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  1. ACRE2 Release 2.4.2 This hotfix focuses on fixing a rather annoying crash when running 64-bit build of Arma 3, as well as introduces improvements to antenna C++ code. Additionally, IO and PRC77 components have been cleaned up and Japanese, Russian and Polish translations have been added and/or improved. Complete Changelog and Download
  2. ACRE2 Release 2.4.1 This update mainly focuses on bug fixing, general improvements, code clean-up and optimisations, as well as translations. A direct speech bug, which became even more apparent with 64-bit version of Arma 3, has been fixed and loading into a mission should now be hassle-free without randomly making your character deaf! Additionally, 117F and 152 radio menus are now compiled only once instead of twice during mission start and the antenna direction calculation will no longer rotate with hyper-rotational-speed. An optimisation was also implemented in reference to vanilla event handlers, they should no longer force the game to do time consuming stringy stuff. ACE3 radio self-interaction will now hide itself if it has nothing useful to show, and the order of left, centre and right spatial configurations will no longer drive on the wrong side of the road. Those using the acre_api_fnc_setCustomSignalFunc API to change how the signal gets calculated will now be able to reset it to default in scheduled environment as well. API documentation received some updates, if you were looking for something in the past, there is a good change it's there to be found now. Complete Changelog and Download
  3. ACRE2 Release 2.4.0 The 2.4.0 release largely focuses on fixing bugs and adding support for TeamSpeak 3.1 and Arma 3's upcoming 64-bit support. Teamspeak 3.1 Support ACRE2's TeamSpeak plugins have been updated to support TeamSpeak 3.1. They are not backwards compatible so updating to TeamSpeak 3.1 to use this version of ACRE2 is a must. The plugin auto-updater included with the Steam releases of ACRE2 is now included in all releases and has been updated to support the new plugin paths in TeamSpeak 3.1. One of the benefits of the TeamSpeak update is that the default plugin installation is now in application data so it can be copied to without requiring administrator privileges. 64-bit Extensions ACRE2's now comes with 64-bit extensions making ACRE2 ready for the upcoming Arma 3 64-bit update. Further CBA Setting Support In the last release we introduced functionality with CBA Settings into ACRE2 for some client-side systems. In this release we have added several 'difficulty' settings which were previously changed by calling API functions. CBA settings Localisation This release also has translations for the CBA Settings, ACE3 Interaction texts and key bind texts. To date we have translations for Spanish, German, Japanese, Czech, Italian and French languages. Czech localisation Complete changelog Please see the changelog at - github Download v2.4.0.941 from github As always please report bugs on our github tracker. If you would like to discuss ACRE feel free to join our public slack (link is on our github page).
  4. ACRE2 Release 2.3.0 Open sourcing With this release ACRE2 is now officially an open source project. ACRE2's source is now available on GitHub under the GNU-GPL3 license. The entire project is open sourced including the C++ extensions and TeamSpeak plugins. Anyone is welcome to fork the project as long as conditions of the license are met. Everyone is also welcome to contribute and create pull requests to the project as long as they follow the coding standards. Documentation As part of going open-source we have overhauled our documentation to take advantage of Jekyll for our documentation. The new documentation system can now be found here. New Radio - SEM52SL This release also brings the German SEM52SL into ACRE. You can read up all about the SEM52SL here. Under the hood Significant tweaks have been to the ACRE codebase including switching to various CBA frameworks and updated methodologies. Part of this has included shifting the client side settings that were formerly set in the teamspeak plugin into the CBA framework settings. These are now accessible in-game via Options->Game->Configure Addons Slack ACRE2's development slack is also now open to the public. It is the best place to be if you want to get involved or catch up with the latest with what is happening with ACRE2. It is also the only place to get official access and support to the development versions of ACRE2. You can join the slack by using our slack-in. Complete changelog Please see the changelog at - Download V2.3.0.926 from GitHub
  5. Current Version: Latest Release Date: 18.04.17 Current TeamSpeak 3 Support: 3.1.4 ACRE2 The Advanced Combat Radio Environment Introduction ACRE2 is a full fledged communications suite for Arma, allowing realistic radio and voice communications through Teamspeak 3. The original ACRE released in the Summer of 2010 set the bar for communications in the Arma series and allowed what was once the tedious and long task of organizing Teamspeak or Ventrilo channels, with multiple whisper lists and no direct communications between groups, to be reduced to a natural implementation in a single Teamspeak channel. All players are able to speak with each other directly or use in game configurable radios to communicate at longer distances providing unparalleled immersion in the Arma series. ACRE2 takes what ACRE1 pioneered to a whole new level. With increased performance and stability ACRE2 provides and even more immersive communications experience for the Arma user. Direct voice communications has had a complete overhaul and introduced new features such as occlusion from the environment, including vehicles and buildings, as well as multi-channel audio, allowing voices to be heard from multiple sources. A new virtual language feature in the Babel System allows mission makers to designate "languages" to certain players, making those that do not speak the same language indecipherable. This presents a multitude of gaming scenarios including player translators (Babel allows multiple languages per-person) and enemy communications that are unable to be understood. The core feature of ACRE has always been radios though, and that has undergone major improvements in ACRE2 as well. A new, extremely powerful and modular distributed data system allows for a whole manner of new features to be simulated in a robust and reliable way, and powers the most realistic real time radio simulation released in either the civilian or military market. The new data system is designed to support large numbers of radios, in a JIP compatible and persistent world setup, as well as allowing for the future implementation of highly advanced features such as data event logging and radio replay ability. While the public beta only implements two functional radios at the moment the robust and well documented framework allows for rapid prototyping and easy implementation of new radio systems by ACRE as well as the community at large. The entire system is implemented in a way to maximize commonality with current Arma modding practices, going so far to even allow individual sounds of the radios to be modded by the community or any other feature. Requirements ACRE2 requires the latest version of TeamSpeak 3 be installed (either 32-bit or 64-bit), as well as the Community Base Addons (CBA) for Arma 3, which is available on Steam or on GitHub here. Download Traditional Download: Steam: You can now find ACRE2 on the Arma 3 Workshop. Our content is published under the name ACRE_Team Installation Please click Show below the installation type. Manual Installation: Steam: ACRE2 Release 2.4.2 This hotfix focuses on fixing a rather annoying crash when running 64-bit build of Arma 3, as well as introduces improvements to antenna C++ code. Additionally, IO and PRC77 components have been cleaned up and Japanese, Russian and Polish translations have been added and/or improved. Complete Changelog and Download ACRE2 Release 2.4.1 ACRE2 Release 2.4.0 ACRE2 Release 2.3.0 ACRE2 Release 2.2.0