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Reluk

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About Reluk

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  • Gender
    Male
  • Location
    Slovakia

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  1. So im looking for someone that would be able to texture my Aligator vehicle from my Slovak Armed Forces mod that i have been working for some time now. Im still noob and learning all the stuff around and figuring them out slowly and texturing and rvmats are whole new segment of the modding for me. Ive already have some textures for this vehicle from Yano ´s older aligator project that he gave me to use. They are still usable i think. So if theres someone who would be able to help and completely finnish the textures please contact me. I would be really glad :) PS: Dont mind the glass texture on some places where it shouldnt be. WIP :P
  2. So im looking for someone that would be able to texture the Aligator vehicle. Im still noob and learning all the stuff around and figuring them out slowly and texturing and rvmats are whole new segment of the modding for me. Ive already have some textures for this vehicle from Yano ´s older aligator project that he gave me to use. They are still usable i think. So if theres someone who would be able to help and completely finnish the textures please let me know. :) PS: Dont mind the glass texture on some places where it shouldnt be. WIP :P
  3. Looks like this is how the Aligator will looks like. Moddeling done now to texture all of the interior that will be the "fun" part, Im still kinda noob in the texturing i found a few tutorials on YT so i will look at them and try my best but if theres someone who would like to help be free to contact me or write message here. :) https://skfb.ly/6sUFR PS: You can see the interior of the model too so take a look ;)
  4. Well i was thinking about armaholic too but what would you suggest ? Because im still new to this "modding" community and im still learning so any suggestions are welcome.
  5. Military police and Ministry of Foreign Affairs Mi-17 that is used for rescue purposes such as helping the police, civil defense, firefighters and mountain rescue service.
  6. Thank you for support and yes im planning to release it on steam and maybe later on armaholic or similiar site. I want to use steam workshop first since its easy for players to download and enjoy the mod. :)
  7. Looking for someone who would be able to texture the Aligator vehicle. Im still new to this, the texturing is kinda complicated and i dont have much free time to look into it properly So if there is someone who would like to help just PM me or write a message here. And I would like to thank you all who are liking this content and looking forward to it you keep the motivation up thx a lot again :)
  8. Looking for someone who would be able to make a textures for my vehicle from mod that im currently working on. I can provide you with the UV maps. I cannot offer any money but i can write you as a co-author of the mod. If someone is interested contact me here in the coments or write me a private message.
  9. So managed to make some photos of the infantry equipment that will be avalible :) Thank you for all support. PS: For those who are thinking about desert camo, yes im working on it too.
  10. Also some preview of my custom vehicle the Slovak armored vehicle Aligator 4x4
  11. Slovak Armed Forces by Reluk So after a long time of working on this i want to release some screenshots of my work :) Hope you like it ! The mod will be just retexture of some default arma gear and CUP vehicles but i have one completly new vehicle and few others in plan so we will see.
  12. So i have finnaly managed to got everything working but only problem that i still have is that the when i turn in i can still shoot and even move is there a way to lock him in place and make him not able to shoot ? I have tried inGunnerMayFire = 0; outGunnerMayFire = 1; but only thing that it do was that it bugged the view point when im turned in any idea on how to fix this ? class Turrets { class CargoTurret_01 : Cargoturret { gunnerCompartments = "Compartment1"; gunnerAction = "vehicle_passenger_stand_2"; gunnerInAction = "passenger_MRAP_01_front"; gunnerName = "Commander (FFV)"; memoryPointsGetInGunner = "pos cargo"; memoryPointsGetInGunnerDir = "pos cargo dir"; proxyIndex = 1; canHideGunner = 1; isPersonTurret = 1; LODTurnedIn = 1200; LODTurnedOut = -1; animationSourceHatch = "hatchCommander"; enabledByAnimationSource = "hatchCommander"; memoryPointGunnerOptics = ""; minElev = -15; maxElev = 50; initElev = 0; minTurn = -120; maxTurn = 100; initTurn = 0; }; };
  13. So if i understand this correctly by setting up this i should have a working turn in out position with "FFV" but only thing thats missing is too enable the animation of the hatch when i turn in and out ? And of course make the animation somehow.
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