Jump to content

Poppadomus

Member
  • Content Count

    9
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About Poppadomus

  • Rank
    Private

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I'm starting to get fed up with the editor now, I love making missions for arma 3 but the editor just seems to do everything arse ways up it's been this way for quite a while now and bohemia interactive have not done anything to address the issues. Just one example of this is waypoint activation, no matter what I do I just can't get it to work I have tried so many things sometimes it works sometimes it doesn't and if it does it is by sheer miracle alone. There are so many more issues though I'm just fed up moaning about them.
  2. Poppadomus

    None of my DLC's are working...

    I own every DLC and not one of them works...
  3. None of my DLC's are working. All of my DLC's are telling me to purchase and none of the content works or is accessible in-game, it worked fine up until a few days ago. Have tried verifying cache, reinstalling but nothing I do is helping :( Please help... I'm desperate.
  4. Poppadomus

    Triggers and waypoint. Moving an Ifrit help

    Still not patched?
  5. So, I have made some waypoints for AI to walk on a strip of grass next to the side of a road, they won't do this in safe mode, instead, they walk on the road. So now I have a choice of either switching to aware, which will make them be on the grass but they look dumb patrolling with their gun raised. Any known way to get around this issue?
  6. Poppadomus

    Persistent Vehicle Saving

    How are you doing it for players and their pos?
  7. Poppadomus

    Persistent Vehicle Saving

    You will need a database of sorts how else are you going to retain data on the vehicles?
  8. Poppadomus

    How can I get around this?

    Managed to bypass by creating an invisible player and changing it to detection based.
  9. So when players join my mission a trigger zone activates (on BLUFOR present) which then gives them the task of eliminating enemies. The problems I am facing with this type of task creation is: When people respawn the trigger activates again. When someone joins the game the trigger activates again. If a player joins while another player is already in the zone they will not receive a task since the player who was there before them was already present so the trigger won't trigger until both players have left the trigger zone and someone joins or goes respawns.
×