Jump to content

Stevetibb95

Member
  • Content Count

    35
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

About Stevetibb95

  • Rank
    Private First Class
  1. Stevetibb95

    Ravage

    XD is this anything to do with why i see demented demon rabbits with super speed? i suppose it makes it more interesting hunting them , But what worries is me is possible fps cost of these energizer bunnies lol
  2. Stevetibb95

    Ravage

    Hey Haleks Thought id put an idea out there i was thinking about Maybe it would be possible to create a Ravage base building system using some way of tweaking the MCC Zues system. You could make the MCC axe part of the loot table, or maybe only on bandits sometimes, and then have a wood processing system where u cut down trees, maybe not falling trees at first even, but be able to have that create wood inside the inventory instantly or eventually maybe needed to be picked from the ground after a click with axe in hand or eventually a swing of an axe into the tree. Then you click that wood and it brings you into the MCC Zues system but with limited selection. In the MCC Zues there are some nice items that fit right into the ambiance of Ravage, stuff like wood pallets , some of the shoot house walls, which i use to board up windows, fires aswell, you probably catch my drift , it has every item in game . But its sorta too god like to be able to use the entire MCC zues selection from 10 stacks of wood say. So a system where it tallies the amount of wood you have and it increases the final item selection pool for building. Above is a picture taken while playing "Ravage-A Mission" which uses your mod as a platform, and is an example of just a little shack ready to survive a night of zombie attacks , thanks to MCC.
  3. Stevetibb95

    [SP] Ravage - A Mission

    Yea even when i was playing Tanoa, which is the majority of my time spent in Ravage...i had noticed i didn't get that glitch with the leaning over body since i started using Enhanced Movement mod. As far as what might be causing it , i likely dont have the knowledge to answer that as im a noob modder , but id guess maybe ravage has an animation for being idle that could be bugged or someshit. I had been getting that leaning over glitch ever since i started playing regular Ravage sample mission. So far has never happened to me in " Ravage- A Mission" and im not exactly raving about the idea of disabling my enhanced movement mod to test if its actually a solution, i just had noticed the trend once the mod was installed. I have some questions for you aswell. When u say " i should be happy for a good nights sleep " do u mean that the zombie spawning system is set to not be creating a few or possibly a horde during some nights? Did you spend some nights with zombies attacking you? on the Fog and runner zombies file ? DId you spend some nights no zombies? are the spawn densities varied between location on Altis? are cities more populated? are the rural areas spawning zombies atall? !!!!HELP US COSMIC YOUR OUR ONLY HOPE !!!!!
  4. Stevetibb95

    [SP] Ravage - A Mission

    Spent my first night in this little shack, boarded up the window and doors expecting to be targeted in the night by zombies , and was quit dissapointed not to have been. Infact i didn't see any zombies , did routine scouting about the camp site. Only time ive ever seen zombies is when i first landed , maybe about 15. Really expected some sort of danger in the night. Can anyone help?
  5. Stevetibb95

    [SP] Ravage - A Mission

    I created a small camp for me and my team members in a metal warehouse and im wondering if placing these objects with MCC zues is gonna affect fps?
  6. Stevetibb95

    [SP] Ravage - A Mission

    Not sure if there is a correlation or if im just getting lucky this play through , but i used to get this off center leaning alot aswell but since i started using "Enhanced Movement" mod it hasn't happened! Plus there is really no downside to being able to actually climb shit like a real soldier.
  7. aaaa yes , i remember trying to solve this problem sometime ago, i was trying to get rid of the tree scanning all together....any way, if there was someway of reversing it and only spawning them when 50+ trees are around that would be holy walrusy XD.
  8. Stevetibb95

    Ravage

    Thanks dude but i think im content with this " Ravage - A Mission " its absolutely fantastic! all this needs is base building and its like Singleplayer Exile
  9. How can i enable animals to spawn in forested areas, id like to be able to go into the woods to hunt! you know more realism
  10. Stevetibb95

    [SP] Ravage - A Mission

    Any one know how to set the weather to random? and if it makes any difference i have downloaded the file with fog and with runners
  11. Stevetibb95

    Ravage

    Thank Zeus !!!! and by the Gods that took so long. But i figured a workaround for me to play , doesn't solve the issue but atleast i can play. I download the " Ravage - A Mission " from the "Other Missions" section of the Ravage Wiki. Apparently its the same thing just with built in objectives, which i like alot, and i just tested it , it saved and resumed perfectly !
  12. Stevetibb95

    Ravage

    just Ravage and CBA
  13. Stevetibb95

    Ravage

    ? i know this , im not using any old version , or exporting-importing any new or old version , im simply using the new .43 and trying to play a new .43 game saved on .43 and trying to resume after that save ...on .43. the game crashes after i try to resume. Also did a test just now and the ravage Tanoa map works perfectly i can start , save , exit , and resume no problem. only issue is i get really low fps on Tanoa and id rather fix this issue im having so i can play altis map.
  14. Stevetibb95

    Ravage

    Im not trying to export any loadouts or import any old ones , i started a fresh load on Altis Ravage single player and the game crashes when i try to resume :(
  15. Stevetibb95

    Ravage

    :( its Singleplayer, this issue is really frustrating
×