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Shepherd of Fire

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About Shepherd of Fire

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  1. Ok so I've seen this in a bunch of places, people tell you that if you sync a trigger to a module, the module gets enabled along with the trigger but it doesnt seem to work for me... My specific situation: I'm using Alive to create a mission. My intention is to have the enemy OPCOM disabled until players enter a specific area. I have the players as independent (this mission is designed to be played in MP in a dedicated server) and the trigger conditions are: Activation: Independent, Present. This trigger is synced to the OPCOM module. How do I do this? is there some condition im missing?
  2. Shepherd of Fire

    Combat Patrol

    Alright, thanks, I'll look for it
  3. Shepherd of Fire

    Combat Patrol

    So Is there any way we can customize the factions to contain modded units?
  4. Shepherd of Fire

    Combat Patrol

    Well they seem pretty vague to me..? Anyway yeah I'll dl the samples and see whats up. thanks.
  5. Shepherd of Fire

    Combat Patrol

    Uhm... Im a decently experienced mission maker and I'd like to make my own version of combat patrol from scratch (without any scripting as well) but I cant seem to find anywhere that describes what the editor modules do in detail. Can someone help me out with this? Like links to places where they're explained and tutorials work fine.
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