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Mail_Manof_Doom

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About Mail_Manof_Doom

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  1. Disregard, it has decided to start working. May have been making a mistake on my side of things.
  2. Getting an issue with the CRAM side of the mod. They don't appear to be tracking and shooting down incoming fire. The information about the landed projectiles is displayed in the tablet if that helps. CRAM is enabled in the CBA Addon Options, which doesn't show unless you are in mission I've found. I tested with only the mod and its requirements loaded and with the Vanilla artillery assets.
  3. Mail_Manof_Doom

    [MP][CTI-COOP] Liberation (continued)

    Not sure if this has been asked before, but is there a way to have the Carrier setup so it doesn't get included in the vehicle clean up script. Thinking of having carrier launched aircraft available and usable on the carrier, but still having them locked behind a military base. Edit: After leaving it for a while, figured I would clarify my question somewhat. Is there a way to have the Operations Base have the vehicle saving and/or vehicle building capabilities similar to a FOB. Alternatively is there a way to have a certain object act like a FOB from mission start. Example being having the destroyer be the Operations Base, but have the carrier on the edge of the map as 'FOB Alpha' on mission start.
  4. Mail_Manof_Doom

    [MP][CTI-COOP] Liberation (continued)

    It's in the Blufor preset that you are using in, default is the custom.sqf. The Wiki page for editing the mission's configs is: https://github.com/KillahPotatoes/KP-Liberation/wiki/EN_ConfigFiles I also suggest you read the Important Hints wiki page as well.
  5. Mail_Manof_Doom

    [MP][CTI-COOP] Liberation (continued)

    Not sure how to go increasing the Zeus authority but the duplicating white boards and chairs is an issue with them being editor placed and also being on the build list. You could fix it one of two ways. Either remove it from the buildlist in the particular Blufor preset you are using, or if you are willing to open the mission in editor, remove them from the mission in editor.
  6. Mail_Manof_Doom

    F-15 Eagle Series Standalone

    Scroll up, Firewill stated that they would.
  7. Mail_Manof_Doom

    F-15 Eagle Series Standalone

    Ah, ok. Thanks for the explanation.
  8. Mail_Manof_Doom

    F-15 Eagle Series Standalone

    Is there a variant of the F-15 in your pack that the WSO controls the air to ground weapons? If not, is it a difficult process to make one?
  9. Mail_Manof_Doom

    Australia Version 5.09 Release

    Hello, I was wondering if the depth of the surrounding oceans could be increased. Been using the CUP Frigate and if keeps running aground. Other than that I think this map is brilliant. Also I found a road sign underwater in Sydney. South side by the wharves.
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