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GeneralTofu

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About GeneralTofu

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  1. GeneralTofu

    Trigger Activated if unit dies

    Ok Thanks Guys! It worked! Here is the finished mission if you guys are interested to play it. (Sorry If I am not allowed to post links) http://steamcommunity.com/sharedfiles/filedetails/?id=895621994
  2. GeneralTofu

    Trigger Activated if unit dies

    It works, the drone doesn't blow up but even when the player shoots the pilot of the heli carrying it the drone is invinclible, is there a way maybe: If the heli pilot is dead then the drone becomes destroyable but if the heli pilot is alive the drone is invincible?
  3. GeneralTofu

    Trigger Activated if unit dies

    as the drone touches the ground it explodes
  4. GeneralTofu

    Trigger Activated if unit dies

    yes the heli is carrying a drone
  5. GeneralTofu

    Trigger Activated if unit dies

    Guys i still cant fix the heli exploding, im using a drop cargo waypoint and it goes down and explodes, anything i can check?
  6. GeneralTofu

    Trigger Activated if unit dies

    pls do not that the heli is carrying something but it has a drop cargo waypoint and that is where everything explodes
  7. GeneralTofu

    Trigger Activated if unit dies

    This is so weird, without changing any triggers or anything 1 time it landed and 1 time the heli just exploded
  8. GeneralTofu

    Trigger Activated if unit dies

    I don't have anything written in onAct and moments before touch down i used camera to zoom and see if it was hitting objects, it wasn't. and now even if the trigger is deleted it still blows up even though it used to work before
  9. GeneralTofu

    Trigger Activated if unit dies

    Ok so now I tried this: ConditionisTouchingGround heli ------ It works and fails the mission but it still blows up the heli...
  10. GeneralTofu

    Trigger Activated if unit dies

    For some reason the script makes the heli explode when touching the ground... I only used this: alive YourChopperName AND isTouchingGround YourChopperName because i want the trigger to activate a lose through the menu.
  11. Hi! I am making a mission where you need to destroy a vehicle and if you don't before it lands then the mission fails. How would I do this? I already used !alive and set task to succeed if you destroy the vehicle but I am not sure how to fail the task if you don't before it lands. Thanks
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