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    • Jervant

      Bohemia Store Steam Redeem   06/24/17

      We started experiencing problems with the Steam redeem from our Store on Friday June 23rd.   For anyone that got affected by this, please go to your store account, after you select the product you purchased, you should see your steam key with a link to a how to article to activate it manually through Steam.   We apologize for the inconvenience.

Atom_Monky

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About Atom_Monky

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  1. sry :D can a mod move the topic ?
  2. Hi im using the tool GameQ for my webseit to get the number of players on my server. But i dont know witch port arma uses for game quarry information. I have tested the ports 2303-2305 and every one of them is in the firewall. I cant get a connection with the webserver to the arma server via telnet
  3. hmm thats same unpractical as placing post its on the screen :D
  4. i use the import funktion to reedit the gui, but thats not my question. If I importet the gui there are no textures in it but i need the background texture to move the controles to the right point, so i thougt if i create the dialog in the background of the editor i have both. The original version with textures and in front the editor too edit the gui parts.
  5. Is it possible to open a gui while I am in the GUI editor ? I want to edit my already done gui and therefore i need the background texture of the done gui to move the controls to the right position.
  6. hm maybe i get somthing wrong with the nohq and nopx, where is the diffrent between them ? i only have nopx (with you say its a nohq) and the normal paa.
  7. hm i createt the nopx with a specail tool (cant remeber the name atm need to lokk it up) it looks like this: http://antivirus-gaming.com/wp-content/uploads/2017/05/test1.jpg
  8. dont know found it online
  9. @Cosmo_D41 no nothing changed there, satelliteNormalBlendStart = 10; satelliteNormalBlendEnd = 100;
  10. Not all ground textures are that dark, and the circle is over every ground texture.But i use at the moment a green sat map. the.rvmat looks like this. ambient[]={1.5,1.5,1.5,1}; diffuse[]={0.5,0.5,0.5,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,0}; specular[]={0,0,0,0}; specularPower=1; PixelShaderID="NormalMapDiffuse"; VertexShaderID="NormalMapDiffuseAlpha"; class Stage1 { texture="at\at_atom\data\t1_nopx.paa"; uvSource="tex"; class uvTransform { aside[]={10,0,0}; up[]={0,10,0}; dir[]={0,0,10}; pos[]={0,0,0}; }; }; class Stage2 { texture="at\at_atom\data\t1.paa"; uvSource="tex"; class uvTransform { aside[]={10,0,0}; up[]={0,10,0}; dir[]={0,0,10}; pos[]={0,0,0}; }; }; and an example of the grass looks like this http://antivirus-gaming.com/wp-content/uploads/2017/05/t1.jpg
  11. i changed the values to terrainBlendMaxDarkenCoef = "0.85f"; terrainBlendMaxBrightenCoef = "0.15f" but getting the same black circle. :/
  12. @zgmrvn i changed the values (tested: terrainBlendMaxDarkenCoef = "0.0f"; terrainBlendMaxBrightenCoef = "1.0f";) but getting the sameblack circle result. i thing it get generally brighter and darker.
  13. i just tryed a darker sat map an a non edited version of the HDRNewPars and the black circle is still there.
  14. @Cosmo_D41 yes i use the HDRNewPars
  15. @richie there is nothing at the mask at this area, the circle moves with the player (camera). @RoFthanks, i will try this, atm my sat map is completly green for test reasons.