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LCpl Derr

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About LCpl Derr

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  1. LCpl Derr

    Dynamic Frontline PvP mod

    It streamlines the mod downloading process so everyone has the exact same mods with minimal effort from the end user.
  2. LCpl Derr

    RHS Escalation (AFRF and USAF)

    Haha no problem pal. On the other end of the spectrum, they also had brand new PKs, PKMs and AKs. It's also plausible for militias and insurgents to have limited night vision capabilities and captured US (NATO also) weapons.
  3. LCpl Derr

    RHS Escalation (AFRF and USAF)

    WW2 era weapons are much more common that many people may think in current conflict areas. LeeEnfield No4 Mk1s and Mosin Nagants were relatively common in use by the Taliban in southern Afghanistan (when they weren't using AKs and PK/PKMs). Even came across an Enfield rifle dated 1927.
  4. LCpl Derr

    Faces of War [WW2]

    You have to dismount the gun and use the scroll wheel to do the reload on the tripod mounted 1919 (for the non static one)
  5. LCpl Derr

    Faces of War [WW2]

    Dang eggbeast, what kind of grenades are you guys throwing??? M-sixtyC4?! Haha. The kill radius for hand grenades (specifically the M67) is 5 meters with a 15 meter casualty radius. M203 HE and HEDP rounds have the same kill and casualty radii too. But with any explosives, shrapnel flies much farther than the casualty radius and can still produce casualties far outside of the casualty radius. When explosives are detonated inside structures, the blast overpressure is magnified when it 'bounces' off of walls therefore producing much more killing power. (For example, hiding behind cover in a room when a grenade goes off will protect you from the shrapnel, but you will most likely still be killed because the overpressure will bounce off of the walls behind/around you.) With all of that being said, the overall lethality of explosives and grenades are generally underpowered in Arma (IMHO).
  6. LCpl Derr

    Faces of War [WW2]

    Actually, compared to actual mortar rounds, that is severely underpowered. The kill radius of a 60mm mortar is 30 meters (kill radius of an 81mm mortar is 60m). That takes the blast overpressure into account, but the casualty radius is MUCH farther.
  7. LCpl Derr

    Faces of War [WW2]

    When you say that they are too powerful, what types of explosions are you referring to and how are they too powerful?
  8. They added the skins for US troops and German troops (aircraft and vehicles also) so we can have the North African front. Because they don't have any desert maps, they allow you to use whatever maps you'd like (lythium, hazar kot, takistan mountains, etc)
  9. http://steamcommunity.com/sharedfiles/filedetails/?id=660460283&searchtext=ifa3+aio
  10. Jurrien, it might be helpful if you PM the mod creators. They might be able to help out more than the public post.
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