet?
  12. Great work! CSOR and/or JTF2 would be awesome!
  13. Project Infinite v0.8

    Outstanding work! Would love to see some C8s if thats something you'd be interested in
  14. Linux Issue

    I keep getting 17:10:48 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.rhsusf_c_troops, ace_compat_rhs_usf3, ARD_Crye_Config, alive_main, alive_sys_data, alive_sys_playeroptions, alive_sys_profile, alive_sys_weather, alive_amb_civ_placement, alive_amb_civ_population, alive_mil_opcom, alive_mil_cqb, alive_mil_ied, alive_civ_placement, alive_mil_placement, alive_mil_logistics, amb_ambiance, civ_calltoprayer, civ_interact, rhsusf_c_weapons, rhsusf_c_mrzr, rhsusf_vehicles, rhsusf_c_HEMTT_A4, rhsusf_c_rg33, alive_sup_combatsupport, alive_sup_transport, alive_sup_cas, ace_advanced_ballistics, ace_advanced_fatigue, ace_advanced_throwing, ace_fastroping, ace_explosives, ace_hearing, ace_interaction, ace_map, ace_map_gestures, ace_microdagr, ace_nightvision, ace_finger, ace_respawn, ace_scopes, ace_tagging, ace_winddeflection, ace_repair, ace_rearm, ace_refuel, ace_medical, ace_medical_menu, tfar_core, po_main, ace_dragging, alive_mil_c2istar, UK3CB_BAF_Vehicles_LandRover, 17:10:48 Mission BadghisTEST1.lythium: Missing 'description.ext::Header'