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  1. You can report bugs and glitches into our feedback tracker :)
  2. 11-1-2017 Update 0.74 Size of the update: 12,8GB Known issue: When the player who takes 3rd place on the Score Board is dead, it might happen that the player does not appear on the MVP screen, but instead their place is taken by the person with the next highest point count. Scenarios: Added: All of the previously released locations remain playable, and we've added a new one: the lovely harbour city of La Riviére! - Link: The scenario was removed for further polishing and tweaking. - Raid: Le Port, Radio Station, MOUT, La Trinité, Airfield, AA Site - Clash: Le port, Sainte Marie, Cancon, La Trinité, Larche, La Riviére Loadouts: - Loadouts remain scenario-specific. For more information on the loadouts available in previously released locations, please check changelog of the Christmas update. Changed: AK-12 and AKM damage is lowered to better represent the characteristics of the used ammunition. Changed: Weapons are now less precise during movement, which is reflected by the size of the crosshair during movement. Changed: Camera shake upon player hit is increased. UI: Changed: The Score Table is now only displayed when the player holds the Tab key. Changed: If the Score Table is opened in-game, it is no longer interactive by default. Player can now look around and shoot with the Score Table open. The interaction is activated by clicking the right mouse button. Added: Additional set of Chinese characters. Fixed: Removed the redundant plural form in some UI texts when there's only one point left to win. Fixed: Characters in MVP screen should now have the correct faces. Fixed: All gates should now be open from the start of the match. Tweaked: The icon for auto-respawn was changed from a triangle to a more intuitive checkbox. Tweaked: The position of auto-respawn was moved slightly to left. Tweaked: The News panel in Main Menu is removed, and related icons are moved under the profile icon. Tweaked: Scenario UI elements are now properly hidden between rounds. Tweaked: HUD messages now reflect the victory condition better in case the enemy team was eliminated.
  3. Yes, early 2017 :)
  4. Awesome idea guys! We already received some entries.
  5. I will look into it, sounds like a good idea. After all this topic is more for gathering questions to be answered on streams :)
  6. The thing is. if the player is kicked, a new one a good one may come along and help the team :) If we were to force the team killer into spectator, it will be 4vs5 until the end of the match.
  7. I think that would only give the whole team an disadvantage as he will not be able to play at all.
  8. Understood and we are very thankful for the feedback and bug-reports :)
  9. Hi, We are aware of all the respawn issues meaning - respawning in players, respawning in objects, respawning outside of respawn areas and we are working on fixing or at least fail safe mechanisms. Actually the whole respawn system is scripted.
  10. Hi, Thanks for the feedback! - We are already working on some ideas of new scenarios - Crosshair will be removed for hard core mode which we plan to do - Clouds and Flames are just a code names, we don't believe it carries that much of importance - We never planned on supporting moding in Project Argo, that is what Arma is for - Removing the zoom from Arma was a design decision aligned with the vision of Project Argo which is easier, more approachable gameplay. What is also important is the fact that Project Argo is about close combat. - It's important to realise that Project Argo is based on Arma 3 and it's terrain as well. Also Malden, the island on which Project Argo takes place will be a part of Arma 3 Free Malden DLC.
  11. We are aware that not all team kills are intentional, but it's close to impossible to distinguish them from each other. Of course if you kill a teammate once, that's okay and just a mistake. Although if a person do this more than once he will be punished/ kicked from server.
  12. Right now, you have the vote to kick option in map. We are working on something a bit more user friendly.
  13. Sorry, could you rephrase that? I don't think I understand what is the issue if not hackers.
  14. This looks awesome!
  15. Thanks for the feedback, Project Argo even though its based on Arma 3 is very different from it in it's vision. We are still tweaking the damage system but we don't want to directly copy the system from Arma 3 :)