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-NotGeorge-

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  1. -NotGeorge-

    IF STATEMENT HELP

    just got it working, how do i make the units become simulated?
  2. -NotGeorge-

    IF STATEMENT HELP

    is it that simple?... different language of coding.
  3. How do i make this work if hvtarray is equal to 1 CODE: hvtarray = selectRandom [1,2]; if (hvtarray isEqualTo 1) then { hint "task1"; hvt1 = "O_officer_F" createVehicle getMarkerPos "hvt1"; "O_Soldier_AR_F" createVehicle getMarkerPos "hvt1"; "O_Soldier_AR_F" createVehicle getMarkerPos "hvt1"; //TASK thvt1 = player createSimpleTask ["Kill HVT"]; thvt1 setSimpleTaskDestination (getMarkerPos "hvt1"); thvt1 settaskstate "Created"; } else {//nothing}; if (hvtarray isEqualTo 2) then { hint "task2"; hvt2 = "O_officer_F" createVehicle getMarkerPos "hvt2"; "O_Soldier_AR_F" createVehicle getMarkerPos "hvt2"; "O_Soldier_AR_F" createVehicle getMarkerPos "hvt2"; //TASK thvt2 = player createSimpleTask ["Kill HVT"]; thvt2 setSimpleTaskDestination (getMarkerPos "hvt2"); thvt2 settaskstate "Created"; } else {//nothing}; hvtarray = 0; ----------------- The hint doesnt show up. i tried using == instead of isEqualTo but no luck.
  4. oh thanks. i assume i use mstart == 1; in the trigger condition not mstart = 1; also?
  5. Hi i am stuck on how to read my variables in game. init: //officer starter addaction ["Begin Mission", {execVM "scripts\startmission.sqf"}]; // _mStart = 0; startmission: _mStart = 1; starter removeAction 0; hint "Mission started, check map for info." my question is, how do i make a trigger activate when _mStart = 1?
  6. -NotGeorge-

    User Mission Request Thread

    I am making a mission in which you need to capture zones. how do i make the game end when all zones are captured? (using the 3den enhanced editor)
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