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Blafirelli

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Everything posted by Blafirelli

  1. Shame! *Ding ding* But srsly, previous implementation of commanding the driver did leave a lot to be desired, so this new one improves the game flow, even while being less authentic.
  2. Blafirelli

    Tanks - Autoloader Wish

    On a side note: IIRC Steel Armor: Blaze of War game has playable loader position :)
  3. Blafirelli

    can i import my own 3d tank model to arma 3 ?

    Yes, that's possible. I suggest watching some Arma 3 modding tutorials to see how it's done.
  4. Blafirelli

    Laws of War DLC Feedback

    Yup, unfortunately it seems no medical system expansion made it into the DLC :/
  5. Blafirelli

    How do you play the DLC Jets?

    Imho Arma is supposed to update automatically once you buy the DLC. Or at least for me it worked.
  6. Blafirelli

    Jets DLC Official Feedback

    Depends on which IL-2 title are you referring to /OT
  7. Blafirelli

    Tides Feedback

    I think its a really nice feature.
  8. Blafirelli

    Tanks - Fire-control system

    Whoa! Edit: First!
  9. Blafirelli

    Jet DLC?

    Well, they dont have to ask anyone, as there is fixed wing lib from RTDynamics (similar to what BIS use for AFM for helis) available - http://www.rtdynamics.com/v3/ Besides that i suppose its not a matter of knowledge but instead a matter of available effort.
  10. Blafirelli

    Orange DLC (wild) SPECULATIONS !!!

    I hope for high command improvements so Arma can be played like a tactical RTS :)
  11. Blafirelli

    Tanks DLC Feedback

    Screw the balance, ArmA is supposed to be realistic. I mean, isn't mission designer supposed to balance the scenario he sees fit?
  12. Blafirelli

    Tanks DLC Feedback

    Canister shot would be nice, but considering ArmA 3 doesn't even have shotguns, there's imho small chance it gets implemented.
  13. Blafirelli

    Tanks DLC Feedback

    My very subjective IMHO priorities are: 1) Complex damage model 2) Realistic driving physics There are many other cool ideas in the thread, but for me are just nice to have, not necessary :)
  14. Blafirelli

    TAC-OPS DLC discussion (speculation and hopes)

    That would be great. Although i would significantly slow down those animation in order to have them realistic...
  15. Blafirelli

    Tanks DLC Feedback

    Is it be possible to create a poll with multiple choices to see what people think should be a priority?
  16. Now imagine the surprise when it happens IRL. I was indeed very surprised :) Though reality provides you with additional effects so you may quickly realize what's wrong...
  17. Blafirelli

    Water, Water & Water

    I don't think huge crew would be any issue, since crewmember in vehicle is basically nothing but a value in variable.
  18. Blafirelli

    What Makes a Good Arma Campaign?

    How can i put like 10 votes to "No 'Rambo'" option? :)
  19. Blafirelli

    APEX - what about ships?

    Yup, i wouldn't mind paying even 30-40€ for good naval themed DLC (i understand some might find that a little bit expensive though).
  20. I can add recommendation to Scarlet 2i2, i use it to drive a 2.0 setup.
  21. However IRL there are no doors you couldn't open provided sufficient effort :)
  22. Blafirelli

    Arma 3 Infantry Damage Model

    Imho lot of the damage is absorbed by technically advanced body armor, resulting in more shots needed for incapacitation. What we have now, however, shouldn't even be called damage model, since there is no wound modelling at all :)
  23. Afaik WT uses quite complex translation between mouse movement and plane control surfaces and thus might need significant effort to recreate in Arma...
  24. It's a shame War Thunder doesn't have foam simulation implemented yet.
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