Mathis01250
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Hello, For some reason, I made an Item and I want to forbid people from dropping that Item As it's a cfg weapon I tried to use canDrop = false : I've also tried to put it outside the iteminfo sub class Am I doing something wrong ? Or is it broken ? Do you know any other way to achieve what I want ? (also, am I allowed to do what I did in the "model" line ?) Thank you
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Disable "lower weapon"
Mathis01250 replied to Mathis01250's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I forgot to say that it's a primary weapon right now Before it was a pistol (the second problem was not an issue because there was no holster) but I could not make the hand anim correctly, the hands were too far from the body Same rtm, weapon configured as pistol https://youtu.be/EpFT7A7rZEU -
Hi, I've made a knife but when I hit ctrl ctrl, the left hand is kinda weird I can't make it look better Can I disable the lower weapon action when holding that weapon ? Also, the knife is flying behind the player when it's on the back, can I hide the weapon when it is on the back ? I can't find any event handlers that combined with a Hide animation, would work thanks
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[solved] simple inventory item
Mathis01250 replied to Mathis01250's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
okaay I found a screenshot of the mine detector from bohemia in object builder and the object is placed vertically in it So I guess it's just supposed to be like that i find it weird but nevermind ^^ solved -
[solved] simple inventory item
Mathis01250 replied to Mathis01250's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
oh well you can see in the in game screenshot that the object is placed verticaly but in object builder it's horizontal I'm guessing I could just modify the p3d to place it differently, but I want to understand why is the game doing this -
Hi, I'm having an issue with inventory items I've made. let's take an example : In Game : I'm still a newbie in addon making so i'm sure it's just something stupid Thank you
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One model, multiple Rvmats
Mathis01250 replied to Mathis01250's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
So it's the only solution ? I wanted to avoid scripting -
Hi, So i'm making some kind of rock for arma 3. I want the same model to work for different type of rocks. I made some hidden selections for the textures, but I also want to have a "hiddenselectiontexture[] = " config parameter like for rvmat. Is it possible ? Do I have to use https://community.bistudio.com/wiki/setObjectMaterial Or is there a "hiddenselectionsMateriel[] " ? Thank you
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AttachTo on a player's launcher
Mathis01250 replied to Mathis01250's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yup seems that there isn't a solution yet :( Anyway thanks for the help guys Send the link of the request If you do create it http://plays.tv/video/58ede936014534154a/so-close- -
AttachTo on a player's launcher
Mathis01250 replied to Mathis01250's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I might looking this wrong, I'm making a small clip to show you -
AttachTo on a player's launcher
Mathis01250 replied to Mathis01250's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hum maybe I'm wrong but it return only the classname, right ? -
Hi, So I'm making a quite weird rocket launcher that won't fire up rockets but some particule effet using eventhandlers and setparticleXXX. The effect works, the launcher works with custom hand anim and so on. But the issue is that I need to AttachTo my particule effect to the launcher the player is holding. At first I used the launcher memory point, but as it is a weird launcher, it's not working. So I used the right hand mem point, with an offset, but when I look up or down, the effect is not adjusting perfectly, it is perfect if I look left or right (little too low or little too high) So, I added a mem point on my launcher to attach to. But I can't get the launcher as an object can I ? Is there any way for me to either use a memory point of an other object while "attachTo player" Or to get the launcher as an object All those hours to get stuck with this stupid issue :( If you need it I can give you the files
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Hand Anim can only move left hand
Mathis01250 replied to Bruce Conway's topic in ARMA 3 - MODELLING - (O2)
A friend of mine who didn't want to use O2 had a similar issue while using blender to make the rtm.. (I was looking good if loaded into O2 but terrible in game) I """""solved""""" it using only O2 and the first tutorial you linked I know, i'm probably not helping much -
FPS drops when i look to my building
Mathis01250 replied to pakitoesp's topic in ARMA 3 - MODELLING - (O2)
Nice building mate :) Great job -
0xC0000135 - STATUS_DLL_NOT_FOUND 64-bit startup crash
Mathis01250 replied to dnk's topic in ARMA 3 - TROUBLESHOOTING
Some guy had this issue, I solve it for him this way : 1 - try to launch arma3_x64.exe in the folder (NOT from steam) 2 - It said something like missing VCOMP120.DLL 3 - I made him download it from https://www.dll-files.com/download/fd7f0d239e2227244f10e309c322e167/vcomp120.dll.html?c=Y2lma1pZRnZrSXA5VkUwYVVZYzRtdz09 4 - Put the dll in arma 3 folder. 5 - Launch arma again from steam 6 - play