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Koldobika Zagastube

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  1. Koldobika Zagastube

    Animation Doors

    I have a problem when doing the animation of the doors, in the Bulldozer works perfectly but in the game it only works 1 door, sorry my bad english and thanks. Config class CfgPatches { class A3Servers_Buildings { units[] = {}; weapons[] = {}; requiredVersion = 1.0; requiredAddons[] = {}; }; }; class CfgVehicleClasses { class A3Servers_Edificio { displayName = "A3Servers_Edificio"; }; }; class CfgVehicles { class HouseBase; class House : HouseBase { class DestructionEffects; }; class A3Servers_Edificio : House { scope = 2; model = "\A3Servers_Buildings\modelo\A3Servers_Buildings"; displayName = "Casa A3Servers"; animated = 0; vehicleClass = "A3Servers_Edificio"; destrType = "DestructNo"; mapSize = 3; author = "Koldo"; armor = 8000000; class AnimationSources { class door_01 { source = "user"; animPeriod = 1; initPhase = 0; }; class door_02 { source = "user"; animPeriod = 1; initPhase = 0; }; class door_03 { source = "user"; animPeriod = 1; initPhase = 0; }; class door_04 { source = "user"; animPeriod = 1; initPhase = 0; }; class door_05 { source = "user"; animPeriod = 1; initPhase = 0; }; class door_06 { source = "user"; animPeriod = 1; initPhase = 0; }; class door_07 { source = "user"; animPeriod = 1; initPhase = 0; }; class door_08 { source = "user"; animPeriod = 1; initPhase = 0; }; }; class UserActions { class Door_01_Open { displayName = "Abrir Puerta"; onlyforplayer = false; position = "door_01_axis"; radius = 2; condition = "this animationSourcePhase 'Door_01' < 0.5"; statement = "this animateSource ['Door_01', 1]"; }; class Door_01_Close : Door_01_Open { displayName = "Cerrar Puerta"; condition = "this animationSourcePhase 'Door_01' >= 0.5"; statement = "this animateSource ['Door_01', 0]"; }; class Door_02_Open { displayName = "Abrir Puerta"; onlyforplayer = false; position = "door_02_axis"; radius = 2; condition = "this animationSourcePhase 'Door_02' < 0.5"; statement = "this animateSource ['Door_02', 1]"; }; class Door_02_Close : Door_02_Open { displayName = "Cerrar Puerta"; condition = "this animationSourcePhase 'Door_02' >= 0.5"; statement = "this animateSource ['Door_02', 0]"; }; class Door_03_Open { displayName = "Abrir Puerta"; onlyforplayer = false; position = "door_03_axis"; radius = 2; condition = "this animationSourcePhase 'Door_03' < 0.5"; statement = "this animateSource ['Door_03', 1]"; }; class Door_03_Close : Door_03_Open { displayName = "Cerrar Puerta"; condition = "this animationSourcePhase 'Door_03' >= 0.5"; statement = "this animateSource ['Door_03', 0]"; }; class Door_04_Open { displayName = "Abrir Puerta"; onlyforplayer = false; position = "door_04_axis"; radius = 2; condition = "this animationSourcePhase 'Door_04' < 0.5"; statement = "this animateSource ['Door_04', 1]"; }; class Door_04_Close : Door_04_Open { displayName = "Cerrar Puerta"; condition = "this animationSourcePhase 'Door_04' >= 0.5"; statement = "this animateSource ['Door_04', 0]"; }; class Door_05_Open { displayName = "Abrir Puerta"; onlyforplayer = false; position = "door_05_axis"; radius = 2; condition = "this animationSourcePhase 'Door_05' < 0.5"; statement = "this animateSource ['Door_05', 1]"; }; class Door_05_Close : Door_05_Open { displayName = "Cerrar Puerta"; condition = "this animationSourcePhase 'Door_05' >= 0.5"; statement = "this animateSource ['Door_05', 0]"; }; class Door_06_Open { displayName = "Abrir Puerta"; onlyforplayer = false; position = "door_06_axis"; radius = 2; condition = "this animationSourcePhase 'Door_06' < 0.5"; statement = "this animateSource ['Door_06', 1]"; }; class Door_06_Close : Door_06_Open { displayName = "Cerrar Puerta"; condition = "this animationSourcePhase 'Door_06' >= 0.5"; statement = "this animateSource ['Door_06', 0]"; }; class Door_07_Open { displayName = "Abrir Puerta"; onlyforplayer = false; position = "door_07_axis"; radius = 2; condition = "this animationSourcePhase 'Door_07' < 0.5"; statement = "this animateSource ['Door_07', 1]"; }; class Door_07_Close : Door_07_Open { displayName = "Cerrar Puerta"; condition = "this animationSourcePhase 'Door_07' >= 0.5"; statement = "this animateSource ['Door_07', 0]"; }; class Door_08_Open { displayName = "Abrir Puerta"; onlyforplayer = false; position = "door_08_axis"; radius = 2; condition = "this animationSourcePhase 'Door_08' < 0.5"; statement = "this animateSource ['Door_08', 1]"; }; class Door_08_Close : Door_08_Open { displayName = "Cerrar Puerta"; condition = "this animationSourcePhase 'Door_08' >= 0.5"; statement = "this animateSource ['Door_08', 0]"; }; }; }; };
  2. Koldobika Zagastube

    Map Builder - Ingame 3D-Editor for terrain creation

    Ye i solved this, so now i have this error https://gyazo.com/d1372e421d52c5ec5a9206821f885530 and in the game does not believe anything. thanks
  3. Koldobika Zagastube

    Map Builder - Ingame 3D-Editor for terrain creation

    When i try import to terrain builder i have this error, why? https://gyazo.com/4fd81f67c1e86c47a4ddfb909e828b87
  4. Koldobika Zagastube

    Composition tool - Eden editor plugin

    How save the created of editor?
  5. Koldobika Zagastube

    Map Builder - Ingame 3D-Editor for terrain creation

    Hey sorry my bad english when i try import to sqm and i open with 3d editor happen this, which is the problem? and i cant see the class preview why? Sorry and thanks!! MAP BUILDER: https://gyazo.com/ccccc520008079cd7714da935e991583 3D EDITOR: https://gyazo.com/fe10800051c2d681f0fc511c0b602e22
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