Justin Waters
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TAW View Distance Script
Justin Waters replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
I understand but there should be default values that make google searching and finding a fix unnecessary or people just using it as-is and unknowingly the broken mod is hurting server stability/performance. Especially when someone with no experience is trying to use the mod and is confused what is going on. The information above only validates the issue needs a solution implemented. I know how to fix this myself, I just prefer to let the mod creator know about it so that the community as a whole has higher quality mods to work with. -
TAW View Distance Script
Justin Waters replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
@tonic-_- Your mod is currently broken: Error in expression <ncObject) then { setObjectViewDistance [_dist,100]; tawvd_object = _dist; };> Error position: <_dist,100]; tawvd_object = _dist; };> Error Undefined variable in expression: _dist File \ton\taw\viewDistance_TAW\Functions\fn_updateViewDistance.sqf [TAWVD_fnc_updateViewDistance]..., line 76 I've seen this on every server that runs this and the way its designed to update appears to be often enough to quickly create RPT files that are several gigabytes. (A script like this should be executing this often) If you come back to the Arma 3 community and have time to fix this and maybe improve the code performance while you are at it. The community will thank you 😉 -
Was there a verdict reached with this error?
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The Unsung Vietnam Mod 3.0 WIP THREAD
Justin Waters replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I cannot get this mod to work properly. I tried the torrent, armaholic and a3launcher. It works fine locally hosted or through Eden editor. Though if I put it on a dedicated and try to join it immediately kicks anyone off. The server log just shows that the player was disconnected. Though the client log looks like this before it disconnects. 19:23:57 Warning Message: Files "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@unsung\addons\brg_africa.pbo", "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@unsung\addons\csj_heli.pbo", "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@unsung\addons\csj_lowlands.pbo", "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@unsung\addons\csj_plants.pbo", "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@unsung\addons\csj_roads.pbo", "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@unsung\addons\csj_rocks.pbo", ... are not signed by a key accepted by this server. To play on this server, remove listed files or install additional accepted keys. -
The point isn't entitlement. The point is there is a map that you must pay to play on. This means those who don't pay can never join those who do pay. Weapon/Vehicle DLCs are different. You can play with them but you can't use them without annoying messages or locked out completely. That is fine. I get the skins and premium gear/weapons/vehicles that potentially are/could be sold. Why not allow everyone run around on tanoa with their desert Ghillies and gear that isn't designed for the jungle. What is going to make them want what they don't have if they can't see it. There are plenty of games that are Free to play but makes bank off the DLC or In-Game purchases. You hook them with the map and once they are sold on it they buy the DLC. To Summarize, tease them with the map and sell them on the extras.
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I actually personally agree with everyone here. It's just really frustrating that so many people refuse to pay for the content. I personally paid over $100 for all the content and didn't flinch because when I saw the gameplay I knew it was worth every penny. (even if I'm really poor and have a family) Probably the real challenge is properly promoting the gameplay that attracts the general masses.
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I just did a server browser search and they are european servers. I guess I need to move to Europe! I didn't think about the complexity of doing it. Most DLCs get cheaper as time passes to over the years get the buyers who are cheaper to buy in to it. When Arma went on sale I pleaded my friends to buy the entire game. I couldn't get anyone to buy even the base game they all thought it was too expensive. Which it is a premium game for how long its been on the market. Though that is a different discussion.
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All the core members of our community and the communities that play with us also have Apex. That isn't the problem. If we schedule an event on a Tanoa map it will populate. Though the servers are dead without scheduling is what I'm getting at.There are more BattleEye kicks for missing DLC than anything. This obviously isn't an issue for private communities or ones that play off of events. Altis map is very bland and is a eye sore after playing Tanoa. I personally stopped playing King of the Hill when after sitting on the Tanoa KotH server day after day without the population getting above 10 at any point because everyone just got bored and went to more populated servers. If it has to do with cost of asset design etc. Then maybe split Apex into 2 DLC? Apex items and Apex Map? $10/ea instead of the $20? I use a bottle of the barrel laptop to play Arma 3 and prefer Tanoa any day of the week. The FPS difference is easily fixed with a few tweaks to some CFGs outside of the game.
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There is a very large issue with the Apex DLC. I agree with all the weapons/vehicles being restricted...though the map is causing a huge issue in the community. The general mass doesn't own Apex. The content creators/players that would like to enjoy playing with the public are restricted to a small crowd. The number of people that try to play King of the Hill on Tanoa and are turned away is staggering. Its now nearly constantly dead because no one wants to play low population KotH. Wasteland on Tanoa is generally dead also for the same reason. I'm working on a Helicopter Training program that will take place on Tanoa....Though once again population will be limited because of the Apex requirement. I really hope BI figures out they divided their community by making this map require a DLC and made those who buy it suffer and those who don't buy it...turned away.
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Player Slot Restrictions
Justin Waters replied to NFlight's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I think it is easier to create a whitelist for specific vehicle seats, weapons, equipment, etc. Allow anyone to enter any player slot but if they select the wrong one those whitelist checks will restrict what they can do in that position. Another way is If they aren't allowed you could do a 30 second warning for them to leave the slot. If they don't leave then execute OnEachFrame { hintC format ["Alt+F4 to Break Free!"]}; this will shackle their ability to do most anything. (its crude but effective.) Personally, I do the following and leave it up to the admins at be to kick the offending player off. if(side player == west || side player == east) then { [] spawn client_fnc_init; } else { _steamProfile = getPlayerUID player; _whitelisted = ["76561198031636607"]; //My Steam ID if (_steamProfile in _whitelisted) then { ["Initialize", [player, [], true, true, true, true, true, true, true, true]] call BIS_fnc_EGSpectator; } else {hintC format ["You do not have permission!"]; }; }; -
How to get Town Locations
Justin Waters replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
This is an old thread but I had an additional question to it... I'm trying to pull All Cities' name and location. But when I use the recommended code I get NameVillage, X,Y...instead of something like Georgetown, X,Y. I can't dynamically set all city and villages as a location the player can teleport to without the proper name to teleport them with. -
module activation conditions
Justin Waters replied to b0s's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have the same problem. If I use the built in sync option I'll be doing 2 sets of 5 modules for each LZ I have. I have over 100 LZs in 1 city...so you can imagine the overkill workload this would be. Is there not a way to write a simple onActivation that does the same thing? -
SIX Config Browser - Editing resource - ARMA 3 Alpha available
Justin Waters replied to sickboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It took me a week but I created a spreadsheet for Exile mod now with over 3,000 classnames -
SIX Config Browser - Editing resource - ARMA 3 Alpha available
Justin Waters replied to sickboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The class name list is fantastic. Though I have CUP and Exile items also. Is there a way to create a script to dump all usable classes into a file? Currently I'm using Infistar anti hack to manually type all them out categorically. The reason in doing this is I have a excel tool that I can see all the loot spawn percentages and also look at how many would be available on the map/area at a time. I can then tweak my loot table and recompile. Please let me know if anyone can help with this. (I can't create a new topic so looked for the most relevant topic to post under.