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About donniepcgames

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    Lance Corporal

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  1. The only time I've seen vehicles sitting still, are times when the vehicle ran into something that was in the middle of the road and wrecked. It happens a lot on Esseker, for example... because of the apocalypse style of the map, there are wrecked vehicles which sit still and block the middle of the road in certain places.
  2. I have been scrambling on the internet over the last few months trying to figure out a way to implement some sort of basebuilding system with Ravage. I have found i-build on workshop but I have no idea how to implement it. I have seen the EDN fortification mod, but it's not really what I'm looking for. The best basebuilding system that I have ever seen for Arma was the Breaking Point basebuilding system. You see... in Breaking Point, you are able to lock and secure buildings that already exist in the game, instead of having to chop trees and make wood and build from the ground up. I always thought that this system made more sense than building from the ground up. If the zombie apocalypse ever did hit, people would secure houses that already exist. They would likely avoid building new houses until society has gotten back together.
  3. I continue to have the same problems as a mission maker. I cannot figure this out. I've read countless other threads on this topic and can't get a straight answer from anyone. I keep getting conflicting information. First... how do I get custom made loadouts to respawn the way I made them? I will give custom player loadouts a specific gun and uniform, for example, and every time I die in game, it reverts back to the template and has none of the same starting gear I had. I also need to know how to override character profiles made on Arma? For example, if I give my character profile sunglasses, every time I play Arma, my character has sunglasses. Is there a way as a mission maker to override this? If I want my player loadouts to start with a shemag on instead of having glasses on, can this be overridden?
  4. I had someone reply to one of my missions that they were getting this error code Vehicle class Ravage_ai no longer exists Anyone know why this might be?
  5. Has anyone seen the Taunus map on workshop yet? I'm going to test a new Ravage mission I am working on tonight, on that map. It has a real "New Haven" kind of feeling, in my opinion, which is great, because I consider New Haven the best Arma map for zombie apocalypse scenarios. New Haven was the Breaking Point original map. Side note... Deathlyrage (the guy who created Breaking Point) is going to release the New Haven map for everyone to use! The second that comes out, I'm going to put a Ravage mission on workshop. I CANNOT WAIT FOR THIS! I love that map! If anyone wants to stop by and see me that would be cool... I usually start around midnight US Eastern standard time, about a half hour from now...
  6. I just posted my latest Ravage workshop mission. It's pretty straight forward and simple. Ravage in Esseker. This is set up for open roam with no end game other than to Survive. Everything is optimized to maximize bandit and zombie counts without killing frames per second. Hope everyone enjoys it!
  7. I am working on a new workshop mission for the Esseker map, which requires CUP Terrains Core. Am I going to have any compatibility issues?
  8. I have MP save and respawn enabled. Should I turn both off?
  9. I had someone who played one of my missions say that they tried to connect to a friends MP server and every time they try to spawn in the character dies by itself right away. Any ideas what might cause this?
  10. I just posted a new workshop mission... Just a general Ravage in Altis MP survival sandbox. Four players. You only need Ravage and CBA_A3. You can use optional mods like RHS, CUP, etc. Hope you like it! I'm going to stream this with some friends tonight. Come by and see me...
  11. Just finished episode 06 of my "Ravage" series on YouTube. This is much closer to the "Escape From Tanoa" first episide I did. It's an hour long and picks up right where everything left off at the end of episode 05. I had planned on doing this episode on Namalsk but had a change of heart at the last second. Decided to go with Esseker instead. Had a lot of fun playing this!
  12. Thank you man! I'm going to try and figure it out. If I can't... I'll reach out. I really appreciate it. I just did not know if there was an option in the editor. I'll look into the mission.sqm.
  13. I have a question with regards to the "Ravage DayZ in Stratis" mission I put on workshop (link above). This might be just myself being a noob with workshop. I made this scenario a while back. I played it last night with a friend and we had a ton of fun. I originally made the mission to only require three mods, Ravage, CBA_A3 and the JSRS3 (Dragonfyre) sound conversion. I would like to remove the Dragonfyre requirement for this mission and make it optional. I'm not sure how to do this in the editor? I tried a few things but whenever I try to start the mission without Dragonfyre enabled I get errors. The goal is to expose as many people as possible to Ravage who have the base Arma 3 game without any DLC.
  14. I didn't mean to be critical of the mission at all. Just not really my cup of tea. It's not my thing to command AI's... never has been in Arma. Just feels too robotic to me. I also do not like not knowing when he's getting attacked until it's too late. On a couple of occasions I left him further behind in the middle of a field with nothing around as I approached a small village to find some basic starting gear. I'm more into MP scenarios I can play with friends or solo SP missions. I could have played through the mission and moved significantly slower, but for me... it's about fun and entertainment and finding the balance between immersion and gaming. I love the new looting system for Ravage, though. This mod continues to get better and better. I would definitely play 28 Years Later again if I could do it with a friend playing as Frost!
  15. I tried the 28 Years Later scenario. Everything seemed to have a good start. However... Frost kept dying. He kept either standing around or laying down and zombies would just kill him. I know he is AI, but he didn't seem to try and avoid anything and seemed to have no sense that zombies were approaching him . I tried a few things to keep him alive. One time I commanded him to stay in a car while I tried to get basic loot going. Every time I started working on looting, a zombie would kill him. After he died three times in a row I stopped the session.