Jump to content

KdubyaDOG556

Member
  • Content Count

    12
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About KdubyaDOG556

  • Rank
    Private First Class

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Hey everyone, Is there a script that will restrict any other unit than crewman from getting in tanks; same with pilots and helicopters. Thanks, KdubyaDOG556
  2. Hello everyone, I need help with linking zones together to make attack and defend objectives. In other words, I would like for there to be set objectives that would need to be captured before other objectives can be captured. Example: Blufor has to attack alpha, Opfor has to defend alpha. Blufor captures alpha and now has to move up to bravo while opfor has to defend bravo. Opfor has the option of defending the bravo objective or pressing forwards to the alpha sector. I have seen this done on TacBF, but unfortunately it is beyond my knowledge. If you guys could help me with this process that would be very appreciated! Thanks, KdubyaDOG556
  3. Thankyou for all your help sir. You really saved me some time! I appreciate it. Is there anything I can do for you?
  4. No, you're exactly correct. There are no units in the vehicle. I would like the script to kick the opposite faction from the friendly vehicles. Basically preventing any enemy unit from entering the vehicle at all. In other words "no stealing vehicles".
  5. I encountered no errors which is a good sign. However, the script does NOT kick the enemy faction out of the vehicles.
  6. With placing this script in the init field of a vehicle, I encountered an error. The error is : '{ if {side _x == opfor} then { _x |#|addaction ["Eject"]; }} forEach AllUnit...' Error 1 elements provided, 3 expected
  7. "params ["_unit", "", "_vehicle"];" does anything need to go in between the middle quotations?
  8. ah, was trying to use in a vehicleLock.sqf.
  9. Yeah, still doesn't work. Isn't there a script that denies access to enemy vehicles all-together? I've seen this done on the KOTH servers.
  10. Does not work. Keep getting error messages. My version: this addEventHandler ["GetIn",true] { _spot = _this select 1; //the seat the unit got into _unit = _this select 2; //the unit itself if (!(side _unit == west)) then //if the unit got into the vehicle is not side west { _unit action ["Eject", vehicle _unit]; //eject the unit hint "You can't enter this vehicle!" //show a hint }; }]; this addEventHandler ["GetIn",true] { _spot = _this select 1; //the seat the unit got into _unit = _this select 2; //the unit itself if (!(side _unit == east)) then //if the unit got into the vehicle is not side east { _unit action ["Eject", vehicle _unit]; //eject the unit hint "You can't enter this vehicle!" //show a hint }; }]; ///This does not work either. Any hints?
  11. Hey everyone, I was wondering if someone could help me develop a script that would allow blufor units to only be able to enter Blufor vehicles as well as Opfor only being able to enter Opfor vehicles. I would need an array to be specific to what vehicles I would allow units to enter. I do not want the unit to be killed, just kicked out of the vehicle. Thanks, Kdubyadog556
×