Jump to content

Nicolai Lorenzen

Member
  • Content Count

    54
  • Joined

  • Last visited

  • Medals

Community Reputation

17 Good

1 Follower

About Nicolai Lorenzen

  • Rank
    Lance Corporal

Recent Profile Visitors

996 profile views
  1. Nicolai Lorenzen

    Ravage

    So. I have now succesfully intalled on my server: CBA Ravage Cups vehicles, weapons, units ACE3 Enhanced movement It works. Its cool. But I like the repair section in ravage over ACE, but even if I do not place down the "repair module" in ACE it still overwrites Ravage... Any suggestions on how to fix that part?
  2. Nicolai Lorenzen

    Ravage

    So basically if i need to "deliver" a geiger as sure loot to my players I should create a loadout on a soldier - and kill him for them to loot? (or spawn the box)
  3. Nicolai Lorenzen

    Ravage

    I've asked it before, but I just can't find it. Where in the editor can I find the Geiger? I've looked quite around in the arsenal and virtuel arsenal, and right now I feel quite stupid. Help please? I can easily find the gas-masks, but the geiger and matches eludes me.
  4. Nicolai Lorenzen

    Vcom AI V2.0 - AI Overhaul

    The best way to see if Vcom is even running is to create a trigger activated by radio with this in its activation field: hint format ["Where is Vcom: %1",VCOM_AIConfig]; If this comes back NULL or NIL then Vcom is NOT running. Another way to tell is to put a squad inside a town, give them 15 seconds or so, and if they don't change formations then VCOM is not running. Cool thanks - testing asap. On a side note - how does Vcom interact with ryans zombies? If they do - should I somehow stop that? Note 2: can i test directly from editor, or do i have to export to MP set up a server (locally) and logon : test? // GOT IT TO WORK! EDIT: It worked - I can test directly from editor - they form up a 360 formation and react quite differently from vanilla - I'm so relieved. Now to play.
  5. Nicolai Lorenzen

    Vcom AI V2.0 - AI Overhaul

    Is there any way to check if vCom is actually enabled? I'm having a hard time to see if they do something different ingame (right now they are just laming around as per usual). Or could you add a "vCom enabled" status msg when server starts up or such?
  6. Nicolai Lorenzen

    Ravage

    Standard problem solving: Verify Arma in steam Download mission / mod again (delete old) You need CBA for the mission to work (but it should promt you for that in the launcher) Hope for the best.
  7. Nicolai Lorenzen

    Ravage

    In addition to this - It would be awsome to be able to make the horde wander in an area or from one point to another.
  8. Nicolai Lorenzen

    Ravage

    I think I'm in over my simple minded head here. But anyway... I would like to run Ravage in my zeus missions, AND have the same map run on my server just to run around and have fun. So the map will be reset eventually (ppl will have their saves i suppose, and then and again I will log in as zeus and do a mission with the peeps on the server. For that reason I want to to edit the availability of equipment and weapons: - I do not want any weapon over 7.62 in the game (besides some select bolt action rifles). - I do not want some select military grade equipment in the game. - I do not want some specific military grade cars / vehicles in ze game... What I've done right now is the following: - Loaded the editor with ravage and put down the modules - specified I want IFALITE, RHS and FRITHS ruin. Weaps and equip. - Loaded ACE3 and defined it for medic use only (for this I will need to up the medics loot drastically - how?) Then i meddled around a bit in the editor, then in the mission files and then I unpacked the pbo. I can't for the life of me find out how I edit the item-availability... In exile I could find lists to modify and who did what. I can't find andything here. Is this too much for a simpleton as me (who have no coding quilifications) - I feel the learning curve and the things I need to know to do rather simple stuff is extreemely high =) I ran an exile server with some mods - and backwards engieneered the stuff there - but ... I'm at a loss here.
  9. Nicolai Lorenzen

    Ravage

    Just follow the rules of engagement - do not fire until fired upon ;) I sometimes do a warning shot over their heads - if they fire back I go all HAM on them. It's a cruel world
  10. Nicolai Lorenzen

    Vcom AI V2.0 - AI Overhaul

    Sooo just to verify for the retarded one here. (your last line muddled it up a bit for me). If i use the script on the server everyone AUTOMATICALLY runs the Vcom? Nothing more needed?
  11. Nicolai Lorenzen

    Vcom AI V2.0 - AI Overhaul

    I was told that if I wanted to run this on a server as a script - I should run it on my client too if I wanted to zeus. I think I can find out how to add the script to the server, but how do I run the script on my own client? Isn't that kind of ... redundant too?
  12. Nicolai Lorenzen

    Ravage

    Ok gotta try that out - did not know it had an editor part. I did not use MCC because I could not get it to work with ACE3, and now with all the cool new ravage features (looting trash for example) I had no use for MCC really. But everything hat expands on my mission making abilities are interesting.
  13. Nicolai Lorenzen

    Ravage

    Hmm but they dissapear when you go out of zeus and close the mission I suppose? If not - how do you save the mission file with zeus?
  14. Nicolai Lorenzen

    Ravage

    I've got some time - didn't get too much sleep this night - and - I was extreemely lucky finding a toolkit on my second encounter - that rng for you =) so I got meself a truck pretty much from the start.
  15. Nicolai Lorenzen

    Ravage

    Haleks - that was a real joy to play (the 28 yeas after) even though it was quite straightforward, the feel, the colours and especially the loot and gear made it a real joy to play. The framework is perfect around such a mission, as it adds so much, and gives you something to do all the time. You are on a constant edge, and always afraid that around the next corner you will meet your end from a Russian rifle, or the gnarly teeth of a walking dead. I think the toned down presence of zombies fitted my likings perfectly, and the world never seemed empty, more... abandoned - I'm inspired. Thank you. Post Scriptum: I've got a lot of footage, hopefully I can find some editing software, so I can cut it up and post it here =)
×