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Everything posted by Blafirelli
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Devs! Please return the control of the tank from the commander, as it was before!
Blafirelli replied to mickeymen's topic in ARMA 3 - DEVELOPMENT BRANCH
That would be indeed awesome...- 104 replies
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- tank-control
- commander
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Devs! Please return the control of the tank from the commander, as it was before!
Blafirelli replied to mickeymen's topic in ARMA 3 - DEVELOPMENT BRANCH
Shame! *Ding ding* But srsly, previous implementation of commanding the driver did leave a lot to be desired, so this new one improves the game flow, even while being less authentic.- 104 replies
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- tank-control
- commander
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(and 2 more)
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On a side note: IIRC Steel Armor: Blaze of War game has playable loader position :)
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can i import my own 3d tank model to arma 3 ?
Blafirelli replied to ahmad213's topic in ARMA 3 - DLC
Yes, that's possible. I suggest watching some Arma 3 modding tutorials to see how it's done. -
Yup, unfortunately it seems no medical system expansion made it into the DLC :/
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Imho Arma is supposed to update automatically once you buy the DLC. Or at least for me it worked.
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Depends on which IL-2 title are you referring to /OT
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I think its a really nice feature.
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Whoa! Edit: First!
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Well, they dont have to ask anyone, as there is fixed wing lib from RTDynamics (similar to what BIS use for AFM for helis) available - http://www.rtdynamics.com/v3/ Besides that i suppose its not a matter of knowledge but instead a matter of available effort.
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I hope for high command improvements so Arma can be played like a tactical RTS :)
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Screw the balance, ArmA is supposed to be realistic. I mean, isn't mission designer supposed to balance the scenario he sees fit?
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Canister shot would be nice, but considering ArmA 3 doesn't even have shotguns, there's imho small chance it gets implemented.
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My very subjective IMHO priorities are: 1) Complex damage model 2) Realistic driving physics There are many other cool ideas in the thread, but for me are just nice to have, not necessary :)
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TAC-OPS DLC discussion (speculation and hopes)
Blafirelli replied to goldblaze's topic in ARMA 3 - DLC
That would be great. Although i would significantly slow down those animation in order to have them realistic... -
Is it be possible to create a poll with multiple choices to see what people think should be a priority?
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Hitting near objects when Line-of-site is clear down scope to target
Blafirelli replied to sparxz's topic in ARMA 3 - GENERAL
Now imagine the surprise when it happens IRL. I was indeed very surprised :) Though reality provides you with additional effects so you may quickly realize what's wrong... -
I don't think huge crew would be any issue, since crewmember in vehicle is basically nothing but a value in variable.
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How can i put like 10 votes to "No 'Rambo'" option? :)
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Yup, i wouldn't mind paying even 30-40€ for good naval themed DLC (i understand some might find that a little bit expensive though).
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Arma 3 Improved Your Audio, Headphones List and Accessory
Blafirelli replied to veles-zv's topic in ARMA 3 - GENERAL
I can add recommendation to Scarlet 2i2, i use it to drive a 2.0 setup. -
A way to differentiate between openable and unopenable doors
Blafirelli replied to Oric-1's topic in ARMA 3 - GENERAL
However IRL there are no doors you couldn't open provided sufficient effort :) -
Imho lot of the damage is absorbed by technically advanced body armor, resulting in more shots needed for incapacitation. What we have now, however, shouldn't even be called damage model, since there is no wound modelling at all :)
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Fixed Wing Flight Model (dev branch)
Blafirelli replied to dezkit's topic in ARMA 3 - DEVELOPMENT BRANCH
Afaik WT uses quite complex translation between mouse movement and plane control surfaces and thus might need significant effort to recreate in Arma...- 874 replies
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- flight model
- flying
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(and 3 more)
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Everyone's jumping aboard (Pun intended), Should BI too? - NVidia Waveworks
Blafirelli replied to CaptainAzimuth's topic in ARMA 3 - GENERAL
It's a shame War Thunder doesn't have foam simulation implemented yet.