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Everything posted by Jack Ost
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Reverse Thrust by Jack Ost What is it ? This script allows to simulate in a semi-realistic way the reverse thrust on a plane. It's possible to use pushback on any type of aircraft and to use reverse thrust in flight. Features Ground activation : Ground activation allow to simulate the pushback of the aircraft. It means that the plane back with low speed ,it's constant at 5km/h. It works for any aircraft. To turn back on , use the same button to roll left or right but in reverse order ( left-> right). The plane stops after disengaging the system. In flight activation :Use with a propeller aircraft ( registered in the module ) : Reverse thrust snaps directly, it has a role of brake for the plane and causes a very important loss of speed. This will slow down quickly to acquire a low speed or to make a short landing . To gain speed, you must disengage the system and speed up. Use with an airplane without propellers (switch mode deactivate): Reverse thrust does not engage directly, it wait, that is to say that once the landing gear touch the ground, system engage. It will slow down quickly to acquire a low speed and thus make a short landing. Skip to below 80 km / h the system deactivates itself; otherwise the system will stop when you disengage. Download French version : Here Now English version : Here Now Armaholic or WithSix Download below Guide French Guide : Guide en Français English Guide : English Guide Crédits Bohémia Interactive Jack Ost Special Thanks To Piolotepasvirtuel and Bee Gee from http://www.pilote-virtuel.com for informations and very useful documentation. To "Conflit de Canard" Coop Community for testing To Moon for helping me
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Hi all, The mod is now open source on github : https://github.com/Jack-Ost/Reverse_Thrust You are able to modify, copy, fork and upload it on workshop if you want. Last release include : - Some functions rewrite - Better performance - Works with throttle - Works and customization with CBA Download it here : https://github.com/Jack-Ost/Reverse_Thrust/releases This is the latest version, I don't have time to develop it anymore. Please moderators, can you lock this thread.
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Ok, thank you for the clarifications. And sorry for violating the rules.
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Yes, I have read them, I read always rules before posting, thank you for the details. So if the mod is public but the texture is private, it's ok ? (it's not clear in the rules)
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No, it's public, just the list is long and i'm not sure what real mods used. I think, it's cos mod, sps, milgp. All of these are available on the steam workshop. Only Multicam texture is not publicly available. It's against the rules ?
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Hey, why my screenshot was removed ?
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Hi, I made a package of patch for old maps (before 1.60 version) with black sky. I choose to patch only consistent map (not in pre-alpha version or unfinished maps). If you want absolutely a patch for a map that is not in the list, send me a PM. To use it : activate the patch of the map you want and activate the map (map not included, it's only a patch). Open the map with "fix" name in order to not have the black sky. Download here Patch available for : - Atlantis Map - Bornholm (lite and normal) - BTC_Al_Jak - Diaoyu - Hindukush - Kandahar Province - Khogyani - Lost Island (normal and winter version) - Sangin - Tilos
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[WIP] French Army Mod : ArmaModFrance
Jack Ost replied to real ArmaModFrance's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Mega download is horrible, zip files are sometimes broken. Steam Workshop is best place to have mods but if you don't want SW, why don't use google drive ? It's better and safer.- 244 replies
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- frencharmy
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
Jack Ost replied to Placebo's topic in ARMA 3 - GENERAL
Map Used : Kujari Mods Used (visible) : 3CB BAF Vehicles, FFAA, Some gears mods with custom retexturing (include sps and cos mod) by Task Force Hades -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Jack Ost replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Jack Ost replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
https://ace3mod.com/2017/12/20/cba-settings.html -
RHS Escalation (AFRF and USAF)
Jack Ost replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It's hotfix guys, not "allfix".- 16549 replies
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- Weapons
- Accessories
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Hi, There is a 403 http error with preloading images from imgur.com on the forums. It occur only on bohemia.net and I try with multiple browser : it's same. I try too with a mobile connection : it's same. Please fix it.
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When marketing speak...
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Hi all, There is a way to use "modelspecial" on a custom muzzle ?
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terrain Chernarus Redux [WIP Release]
Jack Ost replied to AxiosODST's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi @AxiosODST, There is some geometry issues with the walls on your base near the airport. Somes screens here : https://imgur.com/a/HaVtHrl- 269 replies
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Chernarus 2035 (Chernarus + Utes + More)
Jack Ost replied to crazy mike's topic in ARMA 3 - ADDONS & MODS: COMPLETE
oh, my bad, so sorry -
Chernarus 2035 (Chernarus + Utes + More)
Jack Ost replied to crazy mike's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Edit : removed -
Hi @[A] Salbei My team is inconvenienced with fatigue and your trenches. It would appear that there is a fatigue recovery problem after digging. At the moment, unfortunately, we have deactivated stamina usage in the settings.
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Hi @bad benson Thank you for this mod. Could you please add cba settings on your mod ?
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ai mod [Release] Vcom AI 3 - Dangerous AI
Jack Ost replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi @genesis92x For a better use of your mod and your commands, I made a pbo to defines the attributes in eden. You can check it here and integrate it, if you want : https://drive.google.com/open?id=1kj-06aId_RMpFrYn6xZ8MylY8-ACab5G What it looks like : https://imgur.com/a/NFJjchZ You are free to change and adapt it. -
=ARC= NATO Offensive Mods (Units & Vehicles)
Jack Ost replied to soronelite's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, Mods are available on steam workshop : https://steamcommunity.com/sharedfiles/filedetails/?id=1334409896 -
Vcom AI V2.0 - AI Overhaul
Jack Ost replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes this line. It's does not clash with CBA directly. But if I want to implement cba settings for vcom, I can't map west,east and resistance command properly. -
Vcom AI V2.0 - AI Overhaul
Jack Ost replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@genesis92x Somes screens of quick test : https://imgur.com/a/2x61r94 (look at the description) And please can you replace west, east and resistance commands from the settings by string values or anything else ? Because it's cause some trouble with cba settings. -
[WIP] =ARC= Farkhar Valley
Jack Ost replied to soronelite's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It's works fine for me. (maybe security tool which block your download)